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Random CTD's


Closertothesun

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So i recently got fallout 3 working with mods, but with that comes Crash to Desktops. Does anybody know what mods could cause this or if there's a mod remedy for CTD?

 

Here's my load order: I didn't bother using LOOT/BOSS because some people said they don't work and just screw thing up most of the time.

 

Fallout3.esm
Anchorage.esm
BrokenSteel.esm
ThePitt.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Project Beauty.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
EVE.esm
RTS NW.esm
AWorldOfPainFO3.esm
StreetLights.esm
Inventory Access.esm
DarNifiedUIF3.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FO3 Wanderers Edition - Project Beauty.esp
TiesThatBind.esp
Fellout-Zeta.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
Fellout-BrokenSteel.esp
Fellout-Anchorage.esp
RTS NW - Volume 1st.esp
RTS NW - Volume 2nd.esp
RTS NW - Volume 3rd.esp
RTS NW - Volume 4 Stone.esp
WeaponModKits.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - PointLookout.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_RemoveReticule.esp
DIM TYPE3clothesRETAIL.esp
Max Level 99.esp
GNR Enhanced.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
CASM.esp
Fellout-Full.esp
PPA - The Pitt.esp
Powered Power Armor.esp
PPA - Broken Steel.esp
PPA - Operation Anchorage.esp
PPA - Mothership Zeta.esp
FalloutFood.esp
FalloutFoods - FWE Master Release.esp
VDSC.esp
Total active plugins: 87
Total plugins: 87
Thanks!
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You definitely need to use a load order sorter. Do not use LOOT for Fallout 3, BOSS is better. http://boss-developers.github.io/

 

You need to start with a stable base game. Your starting load order should be:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

Any mod with multiple plugins needs to be in the same order. You also need to read and understand what you are installing. You cannot use both FWE-Optional Restor Tracers.

 

You also need to read and understand the mod description page of the mods your are installing. Most of the larger overhaul mods have load order samples, if you look for them.

 

Also, see this: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/

 

And this: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/

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