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Clean up loose mods?


tomomi1922

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Carrying armors, weapons, junks ... they weigh down, I understand. But all these loose mods? Some of them weigh .5 to 1 pound, annoying. I downloaded the "no weight for loose mods" mod but it does not seem to entirely solve the problem because I believe the mod only deals with Vanilla weapon/armor mods but not mods made by other people.

I wonder when it says .5, does that mean .5 for the entire stack of 100, or .5 each which adds up to 50lb for 100?

And how do you handle this problem? I mean I can "cheat" my way out, but while I am not a purist, I don't want to console command everything, just break the game for me.

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player.modav carryweight 3000 - that's the first thing i do with every new character.

 

Running between a cleared building and your workbench 12 times to loot everything may be realisitc but takes all fun out of this or any other game for me. Just imagine you have brought a bunch of pack brahmins, hired a trader for help or something. So far 3000 was enough to loot all sites i have discovered, while in Skyrim i had to go up to 7000+ in the longer dungeons.

 

And even with carryweight this high you have to drop off your loot after every mission to keep room for more.

Edited by moopheus
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You can also store them in the weapons craft workbench. When you craft a weapon it will use any mods you have stored.

If I link supply route, I will be able to access it anywhere? (How about Diamond City?)

 

yeah, anywhere...except the Home Plate in Diamond city.

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You can also store them in the weapons craft workbench. When you craft a weapon it will use any mods you have stored.

If I link supply route, I will be able to access it anywhere? (How about Diamond City?)

 

yeah, anywhere...except the Home Plate in Diamond city.

 

Wow, why didn't you tell me this when I first played Fallout ? ;)

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