Moraelin Posted January 13, 2016 Share Posted January 13, 2016 Ah, yes, settlers on the way there ARE counted. You can see that if you reassign a settler, for example. But yeah, if a guy was spawned, it will be at a small-ish distance and moving to the settlement, but already counted. And if then he got stuck running against a bus, or more likely being knocked on his ass again and again by some supermutants, for two days, that's exactly what you'd see. Link to comment Share on other sites More sharing options...
Deleted31005User Posted January 15, 2016 Share Posted January 15, 2016 (edited) I never had issues with settlers like this, simply because I have only 1 settlement that has a recruitment beacon(starlight drive in).All new settlers go there, and from that point on I manually decide where they all go and which clothes/weapons they get.And its probably also easier to catch synth spies this way, if you know what I mean. Another thing I do is always write down how many settlers each settlement has, just to keep track of things.And once I make a settler a provisioner I always open console and click on him to write down hes ID, this way if I ever want to give all my provisioners other clothes or weapons I just make them spawn in front of me with commands "prid ID" and "moveto player". Some folks spend days trying to find their provisioners because they roam the entire map...well not on my watch :smile: Here is a snippet from my fallout 4 text file: POPULATION:Sanctuary:28Abernathy Farm:12Graygarden:7Tenpines Bluff:2Oberland Station:2Covenant:10The Slog:8Greentop Nursery:2County Crossing:2Finch Farm:4Boston Airport:2The Castle:7Warwick Homestead:6Sommerville Place:3PROVISIONERS:Sanctuary -> Abernathy Farm: ff00af80Sanctuary -> Starlight Drive In: ff003d2fThe Castle-> Sanctuary: ff006b9bThe Slog -> Sanctuary: ff011641Graygarden-> Sanctuary: ff0270f2Covenant -> Sanctuary: ff010632 And then there is also that mod that lets you rename your settlers to for example "Farmer", really handy!http://www.nexusmods.com/fallout4/mods/2017/? As you can see I like to micromanage everything, I guess this is the only way to really figure out whats actually going on with your settlements. Edited January 15, 2016 by Guest Link to comment Share on other sites More sharing options...
TheValiantSoul Posted January 18, 2016 Share Posted January 18, 2016 Nah, don't shoot them. They're easy to please, and you'll just get settlers pissed. And not sure they count anyway :smile: EDIT http://fallout.wikia.com/wiki/Brahmin_(Fallout_4)Thanks for the info. Annoying that the game makes absolutely zero mention how all that works. I am getting tired of these Brahmin materializing in some interesting places where they shouldn't be able to get in. The most important part of Fallout 4 is google and the command prompt... no kidding! Link to comment Share on other sites More sharing options...
bladexdsl Posted January 18, 2016 Share Posted January 18, 2016 oh man now i have 3 of these damn things at my boathouse. think it's time to break out the markfordelete command! Link to comment Share on other sites More sharing options...
Ethreon Posted January 18, 2016 Share Posted January 18, 2016 (edited) Nah, don't shoot them. They're easy to please, and you'll just get settlers pissed. And not sure they count anyway :smile: EDIT http://fallout.wikia.com/wiki/Brahmin_(Fallout_4)Thanks for the info. Annoying that the game makes absolutely zero mention how all that works. I am getting tired of these Brahmin materializing in some interesting places where they shouldn't be able to get in. The most important part of Fallout 4 is google and the command prompt... no kidding! Console use for builders is a must have. Unless you just like to be a masochistic bastard. Edited January 18, 2016 by Ethreon Link to comment Share on other sites More sharing options...
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