Jump to content

Settlement keywords and updated mods. CTD when entering workshop?


gjellyfish

Recommended Posts

  • Replies 41
  • Created
  • Last Reply

Top Posters In This Topic

@Demonikone

 

Alternate settlements is completely compatible with Homemaker if a user uses the Homemaker Settlement Keywords patch. SSEX is not compatible with Settlement Keywords unless you use the patch now available on the nexus. Alternate Settlements requires Settlement Keywords so that would make it incompatible with SSEX if you do not have the SSEX Settlement Keywords patch. Settlement Keywords is not needed if you do not have a mod that requires it like Alternate Settlements. I used Alternate Settlements, Homemaker, SSEX until Homemaker updated and included the majority of stuff provided by SSEX.

 

@gjellyfish

 

The main issue with CTD going into the workshop menu is often caused by missing meshes and only sometimes caused by incompatibilty between mods. NMM currently has an issue with fully installing the current version of Homemaker and CTD are happening because of it.

 

Here are how some people have fixed it:

1. Manually download Homemaker 1.31d or 1.31.

2. Unzip it.

3. Open the Homemaker folder when it is unpacked and go to the Data folder.

4. Open your Fallout 4 install directory.

5. Copy the Meshes folder from the Homemaker data folder to the Data folder in Fallout 4 install directory.

 

If that does not work:

1.Disable all mods.

3. Enable Homemaker.

4. Start game.

5. Go into save game and try to access workshop to see if a CTD happens. (If no CTD happens then it is a conflict with another mod causing it. If CTD occurs then it is Homemaker.)

6. Exit game without saving if CTD did not happen.

 

It is time to figure out which mods are incompatible if CTD does not happen.

1. Enable your mods one at a time.

2. Start the game each time you enable a mod and try to access the workshop menu. (I know it will take a while with 100+mods.)

3. Repeat until CTD occurs.

4. Decide which mod to keep.

 

-edit-

 

This is my load order, keep in mind it may not be useful for you because I use my own custom compatibilty patch named skmerge0.6.esp and it fixes several conflicts between the mods I use. It replaces the compatibilty patches of other mods.

 

Fallout4.esm
SettlementKeywords.esm
Homemaker.esm
Worsin's Garage.esm
ArmorKeywords.esm
Robot Home Defence.esm
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Unlocked Institute Objects.esp
SuperHelpfulItemTidying.esp
TagBag.esp
Perk Magazine Material Fix.esp
FO4SeasonsMoreGrassLow.esp
DarkerNights.esp
DarkerNightsDetection.esp
BetterNightVision.esp
TrueStormsFO4.esp
TrueStormsFO4-ClimateSettings.esp
TrueStormsFO4-Performance-Fog.esp
fog.esp
Remove Interior Fog.esp
DarkerNights-TrueStorms.esp
DDP_BAB_M1.esp
AlternateSettlements.esp
Snap and Build - Greenhouse.esp
OCDecorator.esp
WPFDU_Food_x50.esp
SummonerOnlyBots.esp
Flags of the Old World.esp
Locked Doors - Destructable.esp
Locked Doors - Indestructable.esp
Locked Doors - Player House(optional).esp
Move that Workbench!.esp
Business Settlements.esp
ConvenientStores.esp
Fusebox Generator.esp
AIO SS.esp
ModelRobotDisplay.esp
NukaColaDisplayStand.esp
Dont Throw Stones.esp
DDP_Bridge_mark1.esp
DDP_Ramps_mark1.esp
DDP_Elevators_mark1.esp
DDP_Bridge_mark1_Institute.esp
DD_All_the_COncrete.esp
DD_Power_armor_option.esp
DD_bobblehead_stands.esp
DDP_Lightbox1.esp
Craftable Institute Elevators - all in one - Homemaker.esp
WeaponRacks.esp
WeaponRacks-Tools-Weightless.esp
ZerasPaintings.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Special.esp
Crafting Workbenches - Junk Items.esp
Crafting Workbenches - Power Armor.esp
Crafting Workbenches - Pre War and Manufactured.esp
LegendaryModification.esp
ChineseStealthArmorLegendaryMod.esp
LegendaryModificationMisc.esp
LegendaryModification2LM.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationRemoveLevelEC.esp
LegendaryModification2LMRemoveLevelEC.esp
LegendaryModificationMiscRemoveLevelEC.esp
LegendaryModificationCSARemoveLevelEC.esp
LegendaryModificationGroknakRemoveEC.esp
AnyModAnyWeapon.esp
LegendaryMod2LMAnyModAnyWeap.esp
LegendaryModification2LMAKPatch.esp
Armorsmith Extended.esp
Identify Power Armor Frames.esp
Buildable_PAFrame_v1.3.esp
Weaponry Overhaul.esp
Weapon Mods Mod - WBO.esp
CommChemExpanded.esp
CommChemExp-BetterItemSorting-Patch.esp
Craftable Armor Size.esp
GlovesOfTheCommonwealth.esp
Gloves of the Commonwealth - Crafting.esp
Gloves of the Commonwealth - ASE.esp
Logical Recipes.esp
ArtilleryFlare.esp
NuclearQuickfire.esp
Various Flare Guns.esp
Various Flare Guns - Optional (Crafting Ammo Workbench).esp
Simple Intersection.esp
Switched Power Pylons - Increased Radius.esp
LoweredJetpakAPDrain.esp
NoFallDamage.esp
AerysFO4Customs.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
Home Plate Workbench.esp
AirportWorkBench.esp
CarryWeight99999.esp
CarryWeight200Strength.esp
Easier Hacking - 1 Word.esp
Easy Lockpick.esp
Guaranteed Pickpocket.esp
InfiniteFusionCore.esp
NoObjectLimit.esp
LongerPowerLines3x.esp
Scrapper Corpse Highlighting.esp
ScrapperRangeExtension16x.esp
TargetReconEyewear(NonReplacer).esp
VatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.esp
DisableAllFaction.esp
MoreShipments_50.esp
ShipmentSize_125.esp
VendorCaps_50k.esp
SkjAlert_RS+.esp
Covenant Turrets.esp
ExpandedSettlementFWHeight.esp
BetterArmor&WeaponNaming_by_Ruddy88.esp
BetterItemSorting.esp
BetterItemSorting-AID.esp
BetterItemSorting-APPAREL.esp
BetterItemSorting-JUNK.esp
BetterItemSorting-MISC.esp
BetterItemSorting-WEAPONS.esp
BetterSettlers.esp
BetterSettlersHeavyArmorOnly.esp
BetterClothing.esp
WeaponRacks-Weapons-BS-WO.esp
WPFDU_Defense_NPR_x1000.esp
WPFDU_Generators_x1000.esp
WPFDU_Water_x1000.esp
Summoner.esp
SettlerRenaming.esp
MoreAmmo.esp
Blood Angels Death Company Paint.esp
MMP4APA-blue.esp
MMP4APA.esp
N7 X1PowerArmor.esp
PowerGoggles.esp
RRP4APA.esp
X1_BOS.esp
Enclave SpaceMarine Black Templars.esp
Worsins-Paint-Garage-lite-with-bonus.esp
ZW's F4 Power Armor Overhaul.esp
More Where That Came From Diamond City.esp
More Where That Came From - Classic.esp
brtrn_craftingItemsAreNotJunk.esp
brtrn_highValueAreNotJunk.esp
brtrn_holoTagsAreNotJunk.esp
brtrn_toysAreNotJunk.esp
brtrn_undamagedItemsAreNotJunk.esp
brtrn_uniqueItemsAreNotJunk.esp
skmerge0.6.esp

 

Edited by kingculex
Link to comment
Share on other sites

So weirdly enough it's just working again, i haven't changed anything that i know of but now everything is fine?!

I don't know what was going on with it :/

I'm gonna have a look around my computer to see if anything changed to make it work....

Link to comment
Share on other sites

I had to edit myself. The problem, near as I can tell, isn't just one problem, rather a myriad of problems. The main problem is that there are so many mods, and not enough communication between all the mod makers to help each other out. That's the way I see it.

Link to comment
Share on other sites

I had to edit myself. The problem, near as I can tell, isn't just one problem, rather a myriad of problems. The main problem is that there are so many mods, and not enough communication between all the mod makers to help each other out. That's the way I see it.

You hit the nail on the head my friend and are 100% correct.

Link to comment
Share on other sites

By any chance is there a forum or other place of discussion where we could figure out this whole keywords thing? It seems to me like half the people making their stuff compatible with sk are only going halfway. Ie the shops being moved to resources and patch makers moving them back. If we could have a place to work out where the majority of us want it in the menus, we could get a more usable SK to work from, more mod makers adhering to it and solve alot of issues. Edited by wilkisama
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...