gjellyfish Posted January 15, 2016 Author Share Posted January 15, 2016 Ah i see.I had homemaker and alternate settlements running fine together before the update. I also know someone who has both fully updated and working fine together. Link to comment Share on other sites More sharing options...
Demonikone Posted January 15, 2016 Share Posted January 15, 2016 well maybe ask them how they did it? I have never managed to get them working together... Link to comment Share on other sites More sharing options...
gjellyfish Posted January 16, 2016 Author Share Posted January 16, 2016 Yeah i already have done everything that they have said and followed their load order but no luck Link to comment Share on other sites More sharing options...
Demonikone Posted January 16, 2016 Share Posted January 16, 2016 can you give me the version numbers of your mods please, I know that Homemaker just released a new version AND a few patchs within the last 72 hours, I really do want to help you get this sorted :) Link to comment Share on other sites More sharing options...
kingculex Posted January 16, 2016 Share Posted January 16, 2016 (edited) @Demonikone Alternate settlements is completely compatible with Homemaker if a user uses the Homemaker Settlement Keywords patch. SSEX is not compatible with Settlement Keywords unless you use the patch now available on the nexus. Alternate Settlements requires Settlement Keywords so that would make it incompatible with SSEX if you do not have the SSEX Settlement Keywords patch. Settlement Keywords is not needed if you do not have a mod that requires it like Alternate Settlements. I used Alternate Settlements, Homemaker, SSEX until Homemaker updated and included the majority of stuff provided by SSEX. @gjellyfish The main issue with CTD going into the workshop menu is often caused by missing meshes and only sometimes caused by incompatibilty between mods. NMM currently has an issue with fully installing the current version of Homemaker and CTD are happening because of it. Here are how some people have fixed it:1. Manually download Homemaker 1.31d or 1.31.2. Unzip it.3. Open the Homemaker folder when it is unpacked and go to the Data folder.4. Open your Fallout 4 install directory.5. Copy the Meshes folder from the Homemaker data folder to the Data folder in Fallout 4 install directory. If that does not work:1.Disable all mods.3. Enable Homemaker.4. Start game.5. Go into save game and try to access workshop to see if a CTD happens. (If no CTD happens then it is a conflict with another mod causing it. If CTD occurs then it is Homemaker.)6. Exit game without saving if CTD did not happen. It is time to figure out which mods are incompatible if CTD does not happen.1. Enable your mods one at a time.2. Start the game each time you enable a mod and try to access the workshop menu. (I know it will take a while with 100+mods.)3. Repeat until CTD occurs.4. Decide which mod to keep. -edit- This is my load order, keep in mind it may not be useful for you because I use my own custom compatibilty patch named skmerge0.6.esp and it fixes several conflicts between the mods I use. It replaces the compatibilty patches of other mods. Fallout4.esmSettlementKeywords.esmHomemaker.esmWorsin's Garage.esmArmorKeywords.esmRobot Home Defence.esmHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Unlocked Institute Objects.espSuperHelpfulItemTidying.espTagBag.espPerk Magazine Material Fix.espFO4SeasonsMoreGrassLow.espDarkerNights.espDarkerNightsDetection.espBetterNightVision.espTrueStormsFO4.espTrueStormsFO4-ClimateSettings.espTrueStormsFO4-Performance-Fog.espfog.espRemove Interior Fog.espDarkerNights-TrueStorms.espDDP_BAB_M1.espAlternateSettlements.espSnap and Build - Greenhouse.espOCDecorator.espWPFDU_Food_x50.espSummonerOnlyBots.espFlags of the Old World.espLocked Doors - Destructable.espLocked Doors - Indestructable.espLocked Doors - Player House(optional).espMove that Workbench!.espBusiness Settlements.espConvenientStores.espFusebox Generator.espAIO SS.espModelRobotDisplay.espNukaColaDisplayStand.espDont Throw Stones.espDDP_Bridge_mark1.espDDP_Ramps_mark1.espDDP_Elevators_mark1.espDDP_Bridge_mark1_Institute.espDD_All_the_COncrete.espDD_Power_armor_option.espDD_bobblehead_stands.espDDP_Lightbox1.espCraftable Institute Elevators - all in one - Homemaker.espWeaponRacks.espWeaponRacks-Tools-Weightless.espZerasPaintings.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Ammo Special.espCrafting Workbenches - Junk Items.espCrafting Workbenches - Power Armor.espCrafting Workbenches - Pre War and Manufactured.espLegendaryModification.espChineseStealthArmorLegendaryMod.espLegendaryModificationMisc.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationRemoveLevelEC.espLegendaryModification2LMRemoveLevelEC.espLegendaryModificationMiscRemoveLevelEC.espLegendaryModificationCSARemoveLevelEC.espLegendaryModificationGroknakRemoveEC.espAnyModAnyWeapon.espLegendaryMod2LMAnyModAnyWeap.espLegendaryModification2LMAKPatch.espArmorsmith Extended.espIdentify Power Armor Frames.espBuildable_PAFrame_v1.3.espWeaponry Overhaul.espWeapon Mods Mod - WBO.espCommChemExpanded.espCommChemExp-BetterItemSorting-Patch.espCraftable Armor Size.espGlovesOfTheCommonwealth.espGloves of the Commonwealth - Crafting.espGloves of the Commonwealth - ASE.espLogical Recipes.espArtilleryFlare.espNuclearQuickfire.espVarious Flare Guns.espVarious Flare Guns - Optional (Crafting Ammo Workbench).espSimple Intersection.espSwitched Power Pylons - Increased Radius.espLoweredJetpakAPDrain.espNoFallDamage.espAerysFO4Customs.espCompanion Infinite Ammo and Unbreakable Power Armour.espHome Plate Workbench.espAirportWorkBench.espCarryWeight99999.espCarryWeight200Strength.espEasier Hacking - 1 Word.espEasy Lockpick.espGuaranteed Pickpocket.espInfiniteFusionCore.espNoObjectLimit.espLongerPowerLines3x.espScrapper Corpse Highlighting.espScrapperRangeExtension16x.espTargetReconEyewear(NonReplacer).espVatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.espDisableAllFaction.espMoreShipments_50.espShipmentSize_125.espVendorCaps_50k.espSkjAlert_RS+.espCovenant Turrets.espExpandedSettlementFWHeight.espBetterArmor&WeaponNaming_by_Ruddy88.espBetterItemSorting.espBetterItemSorting-AID.espBetterItemSorting-APPAREL.espBetterItemSorting-JUNK.espBetterItemSorting-MISC.espBetterItemSorting-WEAPONS.espBetterSettlers.espBetterSettlersHeavyArmorOnly.espBetterClothing.espWeaponRacks-Weapons-BS-WO.espWPFDU_Defense_NPR_x1000.espWPFDU_Generators_x1000.espWPFDU_Water_x1000.espSummoner.espSettlerRenaming.espMoreAmmo.espBlood Angels Death Company Paint.espMMP4APA-blue.espMMP4APA.espN7 X1PowerArmor.espPowerGoggles.espRRP4APA.espX1_BOS.espEnclave SpaceMarine Black Templars.espWorsins-Paint-Garage-lite-with-bonus.espZW's F4 Power Armor Overhaul.espMore Where That Came From Diamond City.espMore Where That Came From - Classic.espbrtrn_craftingItemsAreNotJunk.espbrtrn_highValueAreNotJunk.espbrtrn_holoTagsAreNotJunk.espbrtrn_toysAreNotJunk.espbrtrn_undamagedItemsAreNotJunk.espbrtrn_uniqueItemsAreNotJunk.espskmerge0.6.esp Edited January 16, 2016 by kingculex Link to comment Share on other sites More sharing options...
civchannel Posted January 17, 2016 Share Posted January 17, 2016 I'm having the same problem with the homemaker mod. Everything I've been working on is just "gone" and I can't get homemaker to work properly. Link to comment Share on other sites More sharing options...
gjellyfish Posted January 17, 2016 Author Share Posted January 17, 2016 So weirdly enough it's just working again, i haven't changed anything that i know of but now everything is fine?!I don't know what was going on with it :/I'm gonna have a look around my computer to see if anything changed to make it work.... Link to comment Share on other sites More sharing options...
SirTwist Posted January 18, 2016 Share Posted January 18, 2016 I had to edit myself. The problem, near as I can tell, isn't just one problem, rather a myriad of problems. The main problem is that there are so many mods, and not enough communication between all the mod makers to help each other out. That's the way I see it. Link to comment Share on other sites More sharing options...
kingculex Posted January 18, 2016 Share Posted January 18, 2016 I had to edit myself. The problem, near as I can tell, isn't just one problem, rather a myriad of problems. The main problem is that there are so many mods, and not enough communication between all the mod makers to help each other out. That's the way I see it.You hit the nail on the head my friend and are 100% correct. Link to comment Share on other sites More sharing options...
wilkisama Posted January 18, 2016 Share Posted January 18, 2016 (edited) By any chance is there a forum or other place of discussion where we could figure out this whole keywords thing? It seems to me like half the people making their stuff compatible with sk are only going halfway. Ie the shops being moved to resources and patch makers moving them back. If we could have a place to work out where the majority of us want it in the menus, we could get a more usable SK to work from, more mod makers adhering to it and solve alot of issues. Edited January 18, 2016 by wilkisama Link to comment Share on other sites More sharing options...
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