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What is the point of gunners plaza?


dragonslayer2k12

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Fallout 4 could've had a fine "main quest" without the whole "Find Shaun" thing: Rebuilding the Commonwealth with the Minutemen. A great and heroic ideal, and also completely ignorable, if you dun wanna. That way, side quests and exploration as a mercenary/BoS grunt/random wanderer would be utterly possible, allowing for a range of levels of anonymity. In fact, simply ignore the Institute (and all related content), and you still can, at the cost of missing out on some of the provided content. To hell with "General" or "Knight/Paladin/Sentinel;" let's keep things real.

In fact, if we cut the intro until you wake up. It the best fallout start ever, the most hollow one! No family, job unknown etc. And it seems to easy to set it up.

 

Codsworth would be really odd though, his whole dialogue may need to be replaced. so sad, one of my favorite npcs ever. Maybe move him to general atomics, change a bit of his lines and voila! Same for piper, but should not be that super hard.

 

However, it a big lie to say that the main quest related factions are not the most beefy thing in the fallout. If we wanted to disable the main quest, the factions would be almost useless and an overhaul+quest mod will be needed.

 

The RR could have slave rescue main questline to stop slavers, BOS would will send you to epic quests for badass stuff against hordes of scary monsters, the institute can have it own quests for high INT builds for better RP and the MM can....ummm....

 

 

"Another settlment needs our help, let me mark it on your map."

 

 

 

Well, I s'pose that's what mods are for.

Yup, a lot of games have mods that add cut stuff. Thank god we have the voices lines, it was nice of beth to leave them in the game files.

It odd however, Skyrim was also meant to have that. Beth why cut the good stuff?! Why not make a tiny DLC at least?!

 

BTW, I'm the only one that feels the next DLC may be about the factions?

Edited by Boombro
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I placed a workshop in Quincy and turned it into a settlement. I plan on making a mod which allows you to take over once enemy controlled cities to give a sense that you are changing the Commonwealth.

 

I felt the same about Gunners HQ as well, i was expecting a questline or someway to destroy their chain of command or even join them. It was just full of enemies like any other part of the map but with higher level weapons.

 

how do u get settlers there? i did the same thing with the work station but i never gotten a new settler and it dont show up as a base game settlement

love to find a mod to make anyone a settler.. xD

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Yup, but to be honest, which gaming company these days releases a near perfect game that does not require DLCs or constant patches? Thats old skool.

I'm afraid that as long as people keep spending money on incomplete games and all their 'extras' that this trend will only become worse over time, and nothing spells PROFIT for a company than having to release multiple DLCs so they can basically resell their game for like 3 times the original value.

 

If DLCs were free on the other hand, I would completely accept that.

DLC is fine. Nothing renew the love for the game by holding up content and release them slowly via DLC. More work for the employees, and we don't seem to mind as much (than charging us $100 at once for a game, with the promise of free DLC in the future).

 

What I do mind is relying on the modding community to carry its weight and adds to the content that makes their game famous. Compare to a game, say, Crysis Core, or Call of Duty, they are great games. But I played it like 2-3 times at most and that is the end of it. Skyrim, Fallout just have so much more things to do than a linear plot. But still, I wouldn't be extensively playing Skyrim without mods. I would play 2-3 times and be done like a linear story game. Modding is great and all, but game company can't rely heavily on custom content to bring interest to the game. Would you play Skyrim the way you did without mods? How about Fallout 4? I would have completed FO4 twice over and about to retire it if not the all the mods that I spent hours and hours playing with. Modding is now my play on FO4 :smile:

 

one my my biggest risen i bought fallout 4 is for its modding ability. no matter how much i talk snazz about it or cause it out (even tho in most cases its worse then i thought.. story wise anyway and lack in mostly everything.

 

this over all is a great "game" but its a horred "FALLOUT" game... i do injoy hearing new voices, i dont hear the copy and pasted voice like before, and i injoy sneaking and i hear them talking in the background before im about to murder them all..

 

theirs alot of "little" things they added i like. like you had to enter the power armor for real.

 

i dont mind the re-spawning "BUT" with me saying that after killing everyone in Quincy (not even knowing it was part of the min man) i gotten no option to retake it NOTHING not even a hidden quest line stating "report to dumb @$$" so i was forced to console command a work station in there and build guns knowing everyone would return... (i did the same to the farm where the super mutys where.

 

i just wish they made it (im going to ask for a mod for this) so after you kill everything and everyone they would respanw with a new "named boss" NPC to make it be-leave-abul and how someone lower in rank would rise to power (or in a RPG stand point just have them respawn each time stronger..

 

stil say they should of gave us the ability to build "anywhere" we wantted with out them being forced to make areas for us to build. i rather have more areas to find and clean out then have presetted areas to build.. like adding cave systems everywhere and or alot of subways to enter and find..

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Fallout 4 could've had a fine "main quest" without the whole "Find Shaun" thing: Rebuilding the Commonwealth with the Minutemen. A great and heroic ideal, and also completely ignorable, if you dun wanna. That way, side quests and exploration as a mercenary/BoS grunt/random wanderer would be utterly possible, allowing for a range of levels of anonymity. In fact, simply ignore the Institute (and all related content), and you still can, at the cost of missing out on some of the provided content. To hell with "General" or "Knight/Paladin/Sentinel;" let's keep things real.

In fact, if we cut the intro until you wake up. It the best fallout start ever, the most hollow one! No family, job unknown etc. And it seems to easy to set it up.

 

Codsworth would be really odd though, his whole dialogue may need to be replaced. so sad, one of my favorite npcs ever. Maybe move him to general atomics, change a bit of his lines and voila! Same for piper, but should not be that super hard.

 

However, it a big lie to say that the main quest related factions are not the most beefy thing in the fallout. If we wanted to disable the main quest, the factions would be almost useless and an overhaul+quest mod will be needed.

 

The RR could have slave rescue main questline to stop slavers, BOS would will send you to epic quests for badass stuff against hordes of scary monsters, the institute can have it own quests for high INT builds for better RP and the MM can....ummm....

 

 

"Another settlment needs our help, let me mark it on your map."

 

 

 

Well, I s'pose that's what mods are for.

Yup, a lot of games have mods that add cut stuff. Thank god we have the voices lines, it was nice of beth to leave them in the game files.

It odd however, Skyrim was also meant to have that. Beth why cut the good stuff?! Why not make a tiny DLC at least?!

 

BTW, I'm the only one that feels the next DLC may be about the factions?

 

I never said anything about scrapping the intro, just the whole false urgency of chasing Shaun (with whom the player has about a minute of attachment; the kid's a Maguffin, nothing more, even more so the spouse). Talk about hollow. Instead, just have your cryo-commando be the only survivor of failing vault systems after 210 years of neglect. You'd still get the culture shock, without the canned "search and rescue" thing. Codswoth still works, and Piper can still comfort you over your angst, if you like. At any rate, mods notwithstanding, FO4 is what it is. It's too late to unbake that pie.

 

As for DLC revolving around factions, I dun think so. After all, you may have destroyed one or more of them in the MQ; the only one which is safe to work from is the Minutemen (and I just know everyone wants more of that). Otherwise, possibly the BoS could return after being destroyed, as angry as a swarm of hornets, but that's still a lotta work to put in on the assumption that the player's actions merited it. Nah, I'm reasonably sure that Bethesda will place any new DLC safely outside the Commonwealth, either as VR adventures in the Memory Den, or anywhere else in the northeastern US (or some more alien locale, if they wanted to use the Cabot family or its patriarch).

 

Returning to my earlier point, I remain hopeful that the DLC will revolve more around exploration, and less around factions. No more ridiculous, empty titles behind which lie a bunch of grunt work. Just give me the grunt work, honestly and without implausibly rocketing me to a position of unearned authority. ='[.]'=

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As for DLC revolving around factions, I dun think so. After all, you may have destroyed one or more of them in the MQ

You know can have different quests lines if one or two is npcs of the said quests is dead right? If you went to the RR and killed them early in game. The Bos and IS would not bother with them at all.

 

 

honestly and without implausibly rocketing me to a position of unearned authority

Why is everyone whining about that?

 

You killed a raiders gang and a freaking deathclaw instead of running away, then helped them settle and rebuild. Do you have any idea how badassly nice and amazing is that in fallout world? I'm the only one who sees this?

 

And those are the very mark of the MM. P.G is the last MM and wanted a leader, he saw you worthy. Even if you think it was a normal thing to do.

 

Personally I think it a good twist. A faction questline about you being a leader and running a faction instead of ending it there is seems cool. Sadly, it hardly the case for the MM faction.

Edited by Boombro
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