Povuholo Posted June 7, 2007 Share Posted June 7, 2007 Peregrine is right, a mod like this will require lot's and lot's of new models. How are you going to get all of these done, and done right? Instead of saying 'I'll do it, somehow', try explaining how. You said you won't need a lot of models. Why is that? There are so many things you'll need. You can't just use the same house model for every house, that just looks wrong. Link to comment Share on other sites More sharing options...
chris 07 Posted June 7, 2007 Author Share Posted June 7, 2007 True, we're already working on a house. Even with a couple of people, its possible. Just look at arch for instance, he can do lots of it and he has the time do it too. He's going to do meshes soon and he even wants to do textures. that too much for him I agree so I'm not letting him do all that. For the rest of the stuff, you'll have to wait. I dont want to give you the whole layout of this mod. Its not as big as you seem to think it is. The clan's base wont be a whole village! The ninjas for example will have their bases hidden. the samurai will stay a ways from the nearest town. Its going to be tops, three buildings per clan base. More for villages of course though. Dont expect huge towns though, The largest will be like the size of Bruma. The armours will be some new some that others have made. So there's no problem there really. Neither with the weopons even though there's more custom made one's. @septim: Thankyou, maybe because you seem to understand more of what I'm doing. I will accept any offer of help really except that you seem to be doing several mods already. If you feel you have the time great! you can help with texture's. Exteriors and interiors are already going to be done by two people. Plus I'll try doing some exteriors, interiors too. Link to comment Share on other sites More sharing options...
Arch_Chaos Posted June 8, 2007 Share Posted June 8, 2007 Now add this up. To do it right, your "simple" city is needing 100+ s as a conservative guess. Lets assume I'm a very nice person, and decide to do all of them for you... I could probably average about one model a day, between all the other things I have to do. So over three months from now your models will be done, and you can finally start working on the CS side. If you decide to skip these things, it's going to look like a default Oblivion town with "Guard 001" changed to "Samurai 001". And guess who's actually going to be impressed by this... nobody. If you aren't going to do it right, don't even bother. I don't think that we are planning to model the whole of japan, And for the towns, One of the other, Less complex styles of Japanese architecture, Like thatched roof's. --- We're going to try this. And if it turns out that we've taken on too much, We can always downsize a bit. So, Peregrine, I respect your opinion, But we ARE going to do this.One way or the other. And who knows, If Japan requires too many models and too much time, Well, Japan is just one of many places. Regards,-Arch Link to comment Share on other sites More sharing options...
chris 07 Posted June 8, 2007 Author Share Posted June 8, 2007 Well said arch. Better than anything that I could say. :P As you can see we can do this. Link to comment Share on other sites More sharing options...
Septim741 Posted June 9, 2007 Share Posted June 9, 2007 Well said arch. Better than anything that I could say. :P As you can see we can do this. I'm a little too busy to do textures right now. Maybe later. Good luck chris. Can't wait till we see some screens. Link to comment Share on other sites More sharing options...
chris 07 Posted June 9, 2007 Author Share Posted June 9, 2007 Thanks septim, I get some screens as soon as we finish making the actaul landmass. And I might decide to show everyone some concept art. However, I think that I'll Post it on HS and not here.I'll just put a link for the people who wants to see it on these forums. Link to comment Share on other sites More sharing options...
Peregrine Posted June 9, 2007 Share Posted June 9, 2007 Thanks Peregrine, and while we appreciate that you will sit on your a$$ and spend time with us and the project, somehow, I get the feeling that you're not helping. So, how about we do something constructive. Like it or not, I AM helping. Your project as it is right now is a pile of empty promises. It's only a question of when, not if, it finally fails. Maybe if you'd actually pay attention to what I'm saying you'd fix the flaws, and have a chance of success. In rebuttal, Chris is a fine modder, and he knows what he's doing. No he isn't. He might be good at playing with the construction set, but he clearly has no idea about the reality of art and large scale projects. I, on the other hand, have quite a few years of experience at 3d modeling, so I have a pretty good idea of what I'm talking about. ============================================ True, we're already working on a house. Even with a couple of people, its possible. Just look at arch for instance, he can do lots of it and he has the time do it too. He's going to do meshes soon and he even wants to do textures. *bashes head on desk in frustration* READ THE DAMN POSTS. Your single "modeler" is going to take MONTHS to do this, even if he's an expert with a lot of hours to invest. And I really doubt his talents, since you didn't even bother to mention them in your first post. If you think you're going to take give some newbie the software and get good results, you're in for a real shock... it takes months of hard work to learn this stuff.The clan's base wont be a whole village! The ninjas for example will have their bases hidden. the samurai will stay a ways from the nearest town. Its going to be tops, three buildings per clan base. More for villages of course though. Dont expect huge towns though, The largest will be like the size of Bruma. The armours will be some new some that others have made. So there's no problem there really. Neither with the weopons even though there's more custom made one's. *sigh* READ THE DAMN POSTS. I know perfectly well what you meant. Those numbers I quoted were for a small village. You obviously have no clue how many objects it takes to make even a small village, if you want to do it right. Of course if you don't want to do it right, feel free to revise those numbers downward... but I wouldn't suggest posting the embarassingly bad results anywhere other people can see them. ====================================== I don't think that we are planning to model the whole of japan, And for the towns, One of the other, Less complex styles of Japanese architecture, Like thatched roof's. READ THE DAMN POSTS. I quoted the numbers for a SINGLE SMALL TOWN. Not for the whole of Japan. The whole of Japan would be an exponentially larger number. And using a simpler style of architecture doesn't really change anything. You still need about the same poly count/complexity to make it look good, and you still need the same number of buildings. We're going to try this. And if it turns out that we've taken on too much, We can always downsize a bit. And who knows, If Japan requires too many models and too much time, Well, Japan is just one of many places. So what you're saying is you don't even have the basic concept of your mod decided? How can common sense be this lacking? You don't EVER start recruiting for a project until you have a clearly defined plan in place, which you obviously don't. ==================================== Thanks septim, I get some screens as soon as we finish making the actaul landmass. And I might decide to show everyone some concept art. However, I think that I'll Post it on HS and not here.I'll just put a link for the people who wants to see it on these forums. Awww... you're so cute when you do your little "look at me I have a forum" act. If you were actually serious about this project, you'd post this concept art everywhere you've mentioned the project, instead of trying to use it as bait to get people to look at your forum. Link to comment Share on other sites More sharing options...
chris 07 Posted June 10, 2007 Author Share Posted June 10, 2007 Its not my forum. The only reason Im posting it there is because I prefer that site over this one. I dont like GS much, the reason I even posted anything here is because it has lots more people than the other forums. Link to comment Share on other sites More sharing options...
Peregrine Posted June 12, 2007 Share Posted June 12, 2007 Its not my forum. The only reason Im posting it there is because I prefer that site over this one. I dont like GS much, the reason I even posted anything here is because it has lots more people than the other forums. I notice you conveniently ignore all the real criticisms in my post, and focus on the most trivial. No, this little forum game isn't going to doom your project like the other problems, but it's just childish and pointless. If you want advertising and recruiting, you post ALL of your public information anywhere you post ANY of it. Exclusive screenshots to draw people to your prefered forum is just a waste of everyone's time. And don't tell me you can't post it here, it takes maybe 5 seconds to copy/paste the post from your other forum. Link to comment Share on other sites More sharing options...
chris 07 Posted June 13, 2007 Author Share Posted June 13, 2007 If you really want to see screenshots here then I'll post it. All you had to do was ask. :P Any way I posted the first update over there and I guess I'll post it here too. So far we've got some concept art done, sigs are finished, we've been doing research, found some really interesting mods that we could include to help, and started the new world space. We know how the player is getting there and there's a quest to go with it to but I dont want to spoil anything yet. I decided to make a new race and have some ideas for the battles which are big but in a way so that it wont kill your computer. If you ask me thats lots of progress for a first week. theres still way more to come so stay tuned. Next week I post up some concept art and if it gets done the island itself. Link to comment Share on other sites More sharing options...
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