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TheGreatEater

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I think overlord and fable had good ones, and they were not based only on dialogue and quests.

 

Didn;t play those 2 games. I kept waiting for Fable to be on sale... and time passed....

 

 

 

I don't know about Overlord.

 

But Fable 2 is a rather good game, and it's morality system and game play is a bit more enjoyable and versatile than Fable 1 [and if you never played Fable 1 you aren't missing out if you play the second game]. Fable 3 was an atrocity. Both against gaming, game play, and common sense. It lost everything good about the first two games, and tossed it out the window.

 

Still I'd suggest getting your hands on Fable 2, especially now that it's XBOX One compatible. But yeah the Fable games are great since every choice you make effects your characters one way or another, from their bodies appearance, to how others react when near you. Eating, getting drunk, even picking between a fighter and a mage, each effects your character and game play. As does the choices you make [other than murdering your spouse. That while a negative doesn't stop you from getting remarried multiple times on Evil Playthroughs.]

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Fable is on sale every major steam occasion.

 

And what does it matter if karma implementation is difficult? We should give it up for "moar weapon, moar explosiun" ? Well, I think this fallout gave me the answer - apparently yes. Better have a shallow game with loads of boom boom (not even that many if you think about it), than making the players think before they chose a dialog line or did a certain thing.

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Fable is on sale every major steam occasion.

 

And what does it matter if karma implementation is difficult? We should give it up for "moar weapon, moar explosiun" ? Well, I think this fallout gave me the answer - apparently yes. Better have a shallow game with loads of boom boom (not even that many if you think about it), than making the players think before they chose a dialog line or did a certain thing.

 

I don't know. I personally would like the chance of having a true evil playthrough. Even if the morality bit was only [Hey, help us kidnap Mama Murphy and kill off the minutemen]. After all if more weapons and more explosions are great, then a morality system that channels those violent tendencies into something artistically destructive, and game effecting. Would make it better.

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Fable is on sale every major steam occasion.

 

And what does it matter if karma implementation is difficult? We should give it up for "moar weapon, moar explosiun" ? Well, I think this fallout gave me the answer - apparently yes. Better have a shallow game with loads of boom boom (not even that many if you think about it), than making the players think before they chose a dialog line or did a certain thing.

 

Sex sells, actions and explosions sell. Deep and complex character development only sells so well. People appreciate complex characters and decision based plots. But game designer will only give barely enough to feel there is complexity. Like the old saying in marketing: You give them 3-4 options, customers feel they have choices (perception of power to choose), when you give them 5+ options, they start to get dizzy (major marketing mistakes of many companies, more is not always better). So yeah, the immediate selling point is more weapon and more explosion. And the modding community provides the "sex" part since Bethesda cannot openly promote that without hurting their mature rating.

 

 

Fable is on sale every major steam occasion.

 

And what does it matter if karma implementation is difficult? We should give it up for "moar weapon, moar explosiun" ? Well, I think this fallout gave me the answer - apparently yes. Better have a shallow game with loads of boom boom (not even that many if you think about it), than making the players think before they chose a dialog line or did a certain thing.

 

I don't know. I personally would like the chance of having a true evil playthrough. Even if the morality bit was only [Hey, help us kidnap Mama Murphy and kill off the minutemen]. After all if more weapons and more explosions are great, then a morality system that channels those violent tendencies into something artistically destructive, and game effecting. Would make it better.

 

 

Most games avoid this kind of extremes for 2 reasons:

- It's like building a completely different game because the give you a completely different extreme of character and story development. 2 games for the revenue of 1. No way.

- If the outcome is drastically different, it is much harder to make sequel. Unless players can totally accept their chosen alternate ending can go into a dead end and the next game things completely do not connect with your chosen ending.

 

While it is not my first choice, but .... what if I get to side with the Raider and spend the time uniting and building them into a more rigid organization and systematically destroy each and everyone faction one by one. In fact, we get to face Piper, Cait, Curie as bosses. Take over or burn Diamond City to the ground and create a world like Mad Max. Now you see how drastically the plot will be altered if Bethesda give you more freedom to choose side? It can be super interesting, but it will have to be a new game. Fallout 4: Rise of the Raider. Start at the same Vault 111 but ends up with a much more evil regime, enslaving Institute for the technology, show no mercy to Minute Man, and wipe out BoS because they are a bunch of idealistic who don't seem to be flexible.

Edited by tomomi1922
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BoS ain't idealistic. Their ideas might be, but they are just tech-hoarders who'll shoot you and your mum for a laser pistol you found in the junk.

 

But .. would be interesting to have so much freedom. The scripting behind would probably be nightmare, but hey, would grant a long-living game,with so much space to mod and add..dreaming again.

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Fable is on sale every major steam occasion.

 

And what does it matter if karma implementation is difficult? We should give it up for "moar weapon, moar explosiun" ? Well, I think this fallout gave me the answer - apparently yes. Better have a shallow game with loads of boom boom (not even that many if you think about it), than making the players think before they chose a dialog line or did a certain thing.

 

Sex sells, actions and explosions sell. Deep and complex character development only sells so well. People appreciate complex characters and decision based plots. But game designer will only give barely enough to feel there is complexity. Like the old saying in marketing: You give them 3-4 options, customers feel they have choices (perception of power to choose), when you give them 5+ options, they start to get dizzy (major marketing mistakes of many companies, more is not always better). So yeah, the immediate selling point is more weapon and more explosion. And the modding community provides the "sex" part since Bethesda cannot openly promote that without hurting their mature rating.

 

 

Fable is on sale every major steam occasion.

 

And what does it matter if karma implementation is difficult? We should give it up for "moar weapon, moar explosiun" ? Well, I think this fallout gave me the answer - apparently yes. Better have a shallow game with loads of boom boom (not even that many if you think about it), than making the players think before they chose a dialog line or did a certain thing.

 

I don't know. I personally would like the chance of having a true evil playthrough. Even if the morality bit was only [Hey, help us kidnap Mama Murphy and kill off the minutemen]. After all if more weapons and more explosions are great, then a morality system that channels those violent tendencies into something artistically destructive, and game effecting. Would make it better.

 

 

Most games avoid this kind of extremes for 2 reasons:

- It's like building a completely different game because the give you a completely different extreme of character and story development. 2 games for the revenue of 1. No way.

- If the outcome is drastically different, it is much harder to make sequel. Unless players can totally accept their chosen alternate ending can go into a dead end and the next game things completely do not connect with your chosen ending.

 

While it is not my first choice, but .... what if I get to side with the Raider and spend the time uniting and building them into a more rigid organization and systematically destroy each and everyone faction one by one. In fact, we get to face Piper, Cait, Curie as bosses. Take over or burn Diamond City to the ground and create a world like Mad Max. Now you see how drastically the plot will be altered if Bethesda give you more freedom to choose side? It can be super interesting, but it will have to be a new game. Fallout 4: Rise of the Raider. Start at the same Vault 111 but ends up with a much more evil regime, enslaving Institute for the technology, show no mercy to Minute Man, and wipe out BoS because they are a bunch of idealistic who don't seem to be flexible.

 

Modders provide a whole lot more than just the sex, although they do do the sex part well enough.

 

As for the last bit. 2 Games for 1 hurting revenues sounds realistic. A sequel in a Fallout Game less so. From F03, NV, and here. Other than little Easter Eggs / minor shout outs [MacCready being the mayor of Little Lamplight, now a companion for example], there's no tie in with the other games. Each one is it's own self contained game. So any and all sequels are basically their own Fallout Game. Never touched F01 and 2. Still the ending was basically, Either join or destroy the Institute. Use X Faction to gain entrance.

 

A Raider Faction, or any alt. Faction could pull that off.

 

As is. The Faction System is really lacking [as you said 3 - 4 feels like a choice], but in this instance. It feels empty. Like buying a bag of chips does nowadays. You buy a big bag expecting to have some sense of fulfillment and you end up with a half empty bag full of air.

 

So yeah. The whole. Totally different ending can't connect with a sequel. Doesn't work with Bethesda Games most of the time. Even then it's either in the background, or so loosely given that it doesn't detract from the maingame. So we could have a game in which you described. But it'd hurt revenue. Hopefully they give it too us for those who bought the season pass [and thus paid for technically 2 games].

 

And as Ethreon said. The BoS aren't idealistic, they are tech hoarders. Although he forgot to add in they are also extremely racist / specieist Tech hoarders who'd kill you and your family for a laser pistol you found in the junk.

 

 

BoS ain't idealistic. Their ideas might be, but they are just tech-hoarders who'll shoot you and your mum for a laser pistol you found in the junk.

 

But .. would be interesting to have so much freedom. The scripting behind would probably be nightmare, but hey, would grant a long-living game,with so much space to mod and add..dreaming again.

 

Yeah, the scripting would probably be utterly insane, and convoluted. Right now, I have a dream. A dream where modders take the medicore but amazing template of a game, and make it as utterly epic as it has the potential to be. Where players can be evil, where tech is amazing [more amazing], where I can murder Dogmeat and the immortals of Fallout 4 for being trolls / super rude [only to bring them back to life and kill them repeatedly.], and where I can build at those weird inconvenient angles you get in Sanctuary. Then at the end of the day, I can sit back with Hancock, Currie, and Cait. Knock back a Nuka Bacardi , and light the sky with nuclear fireworks.

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FNV references previous games as far as I know. I think biggest reference to previous games is Marcus, the now leader, but previously companion of the Chosen One. It also references FO3 here and there.

 

Can't really remember F1/2 references. There's a lot of Star Trek, dystopian books etc; you're better off with wiki than me, even if I played the games less than half a year ago.

I just want to create my own faction... with blackjack and hookers!

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FNV references previous games as far as I know. I think biggest reference to previous games is Marcus, the now leader, but previously companion of the Chosen One. It also references FO3 here and there.

 

Can't really remember F1/2 references. There's a lot of Star Trek, dystopian books etc; you're better off with wiki than me, even if I played the games less than half a year ago.

I just want to create my own faction... with blackjack and hookers!

 

I'd join that faction.

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