Jump to content

Ammo types


JuJooGuppy

Recommended Posts

Hello all!,

Out of curiosity, does anyone know if its possible currently to do an ammo system more like New Vegas (Such as having, 10mm, 10mm AP, 10mm HE, etc)? I know we can create new ammo types, but I don't know about being able to use various types in one gun etc. If it isnt CURRENTLY possible, this should still be something presumably achievable in the GECK w/ the script extensions and such, yeah?

Really miss that aspect of New Vegas. Love the new weapon system, but wish they had left in the ammo crafting and different types too!

Link to comment
Share on other sites

Totally forgot about the Syringer heh. I havent actually used it yet in game, so I haven't tried it out to see exactly how it functions. Going to have to go try it, and see if that would be a route i would consider going. Thanks for the feedback, even if it was staring me in the face :P

Link to comment
Share on other sites

It should be possible easily to add new types of ammo, the only thing I'm worried is that I don't think there's any effects we can use like in NV (multiply armor threshold, decrease armor threshold etc) but I think we can just make new effects, depends if any functions like that are in there, but there IS an armor piercing function. you got me interested, I'll try doing this later tommorow

oh and of course the main downside for now is that there's no way you'd be able to switch to different ammo types 'on the run', you'd have to mod the weapon to use a specified type of ammo. On the other hand you could just keep 2 versions of same gun in inventory.....but that doesn't seem too plausible

Edited by Verz
Link to comment
Share on other sites

Hello all!,

 

Out of curiosity, does anyone know if its possible currently to do an ammo system more like New Vegas (Such as having, 10mm, 10mm AP, 10mm HE, etc)? I know we can create new ammo types, but I don't know about being able to use various types in one gun etc. If it isnt CURRENTLY possible, this should still be something presumably achievable in the GECK w/ the script extensions and such, yeah?

 

Really miss that aspect of New Vegas. Love the new weapon system, but wish they had left in the ammo crafting and different types too!

I'm working on this at the moment. It requires a (more than) slightly convoluted method as the scripting system is missing a few functions that'd be very useful, but I've got it working. I'm just filling out the roster of ammo types before releasing (I want to have 3-4 alt ammo types per calibre).

 

We're slightly more limited by what ammo types we can reasonably make as for some weapons (like Plasma & Flame weapons) overriding the projectiles to add an explosion/change the speed/whatever would override some of the other projectile-altering mods (e.g. Plasma Flamer, flamer longer/shorter range mods). Plus the homing property is applied awkwardly; we can't have optional ammo that's only homing on missile launchers with a targeting computer, it's either always homing or never homing.

Link to comment
Share on other sites

You talked about homing... i tried out to create some homing plasma projectile but i failed with it. Do you know how to do maybe?

The "always homing missile" is because the targeting computer overrides the projectile.It sets projectile to homing rockets. You can create your own projectiles, i duplicated the plasma projectile and set the homing keyword but it didnt work.

I still think this is possible. Maybe instead i should have copied the homing rocket and changed the projectile for it.

Link to comment
Share on other sites

@TheTalkieToaster: if you get that working, can you contact x_hiro11 ... He is the guy that released that flare gun that shoots out ghouls so you can use them as target practice. He knew he needed to use the stringer weapon but couldn't get it to work and gave up on it... He had envisioned using it to be able to shoot out a variety of npc creatures but couldn't make it work. He probably didn't realize the scripting end of it...

Link to comment
Share on other sites

@TheTalkieToaster: if you get that working, can you contact x_hiro11[/size]

I'll be releasing it as a resource so he'll be able to add his own extra ammo types.

 

You talked about homing... i tried out to create some homing plasma projectile but i failed with it. Do you know how to do maybe?

The "always homing missile" is because the targeting computer overrides the projectile.It sets projectile to homing rockets. You can create your own projectiles, i duplicated the plasma projectile and set the homing keyword but it didnt work.

I still think this is possible. Maybe instead i should have copied the homing rocket and changed the projectile for it.

AFAIK homing is just a flag on the projectile. Maybe the weapon also needs a keyword to recognise it can use homing projectiles? Edited by TheTalkieToaster
Link to comment
Share on other sites

While not exactly what you're asking for, the mod I've just uploaded does allow you to add various ammo types to your weapon, such as Explosive, EMP, Cryo, AP, etc. It doesn't use separate ammo, but uses the Legendary slot to do it.

 

If you're interested, it's here.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...