JuJooGuppy Posted January 18, 2016 Share Posted January 18, 2016 Hello all!, Out of curiosity, does anyone know if its possible currently to do an ammo system more like New Vegas (Such as having, 10mm, 10mm AP, 10mm HE, etc)? I know we can create new ammo types, but I don't know about being able to use various types in one gun etc. If it isnt CURRENTLY possible, this should still be something presumably achievable in the GECK w/ the script extensions and such, yeah?Really miss that aspect of New Vegas. Love the new weapon system, but wish they had left in the ammo crafting and different types too! Link to comment Share on other sites More sharing options...
HazaRd777 Posted January 18, 2016 Share Posted January 18, 2016 I'm guessing it may not be so difficult. The syringer already allows you to select different ammo types. A similar system for other guns may work as well. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted January 18, 2016 Author Share Posted January 18, 2016 Totally forgot about the Syringer heh. I havent actually used it yet in game, so I haven't tried it out to see exactly how it functions. Going to have to go try it, and see if that would be a route i would consider going. Thanks for the feedback, even if it was staring me in the face :P Link to comment Share on other sites More sharing options...
Verz Posted January 18, 2016 Share Posted January 18, 2016 (edited) It should be possible easily to add new types of ammo, the only thing I'm worried is that I don't think there's any effects we can use like in NV (multiply armor threshold, decrease armor threshold etc) but I think we can just make new effects, depends if any functions like that are in there, but there IS an armor piercing function. you got me interested, I'll try doing this later tommorowoh and of course the main downside for now is that there's no way you'd be able to switch to different ammo types 'on the run', you'd have to mod the weapon to use a specified type of ammo. On the other hand you could just keep 2 versions of same gun in inventory.....but that doesn't seem too plausible Edited January 18, 2016 by Verz Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted January 19, 2016 Share Posted January 19, 2016 Hello all!, Out of curiosity, does anyone know if its possible currently to do an ammo system more like New Vegas (Such as having, 10mm, 10mm AP, 10mm HE, etc)? I know we can create new ammo types, but I don't know about being able to use various types in one gun etc. If it isnt CURRENTLY possible, this should still be something presumably achievable in the GECK w/ the script extensions and such, yeah? Really miss that aspect of New Vegas. Love the new weapon system, but wish they had left in the ammo crafting and different types too!I'm working on this at the moment. It requires a (more than) slightly convoluted method as the scripting system is missing a few functions that'd be very useful, but I've got it working. I'm just filling out the roster of ammo types before releasing (I want to have 3-4 alt ammo types per calibre). We're slightly more limited by what ammo types we can reasonably make as for some weapons (like Plasma & Flame weapons) overriding the projectiles to add an explosion/change the speed/whatever would override some of the other projectile-altering mods (e.g. Plasma Flamer, flamer longer/shorter range mods). Plus the homing property is applied awkwardly; we can't have optional ammo that's only homing on missile launchers with a targeting computer, it's either always homing or never homing. Link to comment Share on other sites More sharing options...
yerude Posted January 20, 2016 Share Posted January 20, 2016 You talked about homing... i tried out to create some homing plasma projectile but i failed with it. Do you know how to do maybe?The "always homing missile" is because the targeting computer overrides the projectile.It sets projectile to homing rockets. You can create your own projectiles, i duplicated the plasma projectile and set the homing keyword but it didnt work.I still think this is possible. Maybe instead i should have copied the homing rocket and changed the projectile for it. Link to comment Share on other sites More sharing options...
robtest Posted January 20, 2016 Share Posted January 20, 2016 @TheTalkieToaster: if you get that working, can you contact x_hiro11 ... He is the guy that released that flare gun that shoots out ghouls so you can use them as target practice. He knew he needed to use the stringer weapon but couldn't get it to work and gave up on it... He had envisioned using it to be able to shoot out a variety of npc creatures but couldn't make it work. He probably didn't realize the scripting end of it... Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted January 20, 2016 Share Posted January 20, 2016 (edited) @TheTalkieToaster: if you get that working, can you contact x_hiro11[/size]I'll be releasing it as a resource so he'll be able to add his own extra ammo types. You talked about homing... i tried out to create some homing plasma projectile but i failed with it. Do you know how to do maybe? The "always homing missile" is because the targeting computer overrides the projectile.It sets projectile to homing rockets. You can create your own projectiles, i duplicated the plasma projectile and set the homing keyword but it didnt work. I still think this is possible. Maybe instead i should have copied the homing rocket and changed the projectile for it.AFAIK homing is just a flag on the projectile. Maybe the weapon also needs a keyword to recognise it can use homing projectiles? Edited January 20, 2016 by TheTalkieToaster Link to comment Share on other sites More sharing options...
Mavkiel Posted January 23, 2016 Share Posted January 23, 2016 God this would be great. Link to comment Share on other sites More sharing options...
Velax Posted January 23, 2016 Share Posted January 23, 2016 While not exactly what you're asking for, the mod I've just uploaded does allow you to add various ammo types to your weapon, such as Explosive, EMP, Cryo, AP, etc. It doesn't use separate ammo, but uses the Legendary slot to do it. If you're interested, it's here. Link to comment Share on other sites More sharing options...
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