JuJooGuppy Posted January 23, 2016 Author Share Posted January 23, 2016 TheTalkieToaster - Definitely let me know when you release the different ammo types, that should be awesome!Velax - This is still a very reasonable and well done approach to the idea, and from the sounds of it may have some practical benefits over the alternative, so i will definitely check it out, thanks! Link to comment Share on other sites More sharing options...
Velax Posted January 24, 2016 Share Posted January 24, 2016 No problem. Let me know what you think. Link to comment Share on other sites More sharing options...
Mavkiel Posted January 26, 2016 Share Posted January 26, 2016 I wonder how balanced the minigun would be with armor piercing rounds New vegas style. It might actually make that gun worth using without abusing the odd legendary system. Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted January 26, 2016 Share Posted January 26, 2016 AP rounds are... kind of weird given how the DR/AP system works? By default, AP weapons reduce the target's DR by a %age, but that doesn't really do much given the equation. For a weapon dealing ~5 damage/hit, a 40% reduction in DR on a target with ~40DR (most enemies in level 20+ areas) takes you from dealing 5% damage to maybe 6%? You need to add 75% AP before high ROF AP weapons are actually noticeably more effective against armour. Link to comment Share on other sites More sharing options...
Mavkiel Posted January 26, 2016 Share Posted January 26, 2016 Ouch. Not really delved into how the dr system in fallout 4 works. I just assumed it worked more or less like new vegas. (Which is a bad assumption considering the different development team) Still though, greatly look forward to this mod! Link to comment Share on other sites More sharing options...
tomomi1922 Posted January 27, 2016 Share Posted January 27, 2016 Often times game developers scrap certain existing concept not because they are bad, but to make it less complex and less threatening for the mass. Most people out there (especially console players) are very simple minded (or prefer simple minded approach). They often tab through the dialogues and want to get into the shooting and explosion right away. Steep learning curve will deter these people. And unfortunately they do make up a good portion of the market. I have known guys who couldn't make past Skyrim character creation page (not that they are too dumb to make it, but the process seems to gross out their interest to go any further). I have no idea how Armor Penetration works in FO4. All I see is that single receiver upgrade for most rifles. That's it? It's all HP and armor/resistance (and does it mean physical armor does nothing to protect against energy weapon).... Fallout 4 makes it so hard to confirm anything. It took me a while to figure out how to build anything in the settlement too. I don't think I am stupid, but the screen was really simple, there was no flashing button or other things to click on. Then eventually I moved and .... "oh .." Back to ammo, it woulkd be brilliant to have selective ammo back. It makes players feel smart, instead of just going in blind shooting. For instance, I made a "tactical sniping hunting rifle" that works entirely for VATS (instead of traditional FPS sniping, that is my other hunting rifle). This rifle gets the best receiver for max damage per shot, but doing everything to have the least VATS usage. Long story short. I can prime up to about 10 shots per full action bar, and clear a room of 4-5 ghouls before they can react. It makes me feel smart because I can (and am allowed to) modify my weapons for this playstyle. My other hunting rifle will probably get 3 shots off VATs, Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted January 27, 2016 Share Posted January 27, 2016 Finished it. Almost certainly some obvious mistake in this as I've done a post-midnight release again which is Always A Bad Idea [TM]. Here you go: http://www.nexusmods.com/fallout4/mods/9057/? Ouch. Not really delved into how the dr system in fallout 4 works. I just assumed it worked more or less like new vegas. (Which is a bad assumption considering the different development team) Still though, greatly look forward to this mod!It's closer to that than to FO3's DR, but not the same. It's logarithmic: If your DR = attack's damage, the damage is halved. There's a curve either side of that- see here. It's quite hard to guess. Link to comment Share on other sites More sharing options...
tomomi1922 Posted January 27, 2016 Share Posted January 27, 2016 Finished it. Almost certainly some obvious mistake in this as I've done a post-midnight release again which is Always A Bad Idea [TM].Here you go: http://www.nexusmods.com/fallout4/mods/9057/? Ouch. Not really delved into how the dr system in fallout 4 works. I just assumed it worked more or less like new vegas. (Which is a bad assumption considering the different development team) Still though, greatly look forward to this mod!It's closer to that than to FO3's DR, but not the same. It's logarithmic: If your DR = attack's damage, the damage is halved. There's a curve either side of that- see here. It's quite hard to guess. Nice. I didnt even know this is a mod development thread. Let me try it out. Link to comment Share on other sites More sharing options...
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