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Resurrect your wife/husband. Mod - DLC side quest. What do you think?


Ignis010

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  • 2 months later...

Hello. Tossing an idea into the ring. I too would love to see the chance to have the spouse brought back into the game as a Mod. I read all the earlier entries of ideas and I was surprised that there is one option that hasn't been mentioned yet. Some might not have played this section of the game so I am placing the next paragraph as a spoiler. Read at your own risk *grin*

 

 

The mysterious serum from Lorenzos captivity in Parsons State Asylum appears to have remarkable regenerative properties. I think it would be a good fix to explain how massive tissue degeneration was avoided during the revival process of the spouse. After playing through that quest, if the Sole Survivor keeps a sample of the serum, then lets say step two would be to recruit Amari and maybe Curie to administer the serum (maybe have a dialogue with Amari on whether to try and use a memory lounger hybrid machine to edit out the trauma of being shot from the spouses memories) and to perform any medical monitoring to make sure the process goes off without any major problems. So in quest terms...one dose of serum, six stimpaks, maybe a runaround to find components to create a medical machine to infuse the stimpaks correctly into the crystallized body tissue. Amari, and Curie both in friendly dispositions to the player. Add together, mix well and voila, revived spouse !!

 

 

Of course you can go another way, go all Weird Science and use a bunch of the Medical Liquid Nitrogen canisters to revive the spouse into a freakish state of 'Cryo-Life' Muahahaha !!! She's Alive...ALIVE ! She has blue skin and she crackles of ice when she walks BUT She's ALIVE !!!!

 

 

LOL

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  • 4 weeks later...

Okay, so I lost my response thanks to come careless keystrokes, so here we go.

 

Medicine has come an incredible distance in the past 50 years. People are surviving (and even completely recovering from) injuries that would've been a straight-out death sentence in any other era. Prosthetics, GenEng, everything. We've even started to experiment with Cryonics and in one case, a total head transplant. Based on comments in this thread (as well as some guess work, given that Bethesda didn't put a bullet decal anywhere on their body), I am left to assume that they were shot either in the upper chest or upper stomach (Based on angle and such, somewhere between Upper Left Chest and ULQ of abdomen), which would give a high chance of mortality. But consider this: The PC and other characters can survive massive trauma (I have lost count of how often my Nate has gotten the living hell shot out of him) with only a stimpak injection to return them to normal- even from the very brink of death. Lazily, however, Bethesda decided that this character, who we've had about 5 minutes to get to know, should die for an emotional strike.

 

I put it to you that they could in fact survive the injury they were dealt, based on a variety of factors. As a note, though, when unfrozen, medical attention would be necessary, nay, imperative to her survival. Since your character at this time (which I disagree with, given the backstories) has no medical experience (will discuss later), you would only have one option to prevent them from passing into the afterworld; Stimpak and re-freeze. Then, with all the haste your body allows (which is really wonky, considering the PC can jog across the Commonwealth with at least 95 pounds on their back no issue), you would set about finding a competent doctor. Curie. SOMEONE with a modicum of medical training and experience.

 

Now, as a note, soldiers entering the United States Army go through BCT, a segment of which is called CLS, short for Combat Life Saver. In this, they are taught very basic combat medicine, including the use of tourniquets, combat pill packs, bandaging, assisting with IVs, and even QuikClot Combat Gauze. With the predominance of stimpaks in the Fallout universe, I find it quite believable to think that the PC would at least understand (or have training on) the use of such a device enough to allow their loved one to be at least somewhat stabilized. From there, searching out a doctor would be quite an easy experience.

 

However, this is where I would love to see more options (modders, please) as far as character specialization. As a (failed) 68W (Health Care Specialist) for the US Army and a moderately successful AEMT (Advanced Emergency Medical Technician), I would like to believe that my Nate was an Army Medic (who was discharged after receiving extreme facial and therefore airway burns sequel to rescuing a comrade in downed power armor). Therefore, he would at least understand how to stabilize a GSW victim long enough to find definitive care (for the most part). I feel this, combined with a longer/more in-depth intro sequence, would give much more life to the game. The longer intro so we have a chance to learn about Nate and Nora and their relationship beyond the 10 minutes pre-War, and this, so that we get back one of the fun/frustrating/hair-raising experiences from Fallout 1: a definitive goal. Perhaps, like Fallout 1's main quest, it would become a cascading questline, with you returning to the Vault/Home after major events (Water Chip, Master), instead of going back constantly to check the mail (aka talk to Preston/Father/Desdemona/Maxson) Each quest in Fallout 4 felt (to me) more like 'Hey! You need to do this!' where in 1 it felt more (to me) like, 'Hey, we understand what you're looking for, and we can help if you help us.' This was slightly subverted with Preston offering the support of the Minutemen, yet sadly fell short when it fell to you to completely rebuild the entire faction.

 

TL;DR: SS' spouse quite possibly could have survived. However, laziness/bad writing/whatever-you-want-to-insert prevailed, and we ended up with a rushed-feeling, emotional moment that felt as important and climactic as stubbing my toe- I forgot about it about five minutes later.

 

Hell, even letting us bury/cremate the SS' spouse would have felt more emotionally important than this.

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if courier six can survive a headshot from point blank range, i see no reason your spouse couldn't have as well. now, what i'd like to see, (and i'm sure this would be impossible because of the ammount of writing required, but let me dream for a moment) is your spouse comes back as your main enemy, but you don't know find that out till towards the end game
option 1: they survive, wake up before you, and leave the vault without you, maybe unable to open your pod
option 2: you leave them in the vault, but they wake up after you and leave. both cases would involve them not going to sanctuary and meeting codsworth

option 3: father has their body recovered to the institute, keeps them on ice, but puts a synth back who then follows you out of the vault.

so, they start appearing to mess up your plans when you join a faction. join the minutemen, they're working with the gunners or BOS. join the BOS or railroad, they're with the institute. so, maybe wearing power armor or some kind of face/voice concealing mask, they show up leading attacks/defending against your actions towards their faction. eventually you find out who they are and confront them, and they show their idealogical differences from yours. they see your faction as being antagonistic/the worst bet for the commonwealth. if they're working with the institute, maybe it's because they know who father is. similar to how you get shawn back as your endgame reward, once you've destroyed the institute, you get your spouse back as well maybe. and if they were the institute synth copy, then you need to kill them, and take your now recovered spouse from the institute lab.

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how about we clone nora/nate like gary

only able to say his/her name

 

 

 

nora?

Nora? Nora! Haha!! Nora. Nora?!?!

 

Very interesting idea. But like others have said there might not be enough wiggle room in regards to dialogue. The Gary idea can always work :laugh: If anything it'll give the mod a nice twist.

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