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Armor Skin request


SgtKUSMC

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Are white gloves possible?

 

Yes and no.

 

The problem is that all power armors in the game, so far as I can tell, use the same appearance for the power armor frame. These armor pieces are just attached on top of it and you can see a lot of the frame through the gaps. The gloves (along with practically anything else you see that's grey rather than blue in this armor) are part of the frame and so aren't covered by this paint job. I can easily enough change the frame to have white gloves, but this would then change it for every suit of armor regardless of whether it's got the USMC paint job or not.

 

If this is the only suit of power armor you intend on wearing, or if you don't mind swapping your mods around out of game when you change your armor in game I could certainly make a file for you that gives all power armor white gloves.

 

I've asked around to see if anyone knows a better fix for this but I haven't found one yet.

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Can dig it, and it's all good.
​I never even noticed till after I asked that the gloves were part of the frame.

​You have done an AMAZING job and far more than I could have expected or hoped for.

​I sincerely hope you do more mods, and Marine stuff of course, because you are damn good at it.

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Are white gloves possible?

 

Yes and no.

 

The problem is that all power armors in the game, so far as I can tell, use the same appearance for the power armor frame. These armor pieces are just attached on top of it and you can see a lot of the frame through the gaps. The gloves (along with practically anything else you see that's grey rather than blue in this armor) are part of the frame and so aren't covered by this paint job. I can easily enough change the frame to have white gloves, but this would then change it for every suit of armor regardless of whether it's got the USMC paint job or not.

 

If this is the only suit of power armor you intend on wearing, or if you don't mind swapping your mods around out of game when you change your armor in game I could certainly make a file for you that gives all power armor white gloves.

 

I've asked around to see if anyone knows a better fix for this but I haven't found one yet.

 

 

Haven't tried it myself for power armor frames, but theoretically by using fo4edit: adding a new power armor frame to a new esp by copying it from the main esm, then either putting it on a merchant or make it craftable, should be possible. After that add a new material swap in fo4edit which links to the retextured frame for that power armor frame.

Edited by humanindustry
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Can dig it, and it's all good.

​I never even noticed till after I asked that the gloves were part of the frame.

 

​You have done an AMAZING job and far more than I could have expected or hoped for.

 

​I sincerely hope you do more mods, and Marine stuff of course, because you are damn good at it.

 

Thankyou, I really appreciate that. I've only just learned how to do this (this is the second mod I've ever made), so it's really great that people are enjoying it. I'll definitely keep making some mods, I've got a couple of hundred different ideas currently wrestling to be the next thing I work on. I do want to make some more USMC mods as well, since at present there's only three on the nexus which is a bit of a surprise.

 

 

 

 

Are white gloves possible?

 

Yes and no.

 

The problem is that all power armors in the game, so far as I can tell, use the same appearance for the power armor frame. These armor pieces are just attached on top of it and you can see a lot of the frame through the gaps. The gloves (along with practically anything else you see that's grey rather than blue in this armor) are part of the frame and so aren't covered by this paint job. I can easily enough change the frame to have white gloves, but this would then change it for every suit of armor regardless of whether it's got the USMC paint job or not.

 

If this is the only suit of power armor you intend on wearing, or if you don't mind swapping your mods around out of game when you change your armor in game I could certainly make a file for you that gives all power armor white gloves.

 

I've asked around to see if anyone knows a better fix for this but I haven't found one yet.

 

 

Haven't tried it myself for power armor frames, but theoretically by using fo4edit: adding a new power armor frame to a new esp by copying it from the main esm, then either putting it on a merchant or make it craftable, should be possible. After that add a new material swap in fo4edit which links to the retextured frame for that power armor frame.

 

 

Thanks, that's a good idea. I think maybe I can manage that, although I haven't made anything with fo4edit yet I've been messing around with it for the last day or so to learn how it works.

 

Also as a bonus that will make the power armor immune to the cell-reset bug, which is a win/win scenario.

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Barely use power armors myself, so haven't even tried out the frame you can buy in goodneighbour. But checket out the vanilla files and there seems to be 3 material files for the PA frame. And I'd start looking at the armor addon in fo4edit, and copy those as new records into a new esm to see which armors erc that refers to them.

 

And a lot of mods use material swaps for armors (or npc's), so you probably have a few mods installed that you can check out how they handle the swaps. The main perk of using those is that you don't need to include a nif file in the mod, or a nif for each separate armor if you're doing a couple of reskins. It has situational uses, but have used it for both my mods as it was the fastest and cleanest solution in a few cases.

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tl;dr I'm going to keep working on the "white gloves" issue, but it's going to be a low priority while I work on some other things instead.

 

My current project that I'm working on are some tattoos and I will be including some USMC ink as well.

 

Barely use power armors myself, so haven't even tried out the frame you can buy in goodneighbour. But checket out the vanilla files and there seems to be 3 material files for the PA frame. And I'd start looking at the armor addon in fo4edit, and copy those as new records into a new esm to see which armors erc that refers to them.

And a lot of mods use material swaps for armors (or npc's), so you probably have a few mods installed that you can check out how they handle the swaps. The main perk of using those is that you don't need to include a nif file in the mod, or a nif for each separate armor if you're doing a couple of reskins. It has situational uses, but have used it for both my mods as it was the fastest and cleanest solution in a few cases.

 

I put the outdated information in a spoiler, since it's fairly pointless to keep it out here when it's wrong.

 

Thankyou for the advice. I actually use the Material Swap technique for this mod already for the USMC paint scheme. (Admittedly I used an automated program to do the actual work for this one, but I do understand how it works).

 

You're correct that there are multiple PA Frame materials presently within the game's vanilla assets however they only apply to a frame's appearance when it is not being worn. It is possible to use the material swap technique here to create unique decorative suits of Power Armor to sit around your settlements for either aesthetic or logistical reasons. (See the mod Visually Identifying Power Armor for an example). The same technique unfortunately doesn't seem to work quite so directly with the Power Armor Frames once they are being worn.

 

I've spent a lot of time now going through Power Armor Frames in FO4Edit and looking at every other mod that changes them and I think I'm beginning to understand the logic the game uses for Power Armor Frames. I just haven't quite figured out how to work around it yet so that it can be dynamically altered in game. Changing the PA Frame is much more like changing the character's naked appearance, than it is like changing the appearance of a suit of clothing or armour. As such it's very tricky to do dynamically in game, rather than brute force replacing the files.

 

I'm trying to find a way of working around this but I haven't quite got it figured out yet. I know that it is possible, after all Niero has made something similar with their Cybernetic Exoframe mod and Jkroovy is doing something similar with their Less Metal More Meat mod. However Niero's mod is extremely complex (far beyond what I'm looking at doing here) and Jkroovy's mod is still a WIP and isn't attempting to do quite the same thing.

 

Hopefully I can come up with something, but this is diving in at the deep end pretty far from the basic retexturing work that I've been doing so far. I'm going to keep on looking, since I'm intrigued by the problem now, but I can't make it my primary focus since it's distracting me from solid work I can do now and will probably become irrelevant as soon as the GECK is released.

 

Edit: To make a long story short, once you're wearing it, it's the paframe_raider model that shows up no matter what it might look like in the outside world.

Edited by PoliteRaider
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Actually I may have spoken too soon. It looks like a material swap for paframe01.bgsm can alter the worn appearance.

 

Might actually be simpler than I thought.

 

I'm going to run some experiments with this and see how it goes.

 

Edit: Success. I can use materials to change the worn appearance of Power Armor frames. Now I just need to create a way to dynamically change it in game and see if that works.

Edited by PoliteRaider
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