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Scaling the size of a weapon


FatherSithis

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It worked when I tried it, though I made it double sized instead of triple sized (because I'm an idiot and I thought you said double and never went back to check it, oh well).

 

I extracted the nif, scaled it up by a factor of 2, applied the transform, and saved the nif with a new name.

 

Then I went into the GECK and created a new static by opening the original 1stPerson9Iron static, changing its ID, and pointing it to the new nif. After that, I created a new weapon by opening the 9 iron weapon, changing its ID and name, then clicked on the Art and Sound tab, and changed both the model to point to the new nif, and the 1st Person Model Object to point to the new static.

 

Then I placed both the original 9 iron and my jumbo version next to each other in Doc Mitchell's back yard so that I could compare them.

 

Did you apply the transform in Nifkope? Did you make a new static? Did you change both of the model fields in the weapon form?

 

My version is here.

http://www.nexusmods.com/newvegas/mods/60488/?

 

It seems to still be using the original smaller 9 iron collision. I don't know if you can scale collisions in Nifskope. I generally do that kind of thing in Blender.

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I did not change the first person static. My changes to the nif applied after making a new first person static and pointing it to the weapon. I think I ended up trying to triple it in so many places when it was not doing anything that they all applied together. The result is kind of funny. I will probably just extract the base 9 iron nif again, apply the scale in just one place, and give it the same name as this one. I am not hyper worried about the collision being perfect. I tripled the reach in the weapon stats, so it will do damage at the right distance at least. Thanks for the help.

 

Here is what base*3*n= too big looks like:

 

kwByAM6.jpg

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