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trying to fix objects z axis permanently


nisen

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hi, im trying to keep objects hovering mid air at speicific xyz coorinates, untill theyre moved again, but after leaving the cell theyre positioned, (or exiting the game) they allways succumb to gravity and drop. Have tried using tcl on them before and after setting them up but doesnt work

 

can this be done ingame?

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ok thanks, but how well do you know Fallout3? obviously just using the setpos quardinates makes it tempoary, but can anyone confirm this is the only way to do it

 

was hoping there was a trick like using tcl in some order, and have a mod relies exclusively on using the setpos quardinates to place light balls, it doesnt mention them being unusable as actual fixtures, its the one by backsteppo

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Hmm.. You could try adding some invisible collision to them. Place a box under it and it shouldn't drop.

 

Also, if the object doesn't move at all, you could look into making it a static.

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Yep. However, you can use two models. One static and one nonstatic. Then when you need it to be moveable, disable the static and enable the nonstatic in its place.

 

Do you have/know how to use Blender? I know there's some way to do this in NifSkope, but I find the Blender approach easier to understand.

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Blender, no but guess im fine to see how the components install: lightings pretty important imo, most locations could use some tweaking that needs specific placement and colors used

 

i know its probably doable in geck, loading the fallout.esm etc, but still seemed tricky moving light sources around on the test cell tutorial, being all thumbs :D

 

will whim you in a few days if got Blender setup and understand the basics, thanks :)

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If you get Blender installed along with the Nif importer/exporter, I'll tell you the steps to make the mesh static. It's pretty simple. Just import the model, then export it again with the Static button pressed.
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