Barbooz Posted April 24, 2018 Share Posted April 24, 2018 Hello, i have a question. In GamerPoets' video, it is recommended to select the 'Smash.All' setting for ALL plugins. However, some of the plugins in my mod list already have a Smash setting : Bash.Names, Bash.Graphics, Bash.Relev, or Bash.Combined-*code*.Why do certain files already have a specific setting ? Should I leave these files' Smash settings as is, or change to Smash.All ? Do I really need to Smash all plugins or only the ones with these specific settings ?I assume that Smash.All is a simpler option, but I feel like these settings exist for a reason. Thanks to Mator for creating such a great tool, and thanks to whoever will take the time to answer my question (which was probably asked and answered before, then I am sorry). You can change them to Smash.All. Their settings were automatically assigned based on bash tags found in their description, but you can ignore this because the way Smash's algorithm works is such that Smash.All (or Bash.All) is the ideal setting to use for all plugins. Thank you for your answer, it's what I expected. Again thanks for this tool, so easy to use ! Link to comment Share on other sites More sharing options...
c0c0c0 Posted April 26, 2018 Share Posted April 26, 2018 I'm curious as to when you're going to remove the "WIP" designation and post this up to the Nexus for "normal" downloads. This iteration of the tool has quickly become an essential part of my build out process and I cringe whenever I see guides suggesting xEdit manual compatibility merges and Wrye Bash for leveled lists. Great tools when they came out, but I think this is soooooo much better. Link to comment Share on other sites More sharing options...
Gka1 Posted April 27, 2018 Share Posted April 27, 2018 (edited) Hello, do you still plan to add a feature to share settings, like for Merge Plugins ? Edited April 27, 2018 by Gka1 Link to comment Share on other sites More sharing options...
matortheeternal Posted April 27, 2018 Author Share Posted April 27, 2018 I'm curious as to when you're going to remove the "WIP" designation and post this up to the Nexus for "normal" downloads. This iteration of the tool has quickly become an essential part of my build out process and I cringe whenever I see guides suggesting xEdit manual compatibility merges and Wrye Bash for leveled lists. Great tools when they came out, but I think this is soooooo much better. Working on it. Hello, do you still plan to add a feature to share settings, like for Merge Plugins ? Not in this iteration of the tool. Link to comment Share on other sites More sharing options...
here4modsxd Posted April 29, 2018 Share Posted April 29, 2018 Should i skip Dyndolod.esm & .esp? Link to comment Share on other sites More sharing options...
matortheeternal Posted April 30, 2018 Author Share Posted April 30, 2018 Should i skip Dyndolod.esm & .esp? yes. Link to comment Share on other sites More sharing options...
highfivingmf Posted May 1, 2018 Share Posted May 1, 2018 Hi I am trying to run Smash on SSE from MO2. I have the 0.51 release, set it up like my other tools in MO and when I run it, it shows all of my plugins checked and everything. I hit ok, and the splash screen with the hulk pops up saying loading skyrim.esm and....that is it. It just stays there indefinitely it seems, no movement at all. I have to end task to stop it. Any idea what the problem is here? I tried searching but could not find anything. Link to comment Share on other sites More sharing options...
matortheeternal Posted May 1, 2018 Author Share Posted May 1, 2018 Hi I am trying to run Smash on SSE from MO2. I have the 0.51 release, set it up like my other tools in MO and when I run it, it shows all of my plugins checked and everything. I hit ok, and the splash screen with the hulk pops up saying loading skyrim.esm and....that is it. It just stays there indefinitely it seems, no movement at all. I have to end task to stop it. Any idea what the problem is here? I tried searching but could not find anything. Sounds like an antivirus is not letting Smash load the plugins. Link to comment Share on other sites More sharing options...
highfivingmf Posted May 1, 2018 Share Posted May 1, 2018 Hi I am trying to run Smash on SSE from MO2. I have the 0.51 release, set it up like my other tools in MO and when I run it, it shows all of my plugins checked and everything. I hit ok, and the splash screen with the hulk pops up saying loading skyrim.esm and....that is it. It just stays there indefinitely it seems, no movement at all. I have to end task to stop it. Any idea what the problem is here? I tried searching but could not find anything. Sounds like an antivirus is not letting Smash load the plugins. Hmm, never had this problem with any other utilities. I will try that avenue though, thank you Link to comment Share on other sites More sharing options...
matortheeternal Posted May 1, 2018 Author Share Posted May 1, 2018 Mator Smash is now available on Nexus Mods. Please use the Nexus Mods Mod page for all future discussion. Nexus Mods Mod Page Link to comment Share on other sites More sharing options...
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