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Modding Elite


DredDarkwater77

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beth treads? is that the wiki or the beth forums?

 

 

 

Not the Wiki! The GECK forums!

 

FO3 GECK

 

 

FNV GECK

 

In my experience, the Beth forums are where all of the adults hang, You'll get Intelligent answers and, help will be given to you! not people trying to bring in "War Hammer 40k" stuff or "halo" crap! Just serious modders.

 

ask for help there, Scripting, modeling or, texturing! People like,

 

Me,

cipsus,

puce moose,

Gunnmaster,

 

and many many others!!!!!! Spend most of our time there and you will respond to your questions,

 

(Screen names spelling are likely off!)

 

We'll be there to help. http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif

 

chuck

 

P.S. I only poke around the Nexus Forums for the random chance i can stumble across someone that needs help but, it is quite secondary for me.

 

 

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Thanks Chucksteel for the imput I will atempt to be more careful with my spelling sometimes I get going and my fingers get a bit confused. thanks for the info trying to build a mod for myself slow going but I finally got the skills to build a half decent worldspace I'll keep trucking keep the comments coming I'm always up for a good thrashing.
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Thanks Chucksteel for the imput I will atempt to be more careful with my spelling sometimes I get going and my fingers get a bit confused. thanks for the info trying to build a mod for myself slow going but I finally got the skills to build a half decent worldspace I'll keep trucking keep the comments coming I'm always up for a good thrashing.

I use Firefox web browser and it comes with a spell-checker. For example, just hitting the reply on your post highlights in a bright red underline the words "imput" and "atempt" which I know is not spelled correctly and if you right-click on those words, it will give you a list of possible matching words. It also underlines the "worldspace" word but we all know that is a nerd word that does not exist in the dictionary...much like the word Khajiit. If you know you spelled it correctly, you can always right-click on it and select "Add to Dictionary" and it will not highlight it again.

 

As already said, no dictionary is going to correct grammar mistakes such as incorrectly using the words "to" vs "two" vs "too"

 

LHammonds

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My two bits:

 

Being a great modder is probably 1% inspiration and 99% perspiration when you are just starting. When you have mastered the techniques, become really proficient using them, then you are probably up to a maximum of 10% inspiration and 90% perspiration, if you are really good at it. For most its probably only going to hit 5% inspiration and 95% perspiration.

 

Modding and programming are a lot like musicianship in a way: listening might get you interested in playing but to get good at it requires you spend time at it, and to be great at it you will have to spend a great deal of time at it, and that means you must love it otherwise you won't spend that kind of time. As you progress you are going to listen and comprehend a lot more from what you hear, its a growing cycle.

 

I'm not all that good a modder after a couple of months for one reason: time. I just don't have a lot of time to spend on it. If I did, I would, and I'd be a lot farther along by now. You have to love it or you won't stay motivated and commit the time required. It's not for everybody.

 

So my advice: make your very first mod a simple, single item that you think would be really cool to have in the Mojave Wasteland. Here's the tutorial I got started with:

 

Creating Items, and Item Placement

 

This may not be a perfect tutorial in that it glosses over two very important points but if you can master the objective thats a good start. Then ask, "What do I want next?" And just keep going.

 

You could start by trying making a toaster. (Toasts are good, especially if they are crunchy, right?) But toasters are rather inanimate, so you could try making a gun, guns are very popular. (Darn it, noone ever buys the T-Rexes.)

 

And remember to have a sense of humor when modding so you don't smash your computer, this is very important.

 

But seriously, make a gun, good guns are very popular. I spent a couple of hours making a gun mod that has more downloads than a companion I spent nearly a week learning how to create and properly test. They are great guns, mind you, because they are the guns I always wanted but could never buy anywhere. So to repeat, make stuff you really want to have, and that will help keep you motivated.

 

This was rather rambling sorry I'm tired from that job that keeps me too occupied to spend more time modding and too tired at end of day to focus well :D

 

p.s. Is it just me or did the link to articles disappear from the main page? I had the link bookmarked but I couldn't find the Articles section on the main index anymore.

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The "article database" at the Nexus is transitioning to the "Nexus Wiki"

 

Oh, I forgot to post my info pages I created for fledgling modders wanting to know what/how to do things.

 

It is targeted for Oblivion modding but applies the same to Fallout modding:

 

LHammonds Google Pages

 

LHammonds

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i am fairly new to modding myself and not anywhere close to being "one of the greats". this is a bit of what I have learned so far:

 

1. Make a new paragraph sometimes, I do most of my posting on my phone and huge blocks of text makes the post impossible to read.

 

2. Be specific, tell what you have tried sofar, if you have troubles with a script post it so people can help you easier.

 

3. Be patient most modders are busy with their own projects and pop in to the forums every now and then.

 

4. use the search button, sometimes to question has already been answered.

 

5. if you get a response give feedback i hate it when someone i helped doesn't care enough to say thanks or gives a comment if it worked. i am not likely to help that person again.

 

6. remember that all modders learned the hard way through trial and error and will have big gaps in their knowledge it is not easy to comment on something you have never worked on.

 

7. don't expect the solution to be given to you on a silver platter. you need to show that you have tried solving the problem and sometimes that push in the right direction is all you need.

 

8. do the tutorials, all of them. even if they don't solve your current issue they give you experience and makes helps you structure your thinking.

 

9. start something small and stay away from too complex scripting. many time a simple script can provide a similar solution as long as you are creative in your questdesign.

 

10. don't expect to learn everything at once let others help with for instance custom weapons besides working in a team is fun.

 

11. browse the forums and bookmark every interesting page/script solution that may be usefull later.

 

12. plan ahead and try to find out where and when you need scripts and how to use them. if the solution is too complicated rewrite your quest. doing this will minimize your time being stuck at a hurdle.

 

13. Last and foremost enjoy yourself and have fun, expect problems and that the work will take at least three times longer than you anticipated.

 

keep fighting and keep modding... :-)

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and point 14-20: Before posting use google, check the GECK Wiki and check the forum.

 

 

for why there are most often no answers to posts: There is no "punch over internet"-device to punish lazy people who don't know anything, don't try anything and worst: don't try to look it up!

So yes, the people that can't read a simple mod description/readme are pulling down my motivation to help anyone :(

 

 

 

but hey, I also have to say that if you actually ask a specific question, provide context and try to form complete sentences, you'll get a response almost immediately. I tried and succeeded ;)

Edited by enlo
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This Thread should be crosslinked with "So you want to be a modder"

 

Good read, and I'll pipe up.

 

I think if you enjoy your own mod first and foremost, that is your inspiration. From what Ive asked over and over during my creation process on, feedback is absolutley shyte here. From a designer point of veiw, you need to check, recheck your mod, because I've asked for playtesters, and that seems that didn't work.

 

Heres what I did find that works well though. Someone wants something, you barter. You do what they ask, and you get a someone to run around, and test something. Might seem a bit odd, but I find this approach to work well, with what I need. Even if it sounds selfish. But the bottom line is, design something far out and fantastick, that people would like to use. This doesnt have to be a pencil that shoots lightening bolts, but if it is so, then mod your hearts content, but take into account there may only be 10% of the people that play that also see your dream of the optimum weapon.

 

So I re-interate, Mod your creation to your specs, and you will alwas be happy. If you don;t like it, then don;t expect others to. If you really enjoy it, then your doing something right.

 

 

Again the word of the day is MOD. :tongue:

 

good thread btw.

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Floatsup thats a really good idea, in fact if you ever want someone to be your "run through this and see if your pc explodes" *censored* let me know would love to get the first crack at some of this stuff and be useful at the same time. Hmmmm lightning bolt pencil..... In all seriousness though Thank You all for your feedback and advice it is invaluable and maybe "Johny nobody" out there will be able to use it and give us all next months winner.

 

P.S. Got a spell checker :wink:

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