HeyYou Posted April 19, 2011 Share Posted April 19, 2011 Deleting the ini will cause oblivion to simply create a new one. I don't know if OO has any effect there, but, if it does, having the game create a new one (which will require resetting your video options.....) should fix it. Link to comment Share on other sites More sharing options...
CaptenMorgan Posted April 19, 2011 Author Share Posted April 19, 2011 Deleting the ini will cause oblivion to simply create a new one. I don't know if OO has any effect there, but, if it does, having the game create a new one (which will require resetting your video options.....) should fix it. No did not help,... :confused: Link to comment Share on other sites More sharing options...
HeyYou Posted April 19, 2011 Share Posted April 19, 2011 (edited) Ok, here is a list of files added by OO. Volume in drive E has no label. Volume Serial Number is 58C7-757F Directory of E:\games\OblivionMods\Performance\OOextracted\{app} 04/19/2011 10:28 AM . 04/19/2011 10:28 AM .. 04/19/2011 10:20 AM Data 04/19/2011 10:28 AM 0 files.txt 04/19/2011 10:20 AM Operation Optimization 1 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/19/2011 10:20 AM Meshes 0 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/19/2011 10:20 AM Architecture 04/19/2011 10:20 AM Clutter 04/19/2011 10:20 AM Dungeons 04/19/2011 10:20 AM Obelisk 0 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/19/2011 10:20 AM City 04/19/2011 10:20 AM DaedricStatues 04/19/2011 10:20 AM GodStatues 04/19/2011 10:20 AM ImperialCity 04/19/2011 10:20 AM Leyawiin 04/19/2011 10:20 AM Palace 04/19/2011 10:20 AM Statue 0 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\City 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/19/2011 10:20 AM Mania 0 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\City\Mania 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 1,028,086 ManiSmity01Int.NIF 1 File(s) 1,028,086 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\DaedricStatues 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 343,351 DaedricShrineAzura01.NIF 04/28/2007 11:51 AM 314,001 DaedricShrineBoethia01.NIF 04/28/2007 11:51 AM 157,426 DaedricShrineClavicusVile01.NIF 04/28/2007 11:51 AM 382,484 DaedricShrineHircine01.NIF 04/28/2007 11:51 AM 396,127 DaedricShrineHMora01.NIF 04/28/2007 11:51 AM 324,691 DaedricShrineMalacath01.NIF 04/28/2007 11:51 AM 356,824 DaedricShrineMephala01.NIF 04/28/2007 11:51 AM 338,730 DaedricShrineMeridia01.NIF 04/28/2007 11:51 AM 257,503 DaedricShrineMolagBal01.nif 04/28/2007 11:51 AM 423,701 DaedricShrineNamira01.NIF 04/28/2007 11:51 AM 367,591 DaedricShrineNocturnal01.NIF 04/28/2007 11:51 AM 314,258 DaedricShrinePeryite01.NIF 04/28/2007 11:51 AM 337,497 DaedricShrineSanguine01.NIF 04/28/2007 11:51 AM 375,256 DaedricShrineSheogorath01.NIF 04/28/2007 11:51 AM 353,150 DaedricShrineVaermina01.NIF 04/28/2007 11:51 AM 226,883 DaedricStatueBoethia01.NIF 04/28/2007 11:51 AM 118,759 DaedricStatueClavicusVile01.NIF 04/28/2007 11:51 AM 464,901 DaedricStatueDagon01.NIF 04/28/2007 11:51 AM 240,371 DaedricStatueMeridia01.NIF 04/28/2007 11:51 AM 220,700 DaedricStatueMolaBal01.NIF 04/28/2007 11:51 AM 309,776 DaedricStatueNamira01.NIF 04/28/2007 11:51 AM 270,060 DaedricStatueSheogorath01.NIF 22 File(s) 6,894,040 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\GodStatues 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 239,411 StatueGodAkatosh01.NIF 04/28/2007 11:51 AM 281,831 StatueGodArkay01.NIF 04/28/2007 11:51 AM 252,083 StatueGodDibella01.NIF 04/28/2007 11:51 AM 172,872 StatueGodJulianos01.NIF 04/28/2007 11:51 AM 257,146 StatueGodKynareth01.NIF 04/28/2007 11:51 AM 290,778 StatueGodMara01.NIF 04/28/2007 11:51 AM 189,660 StatueGodSeptim01.NIF 04/28/2007 11:51 AM 195,497 StatueGodStendarr01.NIF 04/28/2007 11:51 AM 214,920 StatueGodsZenithar01.NIF 9 File(s) 2,094,198 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\ImperialCity 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 2,439,228 ICPalaceTower01.NIF 04/28/2007 11:51 AM 2,089,147 ICPalaceTowerBase01.NIF 2 File(s) 4,528,375 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\Leyawiin 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 2,662,298 LeyawiinMGInterior.NIF 04/28/2007 11:51 AM 611,690 LeyawiinMGInteriorDinning.NIF 04/28/2007 11:51 AM 581,845 LeyawiinMGInteriorShops.NIF 3 File(s) 3,855,833 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\Palace 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/19/2011 10:20 AM Interior 0 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\Palace\Interior 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 116,494 PalaceCourtAlcove01.NIF 04/28/2007 11:51 AM 144,931 PalaceCourtConnector01.NIF 04/28/2007 11:51 AM 525,511 PalaceCourtEnd01.NIF 04/28/2007 11:51 AM 455,890 PalaceCourtEnd02.NIF 04/28/2007 11:51 AM 451,835 PalaceCourtEnd03.NIF 04/28/2007 11:51 AM 494,886 PalaceCourtEnd04.NIF 04/28/2007 11:51 AM 514,484 PalaceCourtEnd05.NIF 04/28/2007 11:51 AM 143,347 PalaceCourtSteps01.NIF 04/28/2007 11:51 AM 727,203 PalaceMadnessTree01.NIF 9 File(s) 3,574,581 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Architecture\Statue 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 764,687 GarridanFrozen.NIF 04/28/2007 11:51 AM 464,689 ICDragonStatue01.NIF 04/28/2007 11:51 AM 237,046 StatueAnvil01.NIF 04/28/2007 11:51 AM 244,744 StatueImperial02.NIF 04/28/2007 11:51 AM 294,728 StatueImperial03.NIF 04/28/2007 11:51 AM 261,795 StatueImperial04.NIF 04/28/2007 11:51 AM 226,489 StatueImperial05.NIF 04/28/2007 11:51 AM 276,989 StatueLeyawiin01.NIF 04/28/2007 11:51 AM 429,423 StatueMartyn.NIF 04/28/2007 11:51 AM 365,212 StatueTownBruma01.NIF 04/28/2007 11:51 AM 205,081 StatueTownCheydinhal01.NIF 04/28/2007 11:51 AM 641,366 StatueTownSkindgrad01.NIF 04/28/2007 11:51 AM 287,367 TheSentinel.NIF 13 File(s) 4,699,616 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Clutter 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/19/2011 10:20 AM SEFurniture 0 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Clutter\SEFurniture 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 613,175 MadnessArmorDisplay01.NIF 04/28/2007 11:51 AM 455,259 SEArmorDummyAmber.NIF 2 File(s) 1,068,434 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Dungeons 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/19/2011 10:20 AM AyleidRuins 0 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Dungeons\AyleidRuins 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/19/2011 10:20 AM Exterior 0 File(s) 0 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Dungeons\AyleidRuins\Exterior 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 1,151,180 ARStatue01.NIF 1 File(s) 1,151,180 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Data\Meshes\Obelisk 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 1,562,408 Obelisk01.NIF 1 File(s) 1,562,408 bytes Directory of E:\games\OblivionMods\Performance\OOextracted\{app}\Operation Optimization 04/19/2011 10:20 AM . 04/19/2011 10:20 AM .. 04/28/2007 11:51 AM 5,709 Readme.html 1 File(s) 5,709 bytes Total Files Listed: 65 File(s) 30,462,460 bytes 59 Dir(s) 27,713,163,264 bytes free I am unable to determine what other changes the install script makes....... as I don't have an app to open .iss files. If simply deleting the list of files doesn't work, (no small endeavor that....) a reinstall may be your only other option. Edit: Darn. Format fail...... PM me your email address, and I can send you the text file, that has readable formatting........ Edited April 19, 2011 by HeyYou Link to comment Share on other sites More sharing options...
CaptenMorgan Posted April 19, 2011 Author Share Posted April 19, 2011 Hi again :biggrin: HeyYou : Did som thinking aboat all you did tell me, and came up with one more conclusion i shouldtry before reinstall Oblivion. "Operation Optimization" is more or less a environment mod that messes around whith your meshes,right..?, So i did this : Uninstall "Operation Optimization" Did reinstall all meshes and textures and menues for thismods,and in the right order : "Low-Low-Poly Grass for SI v1.5" "Clearer Underwater" "AliveWaters" "ElsweyrAnequinaV3 Dec2010" "Under the sign of the dragon - Tamriel heightmaps" "Side_s_Sailing_Ships"----------------------------------------------------AND IT WORKT....!!!!!! :thumbsup: :biggrin: So "Operation Optimization" did somthing to my meshes andtextures that the game did not like..! "Operation Optimization" is NEVER..! coming back to my pc. Thank you for all your help "HeyYou" and reply to me..... Regard`s Capten Morgan......... :pirate: Link to comment Share on other sites More sharing options...
HeyYou Posted April 19, 2011 Share Posted April 19, 2011 Awesome! Reinstalling a few mods is a much less arduous task than reinstalling the entire game. :D Enjoy!! Link to comment Share on other sites More sharing options...
MarkInMKUK Posted April 19, 2011 Share Posted April 19, 2011 (edited) This is probably the point where someone (Hickory?) would normally point out that if you used Wrye Bash and BAIN installers you'd never have that problem, as you'd rebuild the mesh list and it would replace the ones that OO altered. I've done it to save him the trouble. However, learning HOW to use BAIN installers is a whole different subject - and so far I've failed to get my head around it. :( ANY cosmetic mod MAY overwrite a mesh - when you remove it it will probably remove those meshes leaving nothing. That's the problem. So, the rule is - BACKUP your data folder BEFORE installing stuff, then you can restore more easily if it doesn't work. Edited April 19, 2011 by MarkInMKUK Link to comment Share on other sites More sharing options...
Striker879 Posted April 19, 2011 Share Posted April 19, 2011 (edited) You can also run into that problem activating and deactivating OMODs (I don't use many OMODs, but switching body types using my HGEC Body with BBB v1dot11 OMOD will require some 'repair work' afterwards). Two votes for 'backing up your stuff' ... hard drive space is cheap. Edited April 19, 2011 by Striker879 Link to comment Share on other sites More sharing options...
CaptenMorgan Posted April 19, 2011 Author Share Posted April 19, 2011 Thank`s for all advice guy`s..! I will backup my "Data folder" now :thumbsup: Didn`t have any space on my hd befor for it, it was full, but have now.... Thank`s again :pirate: Link to comment Share on other sites More sharing options...
Striker879 Posted April 19, 2011 Share Posted April 19, 2011 Adding a second hard drive isn't that hard ... after you get the case open it's slide it in, maybe a couple of screw depending on the case, hook up two cables and reboot. Partition the new drive and format it (sort of gets your operating system and the new drive acquainted with one another) and then use it. If you go with the external hard drive for backup option it's just as easy (and there will be an instruction sheet to walk you through the process). Link to comment Share on other sites More sharing options...
HeyYou Posted April 19, 2011 Share Posted April 19, 2011 When I was at Radio Shack recently, they had 1 TB external drives for 100 bucks...... I was surprised. Link to comment Share on other sites More sharing options...
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