Nightfox3 Posted January 23, 2016 Share Posted January 23, 2016 Whenever I exit my custommade playerhome, my companion gets stuck in the ground about 30m away from the teleportation-marker, because the exit-area is rather narrow.Is there a way to tell the G.E.C.K where the companion should spawn whenever I get out? Any help is appriciated Nightfox3 Link to comment Share on other sites More sharing options...
madmongo Posted January 24, 2016 Share Posted January 24, 2016 When you create a door, the GECK puts a little blocky marker with a pointer on it. You can move that pointer to indicate where anyone going through the door should end up, and which way they should be facing. It doesn't discriminate between the player and NPCs though. I suppose you could get fancy and make an activator that looks like a door. Then you could use a script to do the teleportation, and move the player to a marker right next to the door and NPCs to another marker further away. For a standard door, the area that the marker is on needs to be properly navmeshed and the navmesh needs to be finished so that it picks up the door connection. Otherwise NPCs will move to the nearest properly navmeshed ground. Link to comment Share on other sites More sharing options...
Nightfox3 Posted January 24, 2016 Author Share Posted January 24, 2016 Ohhhhh.... the navmeshYep, that was the problem Thank's for the help :laugh: Link to comment Share on other sites More sharing options...
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