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Slow down on damage or near portals


bruisedooze

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After I play the game for a bit, when I take damage or get near an Oblivion Gate (Shivering Isles gate), the game will slow down a lot. Basically until the blur effect on damage goes away. This starts happening as early as about half an hour, but can start after two to three hours as well. This occurs with a fresh install of Oblivion. Fresh being I uninstalled removed my Oblivion directory with all mods along with the folder storing the game ini and save files.

 

Digging around the forums (and google) and seeing similar problems it appears to be shader related, and for now I've disabled the refraction shader. This removes a stutter when I turn towards a gate, but I'm not sure if it will deal with the on damage effects. Do the blur effects on damage occur through the refraction shader? I've tried forcing 3.0 shaders and replacing the shader package (13 with 19), but that didn't help. I've also read issues maybe related to AA and the shaders but I haven't tested that one yet. I've tried other ini tweaks but they did nothing.

 

I'm sorry for the questions, but the timeframe after which the symptoms start occurring make this aggravating to deal with, as it's hard to tell if the problem might be gone when it could just pop up again. Besides this one last problem the game runs almost smooth with everything maxed. There's slight stutter but that disappears with Oblivion Stutter Remover.

 

Are there shader packages that deal with this? I found mods that remove the effect from certain spells and gates, but with the damage blur I'm not sure if they're entirely related.

 

For reference I use a 8800GT, Athlon X2 5000+, and 3GB of RAM. Latest motherboard and video card drivers. I haven't had problems with shader effects in other games it seems, but that is anecdotal.

 

The only things I've re-installed since the fresh install a couple days ago are OBSE v20, OBMM, Wrye Bash, BOSS, Unofficial Patches and Oblivion Stutter Remover. Just restating the problem occurred before I put these into place.

Edited by bruisedooze
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If this issue only occurs after a lengthy playing session it is most likely down to (a) drivers, (b) overheating (GPU and/or CPU), © memory leakage, (d) other OS issues like malware etc. My first step would be to scan the system for malware and thoroughly clean out the inside of the box, blowing any dust bunnies out (especially around vents and fans) with a can of compressed air, and make sure that the box is not placed up against objects that restrict air flow. Once you have done that, revert to default shaders and delete your oblivion.ini. Restart the game from the launcher and reset any settings in there. Play the game for a while without any tweaks.
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How many hours on your save? Do you have issues with any other animations?

 

The older saves before the reinstall got up to 40+ hours. However the recent saves were tested from scratch and it was around 2 hrs. Only the things I mentioned seem to cause the issue. If there are other things that do I have not seen them yet.

 

I also forgot to mention that reloading a save doesn't stop the behaviour if done from the loaded game currently experiencing the problem. However, if I jump to the main menu and load the game back up form there the problem disappears. What does Oblivion keep in it's memory when reloading from a reloaded game? I should mention I don't overwrite saves (auto save I disabled and I don't use quick save).

 

 

If this issue only occurs after a lengthy playing session it is most likely down to (a) drivers, (b) overheating (GPU and/or CPU), © memory leakage, (d) other OS issues like malware etc. My first step would be to scan the system for malware and thoroughly clean out the inside of the box, blowing any dust bunnies out (especially around vents and fans) with a can of compressed air, and make sure that the box is not placed up against objects that restrict air flow. Once you have done that, revert to default shaders and delete your oblivion.ini. Restart the game from the launcher and reset any settings in there. Play the game for a while without any tweaks.

 

If it's malware/virus it's buried pretty deep. Things have been pretty quiet on my utilities. I'll give cleaning a shot, it's due for a cleaning anyways.

 

Thanks for the tips.

Edited by bruisedooze
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I just noticed that the recent drivers I installed were released only two days ago, and before that I mistakenly had reinstalled a beta release instead of the WHQL ones after I was testing old sets of drivers on an old game a couple weeks ago. I went with the 260.99 drivers, which seems to be the drivers people have been sticking with on later release threads.

 

Only been testing almost three hours but the slight stutter I would experience initially around portals and gates is gone so it seems promising so far (new ini file so the shaders are active). This may be preemptive but this seems to have been my issue.

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