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Settlement building: Lost the food category


LKnives

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Not sure if it's load order related or mod conflict but I lost Resources > Food category but here is what I got for load order. Any help would be greatly appreciated.

Fallout4.esm=1
Homemaker.esm=1
SettlementKeywords.esm=1
Snap'n Build.esm=1
ArmorKeywords.esm=1
Depth of Field Removal.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Greenhouse and Bunker Disabler SK.esp=1
Homemaker-SettlementKeywords-patch.esp=1
Snap and Build - Modules.esp=1
Snap and Build - Patches.esp=1
MoBettaScrap.esp=1
BetterSettlers.esp=1
WET Clearer.esp=1
DD_All_the_COncrete.esp=1
Simple Intersection.esp=1
OCDispenser.esp=1
OCDuplicator.esp=1
OCDecorator.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Junk Items.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
BrighterSettlementLights.esp=1
LegendaryModification.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationGroknak.esp=1
Companion Infinite Ammo.esp=1
Perk Magazine Material Fix.esp=1
Armorsmith Extended.esp=1



Edit: I should note that all the planters/food that were planted are still there.

Edited by LKnives
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I have the same problem.
my Load Order:

Homemaker - SK Integration Patch is disabled because it mess up build menu.

 

 

 

GameMode=Fallout4

Fallout4.esm=1
SettlementKeywords.esm=1
ArmorKeywords.esm=1
Robot Home Defence.esm=1
Worsin's Garage.esm=1
ConcealedArmor.esm=1
Homemaker.esm=1
NX Pro - Farm Core.esp=1
NX Pro - Farm Core - Homemaker.esp=1
Homemaker - Bunker Disabler SK.esp=1
Homemaker - SK Integration Patch.esp=0
Homemaker-SettlementKeywords-patch.esp=1
Snap'n Build - Immersive Modular Doorways.esp=1
Snap'n Build - Metal windows.esp=1
AlternateSettlements.esp=1
OCDispenser.esp=1
OCDuplicator.esp=1
OCDecorator.esp=1
ScrapDeadThings.esp=1
CrazyEarlsScrapyard.esp=1
DD_Columnsandstuff_1_0.esp=1
LegendaryAllDifficulties3x.esp=1
LegendaryRarity5.esp=1
FusionCoreCrafting.esp=1
LongRangeBulletHoles.esp=1
LongerDeathReloadTime.esp=1
dD-Realistic Ragdoll Force.esp=1
Weaponry Overhaul.esp=1
Flags.esp=1
ShellRain.esp=1
Move (Get Out the Way).esp=1
Preston Morph.esp.019FD9.esp=1
Piper Morph.esp.2F1E.esp=1
MacCready Morph.esp.02740E.esp=1
Danse Morph.esp.027683.esp=1
Curie Morph.esp.1647C6.esp=1
Cait Morph.esp.079249.esp=1
More Realistic Knockdown.esp=1
RagdollCollision.esp=1
More armor slots.esp=1
ConcealedArmor.esp=1
SkjAlert_RS+.esp=1
IncreasedSettlerPopulation100.esp=1
NoObjectLimit.esp=1
IncreasedSettlerPopulation50.esp=0
MoBettaScrap.esp=1
AK47.esp=1
DD_Floor_brace.esp=1
Pos_GuardPositions.esp=1
Pos_ShopPositons.esp=1
SnB - Windows.esp=1
AK2047.esp=1
R91M.esp=1
CraftableAmmo.esp=1
CraftableAmmo_plus.esp=1
ArmoredNick.esp=1
Generators 1.1.esp=1
No Clipping Armor.esp=1
SluttyDresses.esp=1
DD_All_the_COncrete.esp=1
CMPA +300.esp=1
combat_PA.esp=1
combat_PA - AWKCR.esp=1
Worsin's Paint Garage - Complete Collection.esp=1
Simple Intersection.esp=1
BrighterSettlementLights_ExtraBrightv1.1.esp=1
RHDE Scrap Robots.esp=1
G3.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
Snap'n Build - Roofs.esp=1
BetterSettlers.esp=1
BetSetMortalPatch.esp=1
BetterSettlersHeavyArmorOnly.esp=1
RaiderOverhaul.esp=1

 

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@Thetruthh:

 

Don't use Homemaker-SettlementKeywords-patch.esp, it's from an older version. Only use Homemaker - SK Integration Patch.esp.

 

I am not sure, which mod Flags.esp is from and so I can't say, if it adds custom categories and might cause missing menus in this setup. If you still have missing menus after following the complete advice, try disabling this one as well.

 

Make sure you use the latest versions of:

 

Alternate Settlements

OCDecorator (choose frameworked version during install)

 

to have full incorporation of Settlement Keywords for these

 

Recommended load order:

 

 

Fallout4.esm=1

SettlementKeywords.esm=1

ArmorKeywords.esm=1

Robot Home Defence.esm=1

Worsin's Garage.esm=1

ConcealedArmor.esm=1

Homemaker.esm=1

Simple Intersection.esp=1

AlternateSettlements.esp=1

OCDispenser.esp=1

OCDuplicator.esp=1

OCDecorator.esp=1

NX Pro - Farm Core.esp=1

Snap'n Build - Roofs.esp=1

Snap'n Build - Immersive Modular Doorways.esp=1

Snap'n Build - Metal windows.esp=1

SnB - Windows.esp=1

DD_Columnsandstuff_1_0.esp=1

DD_Floor_brace.esp=1

DD_All_the_COncrete.esp=1

Flags.esp=1

NX Pro - Farm Core - Homemaker.esp=1

Homemaker - SK Integration Patch.esp=1

Homemaker - Bunker Disabler SK.esp=1

ScrapDeadThings.esp=1

CrazyEarlsScrapyard.esp=1

LegendaryAllDifficulties3x.esp=1

LegendaryRarity5.esp=1

FusionCoreCrafting.esp=1

LongRangeBulletHoles.esp=1

LongerDeathReloadTime.esp=1

dD-Realistic Ragdoll Force.esp=1

Weaponry Overhaul.esp=1

ShellRain.esp=1

Move (Get Out the Way).esp=1

Preston Morph.esp.019FD9.esp=1

Piper Morph.esp.2F1E.esp=1

MacCready Morph.esp.02740E.esp=1

Danse Morph.esp.027683.esp=1

Curie Morph.esp.1647C6.esp=1

Cait Morph.esp.079249.esp=1

More Realistic Knockdown.esp=1

RagdollCollision.esp=1

More armor slots.esp=1

ConcealedArmor.esp=1

SkjAlert_RS+.esp=1

IncreasedSettlerPopulation100.esp=1

NoObjectLimit.esp=1

IncreasedSettlerPopulation50.esp=0

MoBettaScrap.esp=1

AK47.esp=1

Pos_GuardPositions.esp=1

Pos_ShopPositons.esp=1

AK2047.esp=1

R91M.esp=1

CraftableAmmo.esp=1

CraftableAmmo_plus.esp=1

ArmoredNick.esp=1

Generators 1.1.esp=1

No Clipping Armor.esp=1

SluttyDresses.esp=1

CMPA +300.esp=1

combat_PA.esp=1

combat_PA - AWKCR.esp=1

Worsin's Paint Garage - Complete Collection.esp=1

BrighterSettlementLights_ExtraBrightv1.1.esp=1

RHDE Scrap Robots.esp=1

G3.esp=1

DarkerNights.esp=1

DarkerNightsDetection.esp=1

BetterSettlers.esp=1

BetSetMortalPatch.esp=1

BetterSettlersHeavyArmorOnly.esp=1

RaiderOverhaul.esp=1

 

 

Edited by wax2k
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Thanks for the list, but it changed nothing. As is said before, the SK Integration Patch mess up the menu. There are no subcategories and this is quite annoying. With the old patch it works with the sub but food sub is still missing. The flag plugin is the "Flags of the third Reich" mod and it works fine.

@Thetruthh:

Don't use Homemaker-SettlementKeywords-patch.esp, it's from an older version. Only use Homemaker - SK Integration Patch.esp.

I am not sure, which mod Flags.esp is from and so I can't say, if it adds custom categories and might cause missing menus in this setup. If you still have missing menus after following the complete advice, try disabling this one as well.

Make sure you use the latest versions of:

Alternate Settlements
OCDecorator (choose frameworked version during install)

to have full incorporation of Settlement Keywords for these

Recommended load order:

 

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Welp, I can't help you, if you don't follow the advice. I've helped probably a hundred people in the past days, and everyone that followed, got it to work in the end.

 

The changes to the menu structure are intended and due to fully incorporating SK with the latest version of Homemaker + SK patch. Using SK but NOT the SK patch for Homemaker will conflict and result in missing menus.

 

If everything else is either only using vanilla categories or also incorporating SK and the load order is right, everything will be there. You just have to get accustomed to the new structure. A full structure is posted as a sticky on Settlement Keyword's mod page.

Edited by wax2k
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Oh and just because I just had another user with a similar issue:

 

With SK there is no Food category anymore. You should have Resources / Farming though holding crops plants and so on. If you don't have that, get the latest version of SK as well.

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Right, same issue here. Tried turning conflicting mods on and off, but I'm a bit at a loss here. I'm not sure if I'm running double compatability patches etc. Any ideas? I can probably let go of either SSex or Homemaker (not sure which one I'm currently using the most of though)

 

 

 

 

GameMode=Fallout4

Fallout4.esm=1
SettlementKeywords.esm=1
ArmorKeywords.esm=1
ConcealedArmor.esm=1
SpringCleaning.esm=1
Snap'n Build.esm=1
Homemaker.esm=1
Simple Intersection.esp=1
NX Pro - Farm Core.esp=1
NX Pro - Farm Core - Homemaker.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Greenhouse Disabler SK.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
ConcealedArmor.esp=1
NX Pro - Farm Core - No Requirements.esp=1
NX Pro - Farm Core - Spring Cleaning.esp=1
NX Pro - Farm Core - Valdacil's Item Sorting.esp=1
Safe SSEx.esp=1
More Where That Came From - Classic.esp=1
More Where That Came From Diamond City.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-ClimateSettings.esp=1
ProfGood.esp=1
DD_All_the_COncrete.esp=1
SC_ExpandedScrapList.esp=1
SettlerRenaming.esp=1
Armorsmith Extended.esp=1
Snap'n Build - Modules.esp=1
Homemaker - SSEx Compatibility.esp=1
ValdacilsItemSorting-Aid.esp=1
ValdacilsItemSorting-Ammo.esp=1
ValdacilsItemSorting-ArmorBySlot.esp=1
ValdacilsItemSorting-CosmeticsByClass.esp=1
ValdacilsItemSorting-ExplosivesSortBottom.esp=1
ValdacilsItemSorting-Junk.esp=1
ValdacilsItemSorting-Misc.esp=1
ValdacilsItemSorting-NotJunk.esp=1
ValdacilsItemSorting-Perks.esp=1
ValdacilsItemSorting-Weapons.esp=1
Snap'n Build - Patches.esp=1
Snap and Build - Snap and Build - Greenhouse.esp=0 (NOTE: this is the transfer file from Snap'n Build - I was suggested to rename it to keep my greenhouses, but it didn't work for me)
DimmerCigaretteLight.esp=1
NX Pro - Harvest Overhaul.esp=1

 

 

Edited by mlq88
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