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Ideas for Fallout 4 DLC


pitip

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I've always wondered how modders would deal with the player voice system if they were making new mods that involved speaking to other characters, like quest or companion mods. You're probably right, players will have to go voiceless unless people are comfortable with having different voice-actors voicing their character. But it would still be very immersion breaking if your character had one voice but then had a different voice whenever they talked to their companion. I wonder if it would be possible if Bethesda could make some sort of voice system that uses the voice of the voice actors so that they could be used by modders to create voiced dialogue that sounds similar to the main character's. But that sounds too complicated to even achieve, so you will probably have to go voiceless.

No idea.

Would be cool from them if the top mods in beth.net were voiced by them.

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When I was walking near Kingsport Lighthouse with Cait earlier, she suddenly said something along the lines of "I wonder what it's like on the other side of the pond". This one's far-fetched, but imagine for a moment we're going to Ireland.

 

That was a keen observation, but it will be Far Harbor, not Ireland:

 

 

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. https://bethesda.net/#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77

Edited by steve40
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  • 2 weeks later...

Warhammer Realm of Chaos (NON-40K)
Where the Chaos Gods come mess things up.

Shamelessly copied from Wiki:

  • Khorne: God of bloodlust, war, death, blood, and skulls. Khorne favours close combat, abhorring wizards (in Warhammer Fantasy) or psykers (in Warhammer 40,000), considering them cowardly. In addition to blood and war, Khorne is also the god of courage and honor, but these trappings are always eventually discarded in favor of the primary goal of killing. While he blesses his followers by granting them strength and martial prowess, Khorne does not truly care who spills blood, so long as the blood continues to be spilled. Khorne is arguably the most powerful of the four Chaos Gods.
  • Tzeentch: God of change, fate, mutation, hope, and knowledge. Tzeentch's followers are powerful sorcerers who prefer to channel the energies of the Warp (Warhammer 40,000), or Winds of Magic (Warhammer Fantasy) at a distance rather than get close to enemies. Tzeentch is always scheming, his every action feeding into his great plots that only he can comprehend. Tzeentch controls and manipulates the fates of all and weaves them intricately into his devious web of manipulation and hunger for power.
  • Nurgle: God of plague, despair, disease and death. Represented by the color green and the symbol of three circles and arrows. He is the oldest of the Chaos Gods. Nurgle is a warm and welcoming god who gifts his followers with poxes and boils, rashes and sores. His power comes from the inevitability of death and decay, and Nurgle is often referred to as 'Grandfather Nurgle', as entropy is the most ancient of forces, and he is the only one who cares for his followers. Nurgle thrives in death and decay, growing more powerful as great plagues spread, and his servants seek only to spread disease. Nurgle prides himself on the achievements of his followers, "gifting" them with hideous diseases while sheltering them from pain, and his followers rejoice in their blessings, shrugging off lethality and disfigurement in a state of rapturous undeath. People in sickness might pray to Nurgle for relief, but rather than heal the sick, Nurgle helps them endure their illness by removing their pain and misery, all the while exacerbating their physical degeneration.
  • Slaanesh: God of lust, pleasure, desire, and excess. In both settings, he is the youngest of the four gods; he is typically considered androgynous, and while he is usually referred to as being male, in the Warhammer 40,000 universe, the Eldar races consider him to be female. His followers seek only to indulge in whatever fleeting whims and desires they feel, and they tend to become graceful, beautiful warriors who harbor selfish, cruel souls. In the Warhammer 40,000 background, he was birthed from the excesses and hedonism of the Eldar society. His birth created a psychic shockwave that spread across the galaxy, killing most of the Eldar population and their gods; the survivors split into the various Eldar factions. It also created the largest warp storm in the Milky Way, the Eye of Terror, which later became the main residence of the scattered Chaos Space Marines. The fall of the Eldar empire paved the way for the rise of the Imperium of Man. In Warhammer Fantasy, his followers are partly responsible for the corruption of an important Elven leader named Malekith, and the subsequent schism that led to the formation of the Dark and High Elf races.

We have Aliens, why not GODS! XD

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On the note of modding with the player voice, while not an option for every story mod by any means, it would be possible to integrate a 'reasonable' explanation for a temporary change of voice during your given story... kinda like, I believe it is Dead Money, the add on that has you go to the casino. I forget her name, but Christine(I think thats her name) gets made speechless by one of the surgery pods (Drawing blanks on names here..), and later has a voice added by the same type of machine that isnt her normal voice. You could use that exact explanation in a proper storyline, or perhaps you survive a gunshot wound to the throat area that takes time to fully heal leaving your voice different, etc.

 

My only issue with that type of concept really is that if every mod did that, itd get a bit silly that your voice some how gets altered every new questline xD. Then again, it could become almost a running gag on the nexus, of finding new and original ways to damage and repair the players voice for the mod storylines lol.

Just 1 idea to throw out there :)

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That sounds like a good idea. But what if your character got shot in the throat and survived, but was permanently mute so he\she would have to use sign language? It would solve the voice acting problem and enable the character to speak, in a way. You could put subtitles in if you don't know sign language. It sounds kinda complicated and someone would have to probably create an entire system that made the animations and stuff. You would probably also have to come up with a plausible explanation as to why the sole survivor knows sign language, though.

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