mdodeadone Posted January 26, 2016 Share Posted January 26, 2016 hi all, currently everytime i open the workshop menu my game crashes.its driving me crazy. all im looking at doing is having more functions for building items etc.i have been at this for around 3 weeks now and so many hours wasted im starting to loose hope if i will ever get it to work.so here is the information you might want is assisting me to get it working. runningWin8.1i7 4790 @3.6 Ghz16Gig ramGTX 760 (: Load OrderFallout4.esmSpringCleaning.esmArmorKeywords.esmPreWarHouse.esmHomemaker.esmSettlementKeywords.esmRobot Home Defence.esmSnap'n Build.esmHomemaker - SK Integration Patch.espABP Paintings.espABP Paintings - Sets =01=50=G=B=P.espSC_ExpandedScrapList.espExpandedSettlementBuildings.espColored Workshop Lights.espDDP_Lightbox1.espPack1 - Poster - BetterBeds.espPack2 - Poster - BetterBeds.espPack3 - Poster - BetterBeds.espPack1 - Vault-Tec - BetterBeds.espPack2 - Vault-Tec - BetterBeds.espPack3 - Vault-Tec - BetterBeds.espPack4 - Vault-Tec - BetterBeds.espEferasBetterBeds.espBrighterSettlementLights_ExtraBrightv1.1.espCBBE.espDDP_Ramps_mark1.espeFFoodPlanters - Variable.espWeaponRacks.espWeaponRacks-Tools-Vanilla.espWeaponRacks-Weapons-Vanilla.espLongerPowerLines3x.espLore Friendly Posters.espMYBlackWidowBed.espMYLadyKillerBed.espVasstek_Vaultsuit.espCraftable Institute Elevators - walled.espDDP_Bridge_mark1.espSnap'n Build - Patches_HMM.espAlternateSettlements.espPHR - ALTSET.espSnap and Build - Modules.espCraftable Institute Elevators - all in one - Homemaker.espAlternateFurniture.esp i have tried adding meshes etc manually to there respective folders but to no avail.apart from this not letting me access the workshop the game seems to run perfectly well. all your help is more than appreciated in getting me a load order that works. regardsMick Link to comment Share on other sites More sharing options...
wax2k Posted January 26, 2016 Share Posted January 26, 2016 Use the latest versions of your mods, choosing SK-incorporation wherever applicable or mods that don't add custom categories. Get rid of mods, that add custom categories without an SK-patch. Follow the general load order advice by Gambit77. You will find his post on his mod Armorsmith Extended. Right now, your mod setup and load order is a pretty mess and won't work for sure. Link to comment Share on other sites More sharing options...
rickcarufel Posted January 26, 2016 Share Posted January 26, 2016 I'm a noob at this but I think your load order needs to be:Fallout4.esmHomemaker.esmSettlementKeywords.esm That's from the author's directions for Homemaker. Link to comment Share on other sites More sharing options...
mdodeadone Posted January 27, 2016 Author Share Posted January 27, 2016 thanx all for the help and advice its very much appreciated. i have used loot for the 1st time, and that was the load order it gave me. can some1 reccomend a load order with just building mods please.once i get that part sorted when i add new ones i an do it 1 at a time and test as i go. Link to comment Share on other sites More sharing options...
mdodeadone Posted January 28, 2016 Author Share Posted January 28, 2016 hi all, i have been playing aroung since my last post and have so far i think managed to get it working.still need some advice.i have seen on one of the mods (but cant remeber which one ) huge security structures etc and hope some1 here has an idea of what im looking for.anyway so far this is the load order i have got which seems to work.do you have any suggestion on this list for what im looking for. Fallout4.esm=1Homemaker.esm=1SettlementKeywords.esm=1Worsin's Garage.esm=1Robot Home Defence.esm=1Snap'n Build.esm=1SpringCleaning.esm=1ProjectCommonwealth.esm=1Worsin's Paint Garage - Complete Collection.esp=1Homemaker - SK Integration Patch.esp=1DD_AIO_I_Hate_You_All.esp=1Snap and Build - Modules.esp=1Snap and Build - Patches.esp=1SC_ExpandedScrapList.esp=1Craftable Institute Elevators - all in one - Homemaker.esp=1Colored Workshop Lights.esp=1Buildable_PAFrame.esp=1Locked Doors - Destructable.esp=1Locked Doors - Indestructable.esp=1Locked Doors - Player House(optional).esp=1DDP_Lightbox1.esp=1Pack1 - Poster - BetterBeds.esp=1Pack2 - Poster - BetterBeds.esp=1Pack3 - Poster - BetterBeds.esp=1Flags of the Old World.esp=1DD_bobblehead_stands.esp=1ExpandedSettlementBuildings.esp=1Business Settlements.esp=1Simple Intersection.esp=1SkjAlert_RS-.esp=1LongerPowerLines3x.esp=1PerkChartPoster.esp=1ZerasPaintings.esp=1Lore Friendly Posters.esp=1Siles - ModernMagazineShelf.esp=1AlternateSettlements.esp=1DDP_Ramps_mark1.esp=1WeaponRacks.esp=1WeaponRacks-Tools-Vanilla.esp=0WeaponRacks-Weapons-Vanilla.esp=1LightboxPower.esp=1Safe SSEx.esp=1 regardsMick Link to comment Share on other sites More sharing options...
DGJ1992 Posted February 24, 2016 Share Posted February 24, 2016 For me, it was Alternate Settlements mod causing conflict. Go to the bottom of it in the end. Disabled Alternate Settlements and any other ESP files that depended on it. Link to comment Share on other sites More sharing options...
chucksteel Posted February 24, 2016 Share Posted February 24, 2016 look to see if you have Data/Interface/Workshop.swf If you have a Workshop.swf remove it and test your game. When Beth updated i.e. beta Patches 1.3 and 1.4 they used a new Workshop.swf to add features. Any And I mean ANY mod that edits and includes a custom version of the old Workshop.swf will cause a CTD when trying to open the workshop menu. This is because the OLD workshop.swf is not compatible with the new update/beta. You'll then have to wait for the mod responsible for the issue to update or run your game without the workshop.swf. Man I'm getting tired of telling people to look at this. :tongue: Link to comment Share on other sites More sharing options...
SirTwist Posted February 24, 2016 Share Posted February 24, 2016 Oh, and dump Homemaker. That will eliminate your problem. I use Alternate Settlements, without a problem, and I also use Project Commonwealth's mod. Homemaker will cause even more problems down the road, Do not use it until after the CK comes out. Link to comment Share on other sites More sharing options...
bill8872 Posted February 24, 2016 Share Posted February 24, 2016 Oh, and dump Homemaker. That will eliminate your problem. I use Alternate Settlements, without a problem, and I also use Project Commonwealth's mod. Homemaker will cause even more problems down the road, Do not use it until after the CK comes out.Homemaker is fine, and will NOT cause problems later. I use it with almost 200 plugins. NO ISSUES. I have used Project Commonwealth with it. NO ISSUES. I have not used Alternate Settlements, so can not say, and they seem to do the same things.You can delete the Keywords from Homemaker, and the SK patch,(as recommended in a different thread, and I have done), and you will NEVER have an issue with Homemaker. Link to comment Share on other sites More sharing options...
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