GayMaleCharacter Posted January 29, 2016 Author Share Posted January 29, 2016 And make sure that Expanded Settlement Buildings is the uncategorized version of that mod and that Snap'n Build is v1.5 + the SK-port, cause else disabling its .esp's will render SnB completely useless.Hi! Thank you for the info and warning, because I installed the categorized version of this mod, now I've installed uncategorized version. Link to comment Share on other sites More sharing options...
wax2k Posted January 29, 2016 Share Posted January 29, 2016 The info about Snap'n Build is outdated with 1.5b. There you will need the esp's again. Link to comment Share on other sites More sharing options...
GayMaleCharacter Posted January 29, 2016 Author Share Posted January 29, 2016 Fallout4.esmSettlementKeywords.esmArmorKeywords.esmSnap'n Build.esmHomemaker.esmProjectCommonwealth.esmRobot Home Defence.esmHomemaker - SK Integration Patch.espHomemaker - Greenhouse and Bunker Disabler SK.espHomemaker - Unlocked Institute Objects SK.espAlternateSettlements.espRobot Home Defence - Settlement Keywords.espOCDispenser.espOCDecorator.espExpandedSettlementBuildings.espBusiness Settlements.espConvenientStores.espAdvSettleTurretSet-All.espBuildable_PAFrame.espDD_build_a_castle_01.espNew Landscape Grass v6.espInstituteBunker.esp Beautiful Sanctuary Prewar - Post apocalipticTown v3.esp | not sure, but these 3 might conflict.Beautiful Sanctuary Prewar Town v10 .esp |Sanctuary New Town v7 .esp | ScrapScrap.esp | these two will conflict and are outdated. Spring cleaning suggestedScrap Everything.esp |Sanctuary Build Area Expanded.esp |they will conflict with a scrap everything type of modRed Rocket Expanded Build Area.esp|The Castle Expanded.esp |The Slog Build Area Expanded.esp |RichMerchants.espBusySettlers.espChildSettlers.espBetterSettlers.esp Snap and Build - Modules.esp |disable these threeSnap'n Build - Patches_HMM.esp |Snap and Build - Patches.esp | Soldier_of_Misfortune_Preston_v2_1.00.espX-MENU-COMPAT-PATCH-COMMONWEALTH-OCD.espX-MENU-COMPAT-PATCH-COMMONWEALTH-OCD-ALTSET.esp Fallout4SeasonsProjectMoreGrass.espNPCPipboy.espCuts and Blunts 3.0.espSuperman.espCROSS_Cybernetics.espSummonerOnlyBots.espArmorsmith Extended.espAmazing Items.espAmazing Items - Cheat.espAmazing Items - Armorsmith Extended.espBS CS Patch.espSkjAlert_RS+.espBallisticBoxerBriefs.espBallisticTankTops.espEli_Sleeveless Outfits.espUnderwear.espS.P.E.C.I.A.L.CostumesFull_v1.04.espLaurefindil_OpenVest.espLaurefindil_SleevelessScribeArmour.espLaurefindil_CasualBadass.espLaurefindil_BadassCoat.espColorfulUnderwearMod.espGrillnak.espBallisticUnderwear.espSuperboyClothes.espAIO SS.esp This should be a fairly correct load order. Hello.IMPORTANT: I forgot to tell you that I am using Fallout 4's new patch (1.2) since 4 days. What I have done:1) Uninstalled (completely deleted) ALL mods in Nexus Mod Manager.2) installed ALL mods I already had before, new. 3) NOT installed mods are in the "spoiler" section of your post (in red color). 4) Added NEW mods:- TruestormsFO4.esp (installed (copied) manually, NOT within NMM)- Noteracks.esp- More detailed perk description.esp- SpringCleaning.esp 5) I started the game. Before the game loaded my save, it crashed to desktop.6) I read on Nexus forum about my problem (in the "True Storms" mod section). I found that it could has to do with new new Fallout 4 game patch (1.2).7) Added in NMM options under Fallout 4, in "Command" line this: " Fallout4Launcher.exe ".8) Started again. Crash again.9) My save was in Sanctuary city. I took another, earlier save where my character was NOT in Sanctuary.10) Game started normal. I took on the map Sanctuary to move automatically to that place. It worked! 11) I began to build. In build menu, I could build normal but after a short time game crashed to desktop again. I'm still trying to see what the issue could be. I have to play awhile before I can tell you if I can play normal or not and will add screenshots. Link to comment Share on other sites More sharing options...
SirTwist Posted January 30, 2016 Share Posted January 30, 2016 Try removing Homemaker and it's patches. If your game works, you are welcome. If there is still a CTD, then remove Project Commonwealth. I know, it will be a big hit, but, you are overlapping Project Commonwealth and Alternate Settlements. There could be a conflict there, as well. Link to comment Share on other sites More sharing options...
Ethreon Posted January 30, 2016 Share Posted January 30, 2016 (edited) Don't use the beta update unless you plan on actively submitting bug reports (which would probably not be accepted due to you using mods), or if you're ready to accept save busting and whatever else happens. As for your issues - new SnB offers different options, update and see if you wanna add more stuff from it. Also.. afraid your save might be broken (I had one save lost to a CTD upon exiting a certain cell in Sanctuary, and most likely happened due to the beta patch and some of the mods I used). In all cases, be ready to ditch saves no matter how old. Pre-CK mods are not stable or finished, and results from using them may vary. This is a long term troubleshooting technique:If you keep getting CTDs, try on a new saves with all these mods. If crash is not happening, then save is lost. If crash happens, remove all mods and test without mods. If still crashing on a new save, then get rid of beta and test again. Once you have found a stable configuration, start testing mods one by one. I suggest you disable all plugins, then enable half of them (top half, bottom half) and see if you still crash in workshop mode. IF you don't, disable currently enabled plugins and enable half of the previously disabled ones. Keep going like this until you found the mod that makes your game crash. Edited January 30, 2016 by Ethreon Link to comment Share on other sites More sharing options...
wax2k Posted January 30, 2016 Share Posted January 30, 2016 Just a heads up: Fallout 1.2 is NOT a beta patch, it's the latest retail patch and should be fine with mods. Link to comment Share on other sites More sharing options...
GayMaleCharacter Posted January 30, 2016 Author Share Posted January 30, 2016 Try removing Homemaker and it's patches. If your game works, you are welcome. If there is still a CTD, then remove Project Commonwealth. I know, it will be a big hit, but, you are overlapping Project Commonwealth and Alternate Settlements. There could be a conflict there, as well.Thank you for the info and warning, but...What will/would happen when I deactivate "Homemaker" and "Project Commonwealth"?What will happen to my stuff (things to build) in build mode? I am not an expert in modding or using mods. I'm new at this (using mods). Link to comment Share on other sites More sharing options...
GayMaleCharacter Posted January 30, 2016 Author Share Posted January 30, 2016 Don't use the beta update unless you plan on actively submitting bug reports As for your issues - new SnB offers different options, update and see if you wanna add more stuff from it. This is a long term troubleshooting technique:If you keep getting CTDs, try on a new saves with all these mods. If crash is not happening, then save is lost. If crash happens, remove all mods and test without mods.I did not know that the game patch is in beta. "Snap and Build": I'm doing updates in NMM every day before I close Nexus Mod Manager. Do I need manual install too for SnB? Do you mean I should start clean new game? I could do it even so I have to do all the quests and building again.I did it before, more times. I started completely new after I had crash or other issues. But for now, game works (I played minutes ago). BUT:When I leave in build mode the GREEN area, my game crashes.Could it has to do with the mods I do not use anymore? These mods:Sanctuary Build Area Expanded.espRed Rocket Expanded Build Area.espThe Castle Expanded.espThe Slog Build Area Expanded.esp When I had these mods installed I could leave the green area and build far away from the green area. Link to comment Share on other sites More sharing options...
wax2k Posted January 30, 2016 Share Posted January 30, 2016 (edited) Try removing Homemaker and it's patches. If your game works, you are welcome. If there is still a CTD, then remove Project Commonwealth. I know, it will be a big hit, but, you are overlapping Project Commonwealth and Alternate Settlements. There could be a conflict there, as well.Thank you for the info and warning, but...What will/would happen when I deactivate "Homemaker" and "Project Commonwealth"?What will happen to my stuff (things to build) in build mode? I am not an expert in modding or using mods. I'm new at this (using mods). They would be lost. When I leave in build mode the GREEN area, my game crashes.Could it has to do with the mods I do not use anymore? These mods:Sanctuary Build Area Expanded.espRed Rocket Expanded Build Area.espThe Castle Expanded.espThe Slog Build Area Expanded.esp When I had these mods installed I could leave the green area and build far away from the green area. Haven't heard of that issue before, but the closest guess surely would be the mods you named. Shouldn't happen on a clean save after disabling/removing these. If it still does, it has another cause. Edited January 30, 2016 by wax2k Link to comment Share on other sites More sharing options...
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