Z06Frank Posted January 27, 2016 Share Posted January 27, 2016 Hi, I have a few weapons ported in F4 but I am trying to figure out how to adjust the sights... there does not seem to be a sighting node like in NV. Any help would be appreciated thanks ! Link to comment Share on other sites More sharing options...
Junnari Posted January 27, 2016 Share Posted January 27, 2016 (edited) You can adjust the camera position by adding a ZoomDataCameraOffsetZ (originally used to adjust the camera position between iron and reflex sights) as a property into a weapon mod and adding positive value or negative value to change the camera Z/vertical position. Same should also work for horizontal and depth adjustment by replacing the last letter with X (horizontal) or Y (depth), though I haven't tested those yet. You can also use ZoomDataFOVMult to adjust the zoom/field of view whilst aiming. Whilst this isn't the right way to do it as it is apparently controlled by aim model within the main .esm, this is one way to adjust the sights, and all it requires that your weapon has at least a single part/mod, which can be added if necessary. Screenshot of example setup from my Bow and Arrow mod:http://imgur.com/sm7FoNS Edited January 27, 2016 by Junnari Link to comment Share on other sites More sharing options...
Z06Frank Posted January 27, 2016 Author Share Posted January 27, 2016 Thanks ! I will give that a try. Link to comment Share on other sites More sharing options...
vashts1985 Posted January 28, 2016 Share Posted January 28, 2016 important info... saving this for later Link to comment Share on other sites More sharing options...
Recommended Posts