shark84 Posted April 24, 2011 Share Posted April 24, 2011 I installed TES IV:Oblivion on my pc yesterday so I have little knowledge on how mods work in this game.I wish to use Quarl's Texture Pack,Unique Landscapes and Natural Environments to make the game more pleasing to the eyes.However,none of these mods are OMOD files,so the only way to install them is to place the folders(meshes,textures etc) in the 'Oblivion\data' folder.Doing this creates a problem as quarl's texture pack and natural landscapes overwrite each other.Therefore I wish to know,is it possible to use these mods together?I am new here so I apologise if I have not provided any important information :) Link to comment Share on other sites More sharing options...
Hickory Posted April 24, 2011 Share Posted April 24, 2011 Don't use Natural Environments (with the exception of the wildlife and vegetation plugin). For your weather needs, use All Natural instead. Unpack the Natural Environments archive to a temporary location and then move the following (with full folder structure) to another, different folder and create a 'Natural Habitat & Vegetation' OMOD from the new folder. Natural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.esp\Meshes\NaturalEnvironments\Wildlife\*.*\Textures\NaturalEnvironments\Wildlife\*.*\Sound\FX\NaturalEnvironments\*.* With Unique Landscapes, remember that it adds new landscapes and models. Any models that are not vanilla will not get the QTP texture benefits. Link to comment Share on other sites More sharing options...
shark84 Posted April 24, 2011 Author Share Posted April 24, 2011 (edited) Don't use Natural Environments (with the exception of the wildlife and vegetation plugin). For your weather needs, use All Natural instead. Unpack the Natural Environments archive to a temporary location and then move the following (with full folder structure) to another, different folder and create a 'Natural Habitat & Vegetation' OMOD from the new folder. Natural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.esp\Meshes\NaturalEnvironments\Wildlife\*.*\Textures\NaturalEnvironments\Wildlife\*.*\Sound\FX\NaturalEnvironments\*.* With Unique Landscapes, remember that it adds new landscapes and models. Any models that are not vanilla will not get the QTP texture benefits.So it is only possible to use (a part of)natural environments,all natural and quarl's texture pack together.That's really bad because unique landscapes looks very interesting :sad: Thanks for your help! :) But now I can't decide whether I should use Quarl's tp+natural mods or unique landscapes ;DWhat do you suggest? Edited April 24, 2011 by shark84 Link to comment Share on other sites More sharing options...
Hickory Posted April 24, 2011 Share Posted April 24, 2011 Well, I use All Natural and Unique Landscapes. It is possible to use QTP, but I don't know what the effects would be in combination with UL. I will strongly advise you to go for Unique Landscapes, though. The boosts they bring to the game in terms of new features, places to explore, people to meet, etc., far outweighs the one advantage that QTP brings. If you use Wrye Bash and BAIN you can package QTP up and install it too, then roll back if it causes any oddities. Link to comment Share on other sites More sharing options...
LFact Posted April 24, 2011 Share Posted April 24, 2011 Part of NE(because you cannot use two or more weather mods at the same time without problem), All Natural, UL, QTP can be used together, though make sure your computer can run them all(QTP3 alone can stress your video card unless you installed QTP3 reduced or redimized, and UL adds objects on the landscape, may cause perfomance issue at some place). Link to comment Share on other sites More sharing options...
PrettyMurky Posted April 24, 2011 Share Posted April 24, 2011 I personally would advise against QTP as it is a major system drain. Besides UL, epsecially with Natural Vegetation is a massive improvement to your outside world anyway (If you're really daring use Map Marker Overhaul with the immersion settings on full, and spend hours lost in the woods :D ) Link to comment Share on other sites More sharing options...
Telyn Posted April 25, 2011 Share Posted April 25, 2011 I thought I remembered that Arthmoor uses QTP3 Redimized, and that does turn out to be listed in the readme for RAEVWD. He's obviously using UL, so I gather the only issue would be fps. I do think using Redimized would be a good idea to balance out the fps hit. Not sure what the install order should be. I checked user uploaded screenshots for a couple of the UL areas and I did see what looks to be QTP3 overwriting the UL textures on vanilla models without anything looking weird. Link to comment Share on other sites More sharing options...
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