Akkikiri Posted April 25, 2011 Share Posted April 25, 2011 So I'm using the Extravagant Mask Pack by Demonizzer (AWESOME :yes: clothing mod for those who are unfamiliar). The masks are fabulous and I really want them on my companions too (I use Companion Share & Recruit). The problem: To leave room for amulets and such, the masks occupy the Tail Slot instead of the hair slot of most helmets or the amulet slot ect. o_O I don't want to change that, but my companions (or anybody for that matter) don't equip tail slot items. Whether they have a tail or not! :wallbash: Is there any way that I can get the world's NPCs to automatically equip their tail slots along with the other slots? Thanks in advance as always! :D P.S. On a side note, these masks are clothes, but would look fabulous in battle. Even though I can still wear them in combat if I wanted, can anyone tell me how to convert "clothing" items into "armor"? Thanks! :thumbsup: Link to comment Share on other sites More sharing options...
Striker879 Posted April 25, 2011 Share Posted April 25, 2011 On the subject of converting clothes to armor I'll refer you to this thread. Link to comment Share on other sites More sharing options...
fg109 Posted April 25, 2011 Share Posted April 25, 2011 It looks like absolutely no NPCs will automatically equip tail slot items... I did a quick search on the forums and found this thread: http://www.thenexusforums.com/index.php?/topic/288059-equipping-companion-tail-slot/ If that doesn't work for you, I can try making a mod that would do it. Link to comment Share on other sites More sharing options...
LFact Posted April 25, 2011 Share Posted April 25, 2011 NPCs won't wear tail slot items or items without biped slot. Besides, if the actor is from race with tail(like vanilla beast race), wearing any tail-slot item will make tail disappear. There's force-equipping mod, but if you apply it on too many(20 or more) actors, the game may crash. Link to comment Share on other sites More sharing options...
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