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edited outfit gets invisible for no reason


mireazma

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What tools do you guys use for editing outfits?

The latest tolls I could find are: Blender 2.49b with python 2.6.2 as instructed by http://www.tesnexus.com/downloads/file.php?id=12248.

I tried to just import meshes\armor\1950stylecasual02\outfitf.nif and export it without touching it. I used defaults both on importing and exporting. Result? invisible body. The original outfitf.nif is visible. It just loses visibility when imported-exported.

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What tools do you guys use for editing outfits?

The latest tolls I could find are: Blender 2.49b with python 2.6.2 as instructed by http://www.tesnexus.com/downloads/file.php?id=12248.

I tried to just import meshes\armor\1950stylecasual02\outfitf.nif and export it without touching it. I used defaults both on importing and exporting. Result? invisible body. The original outfitf.nif is visible. It just loses visibility when imported-exported.

 

It seems you are missing a couple of blender plugins. You also need PyFFI and, most importantly, NIF Scripts.

 

The order of installation is also important.

 

1. Python

 

2, Blender

 

3. PyFFI

 

4. NIF Scripts

 

5. NifSkope

 

When exporting, you must also open the mesh in NifSkope and make sure the path to the textures is correct.

 

There are many tutorials available on the Nexus that can help you.

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Thank you for replying. Initially it didn't occur to me there would be extra messing with the exported nif. I thought what goes in must go out :smile:

I followed the tutorial here: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2

I didn't know the parameters in Blender used for exporting the nif (they are not specified in the tut) and I chose Collision>Creature and Cloth.

it turns out the shader for the outfit must NOT be shadowmap as stated in the tut, this is exactly what turns the outfit invisible.

Have you or anybody else ever encountered problems with newer Blender versions? The new one has so many good features, I mean the interface.

Now I got to the point where the exact copy of the outfit is finally displayed ingame but looks different. Well technically not exact copy apparently, but they both have the same shaders, same texture paths, same material values in NifSkope. In fact the outfit is a branch copy/paste. Any ideas?

 

original copy

Edited by mireazma
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The only version of blender you can use for import/export is 2.49. The newer versions can be used for production work., but still must be run through v2.49 for use in the game. This is per the Blender download page. www.blender.org
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I use Blender 2.49 that I got from somewhere here on the nexus (not sure if the oblivion package you linked to or if there's another version somewhere under one of the fallouts). If there's a way to get it to export clothes and skins properly, I haven't found it. I'm just used to going into nifskope afterwards and fixing up the flags so that they work properly.

 

Some things do get screwed up by Blender. I've never noticed anything with clothes just by importing and exporting, but I have had some meshes do some weird things to textures when I've scaled things and moved things around.

 

Blender also totally mangles hair meshes as it doesn't keep the original order of the mesh pieces. This causes problems with layered hairstyles sorting incorrectly and rendering weirdly. As far as I'm aware, there's no way to fix it using Blender (if anyone knows a solution, please let me know).

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