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OOO IC Male guards not wearing OOO armour


JbMcfee

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I'm not sure what's causing this, but all of the IC male guards are wearing old vanilla Imperial Guard armour, while their female counterparts are wearing the OOO silver armour. My load order is organized by BOSS, with very few changes, so I'm not sure what's causing this. Any ideas? Thanks.

 

00 Oblivion.esm

01 CM Partners.esm

02 Cobl Main.esm [Version 1.72]

03 Qarls_Harvest.esm

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

05 Mart's Monster Mod.esm

06 TamrielTravellers.esm [Version 1.39c]

07 Armamentarium.esm [Version 1.35]

08 Kvatch Rebuilt.esm

09 Better Cities Resources.esm [Version 4.9.5]

0A CM Partners.esp

0B 300 White Stallion 4 - OOO.esp

0C Unofficial Oblivion Patch.esp [Version 3.3.5]

0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

0E DLCShiveringIsles.esp

0F Unofficial Shivering Isles Patch.esp [Version 1.4.2]

10 Better Cities .esp [Version 4.7.0]

++ 300_Combat Sounds.esp

11 Book Jackets Oblivion.esp

12 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

13 Streamline 3.1.esp

14 DLCHorseArmor.esp

15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]

16 DLCOrrery.esp

17 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]

18 DLCVileLair.esp

19 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]

1A DLCMehrunesRazor.esp

1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

1C DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

1D Adonnays Classical Weaponry.esp

1E Adonnays Elven Weaponry.esp

1F Andragorn_Weapons_Armors.esp

20 Armory of the Silver Dragon.esp

21 CapesandCloaks.esp

22 Dragonbone Cuirass.esp

23 DMACArmor.esp

24 DMRangerArmor.esp

25 GemSword.esp

26 HelmetCollection.esp

27 pale_rider's Paladin Equipment_enchanted_eng.esp

28 PTArtifacts.esp

29 SSA.esp [Version 2.0]

2A DLCThievesDen.esp

2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]

2C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

2D Cobl Glue.esp [Version 1.72]

2E Cobl Si.esp [Version 1.63]

++ Cobl Tweaks.esp [Version 1.44]

2F Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

++ ArmamentariumLL.esp [Version 1.35]

++ ArmamentariumLLVendors.esp [Version 1.35]

++ ArmamentariumLLMagic.esp [Version 1.35]

++ ArmamentariumLLArmaVendor.esp [Version 1.35]

30 OOO 1.32-Cobl.esp [Version 1.72]

++ OOO-Level_Stock.esp [Version 1.33]

31 Mart's Monster Mod for OOO.esp [Version 0.9.1Mart]

32 TamrielTravellers4OOO.esp [Version 1.39c]

33 TamrielTravellersItemsCobl.esp [Version 1.39c]

34 ShiveringIsleTravellers.esp [Version 1.39c]

++ ArmamentariumLL4OOO.esp [Version 2.01]

++ ArmamentariumLLMagicOOO.esp [Version 1.35]

35 OOO-WaterFish.esp [Version 1.34]

++ MMM-Cobl.esp [Version 1.69]

36 CNRP FightersGuild4OOO.esp [Version 1.0]

37 KnightlyArmory.esp

38 Better Dark Brotherhood Sanctuary.esp

39 BrotherhoodRenewed.esp [Version 1.0.11]

3A GoldenCrest.esp

3B GoldenCrestBattlehornComp.esp

3C Klarre Forestheart.esp

3D Kvatch Rebuilt.esp

++ Kvatch Rebuilt - OOO Compatibility.esp

3E GlenvarCastle.esp

3F MountainTower.esp [Version 6.0]

40 Tobes_house.esp

41 Villages1.1.esp

42 za_bankmod.esp

43 DLCBattlehornCastle.esp

44 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]

45 DLCFrostcrag.esp

46 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]

47 BrumaMGRestored.esp

48 BrumaMGRestored-Frostcrag.esp

49 Knights.esp

4A Knights - Unofficial Patch.esp [Version 1.1]

4B RTT.esp

4C The Lost Spires.esp

4D Lost Paladins of the Divines.esp

4E HoarfrostCastle.esp

4F ImpeREAL Empire - Unique Forts.esp

50 ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp

51 ImpeREALForts+LostSpires Patch.esp [Version 1.0.1]

52 BravilSeaDomes.esp

53 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]

54 Salmo The Baker v2.0.esp [Version 2.06]

55 Salmo the Baker, Cobl.esp [Version 3.08]

++ Visually Realistic Deadly Lava.esp

56 Dungeon Actors Have Torches 1.6 DT.esp

57 Exterior Actors Have Torches 1.3 DT.esp

58 KT_KhajEyeToggleNoEff.esp

++ moremerchantmoneyv1.1.esp

59 P1DkeyChain.esp [Version 5.00]

5A Quest Award Leveller.esp [Version 2.0.1]

5B Quest Award Leveller - Vile Lair.esp [Version 2.1.0]

++ Quest Award Leveller - Battlehorn Castle.esp

++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]

5C Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]

5D Alternative Start by Robert Evrae.esp

5E RealisticForceMedium.esp

5F RealisticMagicForceMedium.esp

60 Jump_Adjustment-2211.esp

61 SupremeMagicka.esp [Version 0.90b]

62 SM_ShiveringIsles.esp [Version 0.90]

++ SM_DLCSpellTome.esp [Version 0.90]

++ SM_OOO.esp [Version 0.90]

++ SM_MMM.esp [Version 0.90]

++ SM_COBL.esp [Version 0.90]

++ SM_SigilStone.esp [Version 0.90]

63 Cobl Races.esp [Version 1.52]

64 Better Cities Full.esp [Version 4.9.5]

65 Better Imperial City.esp [Version 4.9.5]

66 Better Cities - Ruined Tail's Tale.esp [Version 4.8.0]

67 Better Cities - Knightly Armory.esp [Version 4.8.4]

68 Better Cities - The Lost Spires.esp [Version 4.9.5]

69 Better Cities - COBL.esp [Version 2.1]

6A [GFX]_Initial_Glow-self.esp

++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

6B Bashed Patch, 0.esp

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Are you sure that you are not just seeing the BBC Imperial Watch or Imperial Customs? Click on one of the guards. If the ID is either 04xxxxxx or 2Fxxxxxx then they're from OOO, on the other hand, if the ID is 09xxxxxx or 65xxxxxx then you're seeing Better Cities guards.
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Are you sure that you are not just seeing the BBC Imperial Watch or Imperial Customs? Click on one of the guards. If the ID is either 04xxxxxx or 2Fxxxxxx then they're from OOO, on the other hand, if the ID is 09xxxxxx or 65xxxxxx then you're seeing Better Cities guards.

 

Nope, they're not customs because they don't have the iron helm.

 

And here's the IDs and names from three of them:

 

Warder Caius 0001c350

Watchman Vibidius 0001c34f

Watchman Drusus 0001c32c

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Are you sure that you are not just seeing the BBC Imperial Watch or Imperial Customs? Click on one of the guards. If the ID is either 04xxxxxx or 2Fxxxxxx then they're from OOO, on the other hand, if the ID is 09xxxxxx or 65xxxxxx then you're seeing Better Cities guards.

 

Nope, they're not customs because they don't have the iron helm.

 

And here's the IDs and names from three of them:

 

Warder Caius 0001c350

Watchman Vibidius 0001c34f

Watchman Drusus 0001c32c

 

I just went into the game and found Warder Caius (same ref) and he's wearing OOO armour. Are you sure that some other mod has not overwritten your OOO armours?

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Are you sure that you are not just seeing the BBC Imperial Watch or Imperial Customs? Click on one of the guards. If the ID is either 04xxxxxx or 2Fxxxxxx then they're from OOO, on the other hand, if the ID is 09xxxxxx or 65xxxxxx then you're seeing Better Cities guards.

 

Nope, they're not customs because they don't have the iron helm.

 

And here's the IDs and names from three of them:

 

Warder Caius 0001c350

Watchman Vibidius 0001c34f

Watchman Drusus 0001c32c

 

 

I just went into the game and found Warder Caius (same ref) and he's wearing OOO armour. Are you sure that some other mod has not overwritten your OOO armours?

 

I'm not sure. Maybe it's Fort Akatosh Redux? I'll try rearranging some things and take a look.

 

I put Fort Akatosh Redux above OOO and that didn't change anything, but I did kill a guard using the console and found something interesting. He actually had the OOO armour on him, but was wearing a non-lootable old style armour (like how you couldn't take palace armour off guards in Vanilla Oblivion). So I'm not sure what's going on, maybe I checked the wrong things in my bashed patch I don't know.

Edited by JbMcfee
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I put Fort Akatosh Redux above OOO and that didn't change anything, but I did kill a guard using the console and found something interesting. He actually had the OOO armour on him, but was wearing a non-lootable old style armour (like how you couldn't take palace armour off guards in Vanilla Oblivion). So I'm not sure what's going on, maybe I checked the wrong things in my bashed patch I don't know.

 

If you suspect your Bashed Patch, rebuild it strictly according to this:

 

 

When you press 'Rebuild Patch', make sure that you check the following:

 

Merge Patches

Import ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]

Cobl Catalogs [ONLY if you use Cobl]

Contents Checker

Leveled Lists

Race Records

SEWorld Tests [ONLY if you have Shivering Isles installed]

 

The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it.

 

 

 

 

 

 

 

 

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I put Fort Akatosh Redux above OOO and that didn't change anything, but I did kill a guard using the console and found something interesting. He actually had the OOO armour on him, but was wearing a non-lootable old style armour (like how you couldn't take palace armour off guards in Vanilla Oblivion). So I'm not sure what's going on, maybe I checked the wrong things in my bashed patch I don't know.

 

If you suspect your Bashed Patch, rebuild it strictly according to this:

 

 

When you press 'Rebuild Patch', make sure that you check the following:

 

Merge Patches

Import ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]

Cobl Catalogs [ONLY if you use Cobl]

Contents Checker

Leveled Lists

Race Records

SEWorld Tests [ONLY if you have Shivering Isles installed]

 

The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it.

 

 

 

 

I built it according to that and still no difference. Some of the guards have a red cape attached to the old armour... I have no clue what mod is doing that.

 

Thanks for the help though.

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Just kidding, apparently that worked and I just had to exit the cell for it to reload or something along those lines...

 

But now some NPCs have black eyes haha.

 

Random NPCs or certain races? You do realise that you do no need UOP Vampire Aging & Face Fix.esp with a Bashed Patch, as it can be set in Tweak Settings.

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Just kidding, apparently that worked and I just had to exit the cell for it to reload or something along those lines...

 

But now some NPCs have black eyes haha.

 

Random NPCs or certain races? You do realise that you do no need UOP Vampire Aging & Face Fix.esp with a Bashed Patch, as it can be set in Tweak Settings.

 

It would appear random. Three off the top of my head in the market district alone:

 

Claudette Perrick (Breton) from Vanilla Oblivon.

Aurelinwae (High Elf) from Frostcrag Spire.

The banker added by the Bank of Cyrodiil mod (Imperial I believe).

 

And in the character creation screen there are a lot of hair and eye options that don't have files for them, so I guess that'd be the problem. Ones like Brown (glow) and etc. just show up as black eyes, to name one.

 

EDIT: And that was because I forgot to instal the COBL Races resources.

 

Everything appears to be fine now, thanks so much for the help!

Edited by JbMcfee
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