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Posted

I need to take a large architecture mesh, that consists of only a couple trishapes, and re-map it to contain many smaller trishapes, but still matching the original overall texture. I know Nifskope and Gimp, and recently installed Blender to learn it, but want to know the method for doing this, if I'll need any additional plugins/scripts, etc.

 

This is what Anamorfus does for ELFX...I think it's the only way to be able to apply as many lights to larger meshes and avoid flickering.

 

Any direction/help is appreciated.

 

Thx!!

Posted

Okay, in blender, try pressing B to use the mouse to highlight some vertices, then pres CTRL+L to highlight all the vertices touching those. Then I think you can press P to turn them into a new object, which will be a new trishape when re-exported to blender. I think those are the right keys. Assuming that all the pieces aren't connected, and are simply in the same trishape, that should be an easy way to do it.

 

As for plug-ins, you'll need one that will allow you to import and export nifs in and out of blender. And IIRC that only works with blender 2.49.

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