xlghostlx Posted February 11, 2016 Share Posted February 11, 2016 Relase faaaaaaaast :D i can't wait.. i've loved the m14 :D Link to comment Share on other sites More sharing options...
Kazuya482 Posted February 11, 2016 Share Posted February 11, 2016 There's an M14 out now on the Nexus, but the general texture quality and look just pales in comparison to this one, jesus christ. Link to comment Share on other sites More sharing options...
dazzerfong Posted February 12, 2016 Author Share Posted February 12, 2016 Thanks for the support! First things first: new attachments: Mod 1 stock w/ CTRMod 2 stockLeupold CQBSSElcan SpecterDRSEI muzzle brakeSEI M14DC suppressor And onto the better news: I managed to wrangle it into the game! http://i.imgur.com/cR8Jh9J.jpghttp://i.imgur.com/1SmOyrd.jpghttp://i.imgur.com/2CHi735.jpghttp://i.imgur.com/6QfjTCr.jpghttp://i.imgur.com/cXYfbbf.jpghttp://i.imgur.com/FQ87QuQ.jpghttp://i.imgur.com/izjuNMK.jpg I'll say that Fallout 4 was fairly receptive of my work. At least it didn't end up like FO3's lighting. Of course, a few textures need to be cleaned up: the Mod 0 stock and Elcan SpecterDR immediately springs to mind. But hey, as a proof of concept, I know how to get everything into the game now. Link to comment Share on other sites More sharing options...
Kazuya482 Posted February 12, 2016 Share Posted February 12, 2016 Dear lord have mercy. Dude, that's impeccable work. The general design and texture quality is just....*drools* Link to comment Share on other sites More sharing options...
Junnari Posted February 12, 2016 Share Posted February 12, 2016 Simply astonishing! What animations are you currently using for it? Link to comment Share on other sites More sharing options...
dazzerfong Posted February 12, 2016 Author Share Posted February 12, 2016 Simply astonishing! What animations are you currently using for it?SMG animations, unfortunately. It was either bad reloading animations with a wrong grip or worse reloading animations with the correct grip. That might change with GECK. Link to comment Share on other sites More sharing options...
Junnari Posted February 12, 2016 Share Posted February 12, 2016 Depending on your FOV the former might be more plausible as with the default 80 degree FOV the combat rifle doesn't have its grip visible apart from third person and bashing, whilst the incorrect grasp and insertion of the SMG's drum magazine might be quite prominent sight. Link to comment Share on other sites More sharing options...
juv3nal Posted February 12, 2016 Share Posted February 12, 2016 Wow that looks amazing. Especially rad the fact that it looks like you got the scopes working so you don't give up peripheral awareness. Link to comment Share on other sites More sharing options...
TWarrior Posted February 12, 2016 Share Posted February 12, 2016 nice work! i dream of both the m14 mod and the m14 ebr mod to be the same gun with only the weapon mods changing it. i will download both mods for sure though :) Link to comment Share on other sites More sharing options...
dazzerfong Posted February 12, 2016 Author Share Posted February 12, 2016 (edited) nice work! i dream of both the m14 mod and the m14 ebr mod to be the same gun with only the weapon mods changing it. i will download both mods for sure though :smile:Don't hold your breath, but I might also be implementing a 'classic' M14 and JAE-100 stock. Shouldn't even be that bad, considering that I could just take the EBR chassis off the receiver very easily and just slap it on the stock. Scopes, however, are going to be a different story due to the varying scope rail height, but I'll investigate it a bit more. My current to-do (after DA:I) is an EOTech XPS3 and a full-auto selector lever. Right now, a cutout cover is covering the slot where the firing selector was removed. Depending on your FOV the former might be more plausible as with the default 80 degree FOV the combat rifle doesn't have its grip visible apart from third person and bashing, whilst the incorrect grasp and insertion of the SMG's drum magazine might be quite prominent sight.I tried the original combat rifle animations first, but the rifle felt too 'in-your-face'. Moreover, it looks incredibly dodgy in 3rd person. Hopefully with GECK I can mix-and-match animations so I can get a combat rifle reload and SMG grip. Edited February 12, 2016 by dazzerfong Link to comment Share on other sites More sharing options...
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