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How do I make MMM+wanderers+EVE+WMK+project beauty more stable?


sneakysloth

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Posted an identical thread in MOD SUPPORT, feel free to delete this thread.

 

Hey fellas my game has been acting pretty unstable as of late. I am getting crashes anywhere from between ten minutes of play to 2 and a half hours. I realize some people are having a tough time just getting the game to start up, but I'm not enjoying this "live in constant fear of crash" gameplay experience and would really appreciate some help.

 

I have created a bashed patch but the game doesn't seem anymore stable, so I created a FO3EDIT merged patch overtop of the bashed patch and the other mods. Have yet to crash, but I'm not sure if I should be doing this.

 

My bashed patch deactivates project beauty esps, so I imported

 

NPC FACES from the two esps

 

Tweaked ALL names

 

Contents checker is checked

 

FORM ID Lists and Leveled lists set to automatic

 

All mergable patches are merged (excluding a merged patch)

 

 

My FO3EDIT merged patch accounts for everything covered by the bashed patch and remaining mods.

 

 

Other info:

 

-the only two mods running aside from the main gang of fully updated DARN UI, MMM, project beauty, FO3 wanderers, and WMK (and their respective FOIP patches) is dragonskin tactical armor and the blackwolf backpack. Stupid game won't even me let me load up without Darn UI now. I used to roll with EVE but I deleted that in the hopes of making the crashes go away.

 

-I WAS running the "increased inreased spawns" option on MMM but have since turned it down to "increased spawns" on the suspicion that it was giving the engine too much grief

 

- I dont use quicksave or autosave and only keep 10 saves in my F03 folder (I regularly delete the manual saves I create)

 

-I have tried using masterupdate on all of my active mods and that didn't seem to help

 

-I am running fallout 3 stutter remover

 

My specs:

 

AMD phenom x2 555 processor 3.20 ghz

 

4 gb patriot ddr3 ram

 

ATI RADEON HD 5700 ... i think 1gb mem

 

Windows 7 64 bit

 

GFWL edition (although FOSE seems to negate this)

 

*i've gradually turned the settings down from 1920 x 1080 with high settings to 1280 x 720 with medium over the course of this fiasco in the hopes of making things level out, but no such luck.*

 

Load order:

[[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] DarNifiedUIF3.esp

[ ] Project Beauty- Broken Steel.esp

[ ] Project Beauty- Point Lookout.esp

[X] BlackWolf Backpack.esp

[X] BlackWolf Backpack - Vendor Script Replenish.esp

[ ] BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

[X] BlackWolf Backpack - Blank's Container Patch.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[ ] FO3 Wanderers Edition - Project Beauty.esp

[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] Dragonskin Tactical Outfit.esp

[X] DragonskinBonusPack.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[ ] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[ ] Mart's Mutant Mod - Zones Respawn.esp

[ ] Mart's Mutant Mod - Tougher Traders.esp

[ ] Mart's Mutant Mod - Natural Selection.esp

[ ] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[X] Bashed Patch, 0.esp

[X] mergh patch.esp

 

 

here are a few others that i have at one point tried, and saved over but i have disabled them:

[] BlackWolf Backpack - Vendor Script Replenish.esp

[ ] BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

[ ] BlackWolf Backpack - Blank's Container Patch.esp

[ ] Arc Blade V1e.esp

[ ] The Pitt Crash Fix.esp

^The Unofficial Bugfix Patches^

EVE

 

When the game likes to crash:

 

-occasionally when loading a new cell or interior

 

-occasionally right after killing someone

 

-a bit more often when I use wanderer's edition "explosive entry" on a locked object (probably should have just gone with lockpick)

 

-On one save game I was crashing repeatedly when selecting a level 20 perk. I have since reloaded to an earlier save.

 

I'm absolutely willing to play without any of these mods except wanderers, WMK and MMM, since they have pretty fundamentally shaped this character. I don't really play without wanderer's edition anyway, game is too easy without it. I would just like to know if disabling any of the other mods would really help?

 

Please, is there something I am missing? Seeing as I have changed, deleted and redone the modlist many times with this character, should i consider scrapping him altogether and starting a new one?

 

Thanks much.

Edited by sneakysloth
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I've got a similar mod setup and had crashes as you describe, fixed it by deleting NMCs terrain texture pack

So delete any hi res textures, I've got a lot of hi res ones but just getting rid of the huge terrain ones has fixed it, don't even use the performance textures just default terrain, see if that fixes it

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  • 1 month later...
Same setup, was kind of easy to follow with FOIP load order and youTube video on doing this exact install - except for Dragonskin Tactical - there is a patch for that for FWE I think: anistars DTOForFWE. I get to start menu screen but can't do anything, menu never pops up....I think it's DarnUI, probably forgot to activate the menu - using FO3Edit and WryeFlash- WryeFlash let's you change your .ini easily. Stupid question but did you already take care of conflicts in Bash Patch and Merged Patch?
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