Jump to content

update 1.3 mod compatability


lockinvarj

Recommended Posts

Wouldn't there have been hundreds of angry posts, from the thousands of people who have updated and loaded a save game? The only posts I have seen relate to one or two mods which stopped working, but base game people don't seem unhappy.

 

I'm just OCD like that. I want a pristine save game for developing and testing my mod, and I don't want any structural errors in the mods I use, so I check/fix them all before using them. The 90 or so FormID changes I listed will probably go un-noticed by the majority of vanilla users.

Link to comment
Share on other sites

yeah but really who references items in script by the actual ID rather than the name?

 

That brings up another issue. I'm pretty sure that formIds are stored in the compiled script code. During run-time and in the save game, Editor Id's are not available - just the formID (and the display name of objects) But we're talking about problems with vanilla items here, not mod-added items. If your mod has a script that references a vanilla item, and the form ID has changed for it, then you will need to re-compile your script in the Geck.

 

i mean the ID changes on items every time you install a mod higher in the load order... and at least with my mods I haven't seen any issues b/c of that. (last in the load order before the MP so IDs change o it constantly)

or maybe i just misunderstood what you guys are saying.

It's just load order 00 - vanilla items that can cause issues if your mod over-rides one or references it in a script, and the formID in FalloutNV.esm has changed. I had one in my own mod.

Link to comment
Share on other sites

90 or so FormID changes ... can cause issues if your mod over-rides one or references it in a script, and the formID in FalloutNV.esm has changed. I had one in my own mod.

Is there any automatic way to find if the changed formid's are referenced in my mod, for example using fnvedit?

Link to comment
Share on other sites

@rickerhk

Why do you think they've changed form IDs?

I mean adding an item with a new form ID is new item.

If they would have changed them, they couldn't overwrite the old IDs.

Or did I misunderstand sth?

Link to comment
Share on other sites

90 or so FormID changes ... can cause issues if your mod over-rides one or references it in a script, and the formID in FalloutNV.esm has changed. I had one in my own mod.

Is there any automatic way to find if the changed formid's are referenced in my mod, for example using fnvedit?

 

Checking the mod for errors is the only automatic way I know - and that is if the item has become a different type. For example, the error in my mod was a dialog condition, checking for a particular faction. That faction was no longer a faction, but an ammo effect and was no longer valid as a condition, so checking for errors picked it up.

 

Note that if you just load your mod up in the Geck, these kinds of problems just silently disappear (no error reporting). So you save your mod and the error is gone, but so is the condition on the dialog topic.

Link to comment
Share on other sites

@rickerhk

Why do you think they've changed form IDs?

I mean adding an item with a new form ID is new item.

If they would have changed them, they couldn't overwrite the old IDs.

Or did I misunderstand sth?

 

I don't know how they manage a bunch of people working on the main esm. They may have deleted items, then added them back, or form ids that they were working on changed when they merged them back into the main file, is all I can think of.

Link to comment
Share on other sites

Anyone else had this problem. The house opposite the player home used in AWOP in goodsprings causing CTD on entry. It's not "War Never Changes" that's the first mod I disabled.

 

Mods installed.

FalloutNV.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Caliber.esm

AWorldOfPain(Preview).esm

NosCo Companion System.esm

NCCS Nos' Premade Companions.esm

dangame.esm

decwithreg.esm

EVE-900.esm

IWS-Core.esm

MikotoBeauty.esm

More Perks.esm

Run the Lucky 38.esm

Tales from the Burning Sands.esm

ValleyOfTheGiants.esm

War Never Changes.esm

B72 -Broken Command Unit v3.esm

nvberniecompanion.esm

nccsbrookecompanionnv.esm

3LVCompKayenta.esm

3LVCompSynthia.esm

3LVCompQuiet.esm

GIP_Kirina.esm

JaneV3.esm

JasmineforNCCS.esp

drgNV - Melissa Companion.esm

NooraCompanionslimtype3.esm

Weapon Mod Expansion.esm

AWOPCaliberXAmmoPatch.esp

Bigger Brighter Livelier Vegas.esp

Freeside NCR Guard Post - Revamp.esp

HELIOS Outpost - Revamp.esp

IWS-Core-Civilians.esp

IWS-Core-Guards.esp

IWS-Core-Patrols.esp

IWS-AS-MedSpawns.esp

IWS-AS-NoInteriorSpawns.esp

I Fought the Law Workaround.esp

Less Armor Degradation.esp

Less Weapon Degradation.esp

Lucky Lighter.esp

lucky Shades.esp

MikotoBeauty.esp

Mojave Outpost - Revamp.esp

More Perks Update.esp

NCR Embassy-Revamp.esp

Nevada Skies.esp

The New Bison Steve Hotel.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

NewVegasStrip&FreesideMarkers_v2.esp

Night Vision Sunglasses.esp

PerkEveryLevel.esp

Plausible Starting Outfit.esp

Searchlight Outpost- Revamp.esp

Serial Killer.esp

Story of ol' McCartney.esp

Super Duper Mart.esp

The Chase.esp

War Never Changes.esp

War Never Changes - Seven.esp

xatmosSkillPerks.esp

Dalls_SpecOps_Forces.esp

The Lost City.esp

The power is in your Talons....esp

vatsbuff2x.esp

1ASS RPG, Clean.esp

1ASS RPG, Extra.esp

1ASS RPG, Icons.esp

AlternativeSniperPerk.esp

BCU Preformance.esp

Bobblehunt.esp

3LVCompKayentaWheel.esp

3LVCompSynthiaWheel.esp

RWKNV.esp

Phoebe.esp

SunnyCompanion.esp

Persephone.esp

NVC_Misty.esp

NCCSVenus.esp

SaveCass.esp

CyberEve.esp

SarahConner.esp

[Candora's Box] Sharing & Caring.esp

CompanionLevel30Cap.esp

Companions Relax.esp

NoCompLimit.esp

AllCompanionsEssential 2.0.esp

Comp_Idles_NV.esp

CompanionDisguises.esp

Follower Home Marker.esp

NVLevelCapByDandysWithHPAnd1LPP.esp

NVSpaceSuit.esp

Scrapair it.esp

ScrapMetalRecipes.esp

Shells.esp

NoMainStoryUltimatums.esp

Weapon Mod Expansion.esp

50MG Machine Gun.esp

Erebus.esp

m110.esp

50MGHE.esp

abetterreload.esp

AmmoCraftingSchematics.esp

Anti-Personel Rifle.esp

AWMRifle.esp

Barrett M82a1.esp

CombineSniperRifle.esp

ReloadingExpanded.esp

Death Machine.esp

EnhancedSniperAmmo.esp

Critical Anti-Material Rifle.esp

goodspringschest.esp

Killer Sniper Rifle.esp

wex_L115A1.esp

MidnightKiss.esp

Old Faithful.esp

ASG.esp

WinstonNightScope.esp

OutofVATS.esp

BetterScopesModWMEVersion.esp

No Scope Wobble.esp

 

Total active plugins: 125

Total plugins: 127

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...