rtj73 Posted January 31, 2016 Share Posted January 31, 2016 Hey all, don't mean to bother any of you but I was wondering if you all would mind taking a look at my load order and see if it needs any adjusting or optimizing... thank you in advance for your time and assistance. Fallout4.esmSettlementKeywords.esmArmorKeywords.esmSnap'n Build.esmHomemaker.esmWorsin's Garage.esmConcealedArmor.esmHomemaker - SK Integration Patch.espAndStayBack.espWorsins-T60-Headlamp-Fix.espNX Pro - Farm Core.espNX Pro - Harvest Overhaul.espNX Pro - Farm Core - Homemaker.espSnap'n Build - Modules.espSnap'n Build - Capsule Paints.espSnap'n Build - Patches.espHomemaker - Greenhouse and Bunker Disabler SK.espDD_AIO_I_Hate_You_All.espDD_I_Ran_Out_Of_Funny_Names.espDD_Power_armor_option.espDD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.espAlternateFurniture.espSimple Intersection.espExpandedSettlementBuildings.espExpandedSettlementBuildings_SimpleIntersection.espLocked Doors - Indestructable.espLocked Doors - Player House(optional).espConvenientStores.espPos_ShopPositons.espPos_GuardPositions.espCleanSoup.espRealisticPurifiedWaterRecipe.espBetterGenerators.espPower Conduits and Pylons - Increased Radius x3.espLongerPowerLinesInf.espBrighterSettlementLights_LessHarsh.espConstructionLight_Brighter_Shadows_Wireless.espBetterSettlers.espBetterSettlersLightArmorOnly.espBetSetMortalPatch.espSettlerRenaming-Indicators.espVeryRichMerchants.espSkjAlert_RS+.espDD_Wasteland_Children_done_right.espRealWorldDamages.espRealistic Death Physics.esprealistic headshots.espDeadBodyCollision.espReBallisticNPCRebalancer.espRainofBrassPetals_Low.espLongRangeBulletHoles.espVatsOverThere_IncreasedVATSRange_AimIncreaseHigh.espReBallistic.espPre-War Money is not scrap.espConsistentAluminum.espLongerDrugEffects.espFaster Terminal Displays (5x).espCTHHostileNPCsSneakingAndOrWeaponDrawn.espScrapper Corpse Highlighting.espWorthless Clothing.espRealJetpack.espWorsin's Power Armor Garage - Style 2 (Easy).espWorsin's Power Armor Garage - Style 4 (Easy).espWorsin's Decal Station.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - No Crafting Perks.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espGlovesOfTheCommonwealth.espCrafting Workbench.espCrafting Workbench - GlovesOfTheCommonwealth Patch.espCrafting Workbenches - Faction and Quest Requirements.espCrafting Workbenches - Power Armor.espCrafting Workbenches - Pre War and Manufactured.espEndorsCustomCombatArmor.espCraftable Armor Size.espArmorsmith Extended.espConcealedArmor.espBetterWeaponModDescriptions.espCutWeaponModsRestored.espCutWeaponModsRestored-UniqueWeaponModRecipes.espNo Lowered Suppressor and Bayonet Range.espBetterWeaponModDescriptionsRB.espBetterWeaponModDescriptionsCWMR.espBetterWeaponModDescriptionsNLSABR.espBetterArmorModDescriptions.espBetterArmorModDescriptionsAE.espBetterArmorModDescriptionsCAS.espEndorsCustomCombatArmor_AE.espEndorsCustomCombatArmor_CAS_CCA_Cost.esp[PPE] Armoursmith Extended + Gloves of the Commonwealth [Patch].esp[PPE] Armoursmith Extended (Improved Gasmasks) [Add-On].espCrafting Workbenches - Removed Crafting Experience.espReBallisticPowerArmorRebalancer.espMoreHairstyles4Female4.1.espMoreHairstyles4Male3.1.espHairVariations_YoungAtHeart.espHairVariations_Conversions.espMiscHairstyle.espSubtle Face Tweaks - Cait.espBillyro Curie.espDanse Morph.esp.027683.espPiper Morph.esp.2F1E.espCompanion Infinite Ammo and Unbreakable Power Armour.espA.T.R - Expanded.espMore Where That Came From Diamond City.espFr4nssonsLightTweaks.espPipBoyShadows.espDarkerNights.espTrueStormsFO4.espTrueStormsFO4-LITE-Audio.espDarkerNights-TrueStorms-LITE-Audio.espTrueStormsFO4-ClimateSettings.espTrueStormsFO4-Performance-Fog.espTrueStormsFO4-GlowingSeaExtraRads.espDarkerNightsDetection.espBetterNightVision.espDisableAutoAimF4.espDepth of Field Removal.esp Link to comment Share on other sites More sharing options...
wax2k Posted January 31, 2016 Share Posted January 31, 2016 No known harmful mods and the overal order seems alright. You should disable NX Pro - Farm Core - Homemaker.esp since it was made for the non-SK version of Homemaker and isn't needed anymore and might cause conflicts. Same holds true with Snap'n Build - Patches.esp, since the only patches provided by SnB are for Homemaker (non-SK) and/or SSEx. I assume, the mods are up to date and that the workshop mods were installed with SK-incorporation wherever applicable and in case of Expanded Settlement Buildings you chose the uncategorized version? If not, you should do so to make them play nice together. Same with the crafting mods and AWKCR. Do you have any issues with your mods? Link to comment Share on other sites More sharing options...
rtj73 Posted January 31, 2016 Author Share Posted January 31, 2016 (edited) All mods are most up to date versions available, SK used where applicable, Expanded Settlement Buildings is uncategorized version. Crafting mods are up to date and AWKCR used where applicable. The only issue I'm having is the items in the Backpack Workbench main menu shows Floors,etc..instead of what it's supposd to, the packs are their, just the category name is wrong.... and also have noticed that in the default armor workbench while trying to modify armor all of the slots added by Armorsmith Extended are showing the exact same mod slots, instead of different mod slots, ie I have 5 Shielded Lining instead of a glove mod, addon, lining, etc.... and Worsin's Power Armor Paint menus show up fine, but when actually trying to apply the paint to PA piece nothing happens, All the settlement items are working great, everything is where it's supposed to be and all items are accounted for. Just the Armor stuff is abit wonky.... Found the AWCKR patch for the wearable backpacks, no clue how I missed it, lol, that should fix that problem, Edited January 31, 2016 by rtj73 Link to comment Share on other sites More sharing options...
wax2k Posted January 31, 2016 Share Posted January 31, 2016 (edited) Sounds like category keyword cap issues. The overall amount of keywords added by your mods is probably too high. Since you already use SK and AWKCR, you will have to narrow down your workshop and crafting mods a bit. Edited January 31, 2016 by wax2k Link to comment Share on other sites More sharing options...
rtj73 Posted January 31, 2016 Author Share Posted January 31, 2016 ugh, was afraid of that :sad: thankfully all of the settlement building mods are working perfectly, only issue is Worsin's Paint showing up but not applying, and the odd armor modification bug.... I'll get rid of Worsin's since it adds the most and see if that fixes the armor mod bug.... Link to comment Share on other sites More sharing options...
wax2k Posted January 31, 2016 Share Posted January 31, 2016 Good luck ;) Link to comment Share on other sites More sharing options...
rtj73 Posted January 31, 2016 Author Share Posted January 31, 2016 welp, even after removing Worsin's and Alternate Furniture, the Armorsmith Extended bug is still present, everything else works perfectly, only the clothing mod slots that Armorsmith Extended adds in at the vanilla armor workbench are messed up, each slot simply duplicates whatever mod you select and copies that to all of the mod slots on the item of clothing, instead of being able to select the individual mods for each different slot. This issue did not show up until I updated to v2.61. Only clothing mod slots are affected, every other item/workbench/menu/category is just fine, working flawlessly. I have since added back Worsin's, and Alternate Furniture since the problem persists whether they are loaded or not. current load order and only the 1 single issue....no CTDs...stable... Fallout4.esmSettlementKeywords.esmArmorKeywords.esmSnap'n Build.esmHomemaker.esmWorsin's Garage.esmConcealedArmor.esmHomemaker - SK Integration Patch.espAndStayBack.espWorsins-T60-Headlamp-Fix.espNX Pro - Farm Core.espNX Pro - Harvest Overhaul.espSnap'n Build - Modules.espSnap'n Build - Capsule Paints.espHomemaker - Streetlights Use Passive Power.espHomemaker - Greenhouse and Bunker Disabler SK.espDD_AIO_I_Hate_You_All.espDD_I_Ran_Out_Of_Funny_Names.espDD_Power_armor_option.espDD_Castle_Wall_Fix.espAlternateFurniture.espSimple Intersection.espExpandedSettlementBuildings.espExpandedSettlementBuildings_SimpleIntersection.espLocked Doors - Indestructable.espLocked Doors - Player House(optional).espConvenientStores.espPos_ShopPositons.espPos_GuardPositions.espCleanSoup.espRealisticPurifiedWaterRecipe.espBetterGenerators.espPower Conduits and Pylons - Increased Radius x3.espLongerPowerLinesInf.espBrighterSettlementLights_LessHarsh.espConstructionLight_Brighter_Shadows_Wireless.espBetterSettlers.espBetterSettlersLightArmorOnly.espBetSetMortalPatch.espSettlerRenaming-Indicators.espVeryRichMerchants.espSkjAlert_RS+.espDD_Wasteland_Children_done_right.espRealWorldDamages.espRealistic Death Physics.esprealistic headshots.espDeadBodyCollision.espReBallisticNPCRebalancer.espRainofBrassPetals_Low.espLongRangeBulletHoles.espVatsOverThere_IncreasedVATSRange_AimIncreaseHigh.espReBallistic.espPre-War Money is not scrap.espConsistentAluminum.espLongerDrugEffects.espFaster Terminal Displays (5x).espCTHHostileNPCsSneakingAndOrWeaponDrawn.espScrapper Corpse Highlighting.espWorthless Clothing.espRealJetpack.espWorsin's Power Armor Garage - Style 2 (Easy).espWorsin's Power Armor Garage - Style 4 (Easy).espWorsin's Decal Station.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - No Crafting Perks.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espGlovesOfTheCommonwealth.espCrafting Workbench.espCrafting Workbench - GlovesOfTheCommonwealth Patch.espCrafting Workbenches - Faction and Quest Requirements.espCrafting Workbenches - Power Armor.espCrafting Workbenches - Pre War and Manufactured.espEndorsCustomCombatArmor.espCraftable Armor Size.espArmorsmith Extended.espConcealedArmor.espBetterWeaponModDescriptions.espCutWeaponModsRestored.espCutWeaponModsRestored-UniqueWeaponModRecipes.espNo Lowered Suppressor and Bayonet Range.espBetterWeaponModDescriptionsRB.espBetterWeaponModDescriptionsCWMR.espBetterWeaponModDescriptionsNLSABR.espBetterArmorModDescriptions.espBetterArmorModDescriptionsAE.espBetterArmorModDescriptionsCAS.espEndorsCustomCombatArmor_AE.espEndorsCustomCombatArmor_CAS_CCA_Cost.esp[PPE] Armoursmith Extended + Gloves of the Commonwealth [Patch].esp[PPE] Armoursmith Extended (Improved Gasmasks) [Add-On].espCrafting Workbenches - Removed Crafting Experience.espReBallisticPowerArmorRebalancer.espMoreHairstyles4Female4.1.espMoreHairstyles4Male3.1.espHairVariations_YoungAtHeart.espHairVariations_Conversions.espMiscHairstyle.espSubtle Face Tweaks - Cait.espBillyro Curie.espDanse Morph.esp.027683.espPiper Morph.esp.2F1E.espCompanion Infinite Ammo and Unbreakable Power Armour.espA.T.R - Expanded.espMore Where That Came From Diamond City.espFr4nssonsLightTweaks.espPipBoyShadows.espDarkerNights.espTrueStormsFO4.espTrueStormsFO4-LITE-Audio.espDarkerNights-TrueStorms-LITE-Audio.espTrueStormsFO4-ClimateSettings.espTrueStormsFO4-Performance-Fog.espTrueStormsFO4-GlowingSeaExtraRads.espDarkerNightsDetection.espBetterNightVision.espStarting Stats Husband.esp(use for male char){do not use both at same time}Starting Stats Wife.esp(use for female char){do not use both at same time}DisableAutoAimF4.espDepth of Field Removal.esp Link to comment Share on other sites More sharing options...
wax2k Posted February 1, 2016 Share Posted February 1, 2016 (edited) I'd contact Gambit77, the author of Armorsmith Extended, on that remaining issue. He's got more experience with all the crafting mods. Edited February 1, 2016 by wax2k Link to comment Share on other sites More sharing options...
kingculex Posted February 1, 2016 Share Posted February 1, 2016 (edited) Try moving Armorsmith extended up or down in your load order. It sounds like it could be the category keyword cap (doubt it but who knows) or it could be a conflict with another mod. The keywords for the clothing mod slots are actually added to the articles of clothing and not in the vanilla armor workbench. So, I would find it odd if they got messed up by the category keyword cap. The power armor station works the same way as the vanilla armor workbench. I ran into a similar issue with the power armor station and it was caused by two mods conflicting. But it could be caused by the category keyword since the keywords for the mod slots are in the Armorsmith Extended mod not in Armorkeywords (AWKCR). :sad: Moving Armorsmith Extended up might fix it if it is the category keyword cap. Moving Armorsmith Extended down or up might fix it if it is a mod conflict. (Goes back to editing the Armorsmith Extended items. Fun adding a 2nd legendary to them and better lining.) Edited February 2, 2016 by kingculex Link to comment Share on other sites More sharing options...
rtj73 Posted February 2, 2016 Author Share Posted February 2, 2016 Here is a screenshot showing exactly what I'm talking about, notice in the pic all the mod slots show the same mod, well no matter what mod I choose each slot copies the rest, so whether it's ultralight, or biomesh or shielded lining, they all show the same thing, can't select different mods for the different slots, Armorsmith Extended adds the mod slots to the clothing, without it, they don't have any mod slots other than the slot for balistic weave... tried moving it up and down in load order, no change... again issue didn't show up until updated to v2.61, so no clue as to what's going on with it.... everything else works perfect, no issues at all. http://i.imgur.com/8hPFAu3.png Link to comment Share on other sites More sharing options...
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