Jump to content

Load Order Optimization


rtj73

Recommended Posts

Hey all, don't mean to bother any of you but I was wondering if you all would mind taking a look at my load order and see if it needs any adjusting or optimizing... thank you in advance for your time and assistance.

 

 

 

Fallout4.esm
SettlementKeywords.esm
ArmorKeywords.esm
Snap'n Build.esm
Homemaker.esm
Worsin's Garage.esm
ConcealedArmor.esm
Homemaker - SK Integration Patch.esp
AndStayBack.esp
Worsins-T60-Headlamp-Fix.esp
NX Pro - Farm Core.esp
NX Pro - Harvest Overhaul.esp
NX Pro - Farm Core - Homemaker.esp
Snap'n Build - Modules.esp
Snap'n Build - Capsule Paints.esp
Snap'n Build - Patches.esp
Homemaker - Greenhouse and Bunker Disabler SK.esp
DD_AIO_I_Hate_You_All.esp
DD_I_Ran_Out_Of_Funny_Names.esp
DD_Power_armor_option.esp
DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp
AlternateFurniture.esp
Simple Intersection.esp
ExpandedSettlementBuildings.esp
ExpandedSettlementBuildings_SimpleIntersection.esp
Locked Doors - Indestructable.esp
Locked Doors - Player House(optional).esp
ConvenientStores.esp
Pos_ShopPositons.esp
Pos_GuardPositions.esp
CleanSoup.esp
RealisticPurifiedWaterRecipe.esp
BetterGenerators.esp
Power Conduits and Pylons - Increased Radius x3.esp
LongerPowerLinesInf.esp
BrighterSettlementLights_LessHarsh.esp
ConstructionLight_Brighter_Shadows_Wireless.esp
BetterSettlers.esp
BetterSettlersLightArmorOnly.esp
BetSetMortalPatch.esp
SettlerRenaming-Indicators.esp
VeryRichMerchants.esp
SkjAlert_RS+.esp
DD_Wasteland_Children_done_right.esp
RealWorldDamages.esp
Realistic Death Physics.esp
realistic headshots.esp
DeadBodyCollision.esp
ReBallisticNPCRebalancer.esp
RainofBrassPetals_Low.esp
LongRangeBulletHoles.esp
VatsOverThere_IncreasedVATSRange_AimIncreaseHigh.esp
ReBallistic.esp
Pre-War Money is not scrap.esp
ConsistentAluminum.esp
LongerDrugEffects.esp
Faster Terminal Displays (5x).esp
CTHHostileNPCsSneakingAndOrWeaponDrawn.esp
Scrapper Corpse Highlighting.esp
Worthless Clothing.esp
RealJetpack.esp
Worsin's Power Armor Garage - Style 2 (Easy).esp
Worsin's Power Armor Garage - Style 4 (Easy).esp
Worsin's Decal Station.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
GlovesOfTheCommonwealth.esp
Crafting Workbench.esp
Crafting Workbench - GlovesOfTheCommonwealth Patch.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Crafting Workbenches - Power Armor.esp
Crafting Workbenches - Pre War and Manufactured.esp
EndorsCustomCombatArmor.esp
Craftable Armor Size.esp
Armorsmith Extended.esp
ConcealedArmor.esp
BetterWeaponModDescriptions.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-UniqueWeaponModRecipes.esp
No Lowered Suppressor and Bayonet Range.esp
BetterWeaponModDescriptionsRB.esp
BetterWeaponModDescriptionsCWMR.esp
BetterWeaponModDescriptionsNLSABR.esp
BetterArmorModDescriptions.esp
BetterArmorModDescriptionsAE.esp
BetterArmorModDescriptionsCAS.esp
EndorsCustomCombatArmor_AE.esp
EndorsCustomCombatArmor_CAS_CCA_Cost.esp
[PPE] Armoursmith Extended + Gloves of the Commonwealth [Patch].esp
[PPE] Armoursmith Extended (Improved Gasmasks) [Add-On].esp
Crafting Workbenches - Removed Crafting Experience.esp
ReBallisticPowerArmorRebalancer.esp
MoreHairstyles4Female4.1.esp
MoreHairstyles4Male3.1.esp
HairVariations_YoungAtHeart.esp
HairVariations_Conversions.esp
MiscHairstyle.esp
Subtle Face Tweaks - Cait.esp
Billyro Curie.esp
Danse Morph.esp.027683.esp
Piper Morph.esp.2F1E.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
A.T.R - Expanded.esp
More Where That Came From Diamond City.esp
Fr4nssonsLightTweaks.esp
PipBoyShadows.esp
DarkerNights.esp
TrueStormsFO4.esp
TrueStormsFO4-LITE-Audio.esp
DarkerNights-TrueStorms-LITE-Audio.esp
TrueStormsFO4-ClimateSettings.esp
TrueStormsFO4-Performance-Fog.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
DarkerNightsDetection.esp
BetterNightVision.esp
DisableAutoAimF4.esp
Depth of Field Removal.esp

 

Link to comment
Share on other sites

No known harmful mods and the overal order seems alright.

 

You should disable NX Pro - Farm Core - Homemaker.esp since it was made for the non-SK version of Homemaker and isn't needed anymore and might cause conflicts.

 

Same holds true with Snap'n Build - Patches.esp, since the only patches provided by SnB are for Homemaker (non-SK) and/or SSEx.

 

I assume, the mods are up to date and that the workshop mods were installed with SK-incorporation wherever applicable and in case of Expanded Settlement Buildings you chose the uncategorized version? If not, you should do so to make them play nice together.

 

Same with the crafting mods and AWKCR.

 

Do you have any issues with your mods?

Link to comment
Share on other sites

All mods are most up to date versions available, SK used where applicable, Expanded Settlement Buildings is uncategorized version. Crafting mods are up to date and AWKCR used where applicable.

 

The only issue I'm having is the items in the Backpack Workbench main menu shows Floors,etc..instead of what it's supposd to, the packs are their, just the category name is wrong.... and also have noticed that in the default armor workbench while trying to modify armor all of the slots added by Armorsmith Extended are showing the exact same mod slots, instead of different mod slots, ie I have 5 Shielded Lining instead of a glove mod, addon, lining, etc.... and Worsin's Power Armor Paint menus show up fine, but when actually trying to apply the paint to PA piece nothing happens,

 

All the settlement items are working great, everything is where it's supposed to be and all items are accounted for. Just the Armor stuff is abit wonky....

 

Found the AWCKR patch for the wearable backpacks, no clue how I missed it, lol, that should fix that problem,

Edited by rtj73
Link to comment
Share on other sites

Sounds like category keyword cap issues. The overall amount of keywords added by your mods is probably too high. Since you already use SK and AWKCR, you will have to narrow down your workshop and crafting mods a bit.

Edited by wax2k
Link to comment
Share on other sites

ugh, was afraid of that :sad: thankfully all of the settlement building mods are working perfectly, only issue is Worsin's Paint showing up but not applying, and the odd armor modification bug....

 

I'll get rid of Worsin's since it adds the most and see if that fixes the armor mod bug....

Link to comment
Share on other sites

welp, even after removing Worsin's and Alternate Furniture, the Armorsmith Extended bug is still present, everything else works perfectly, only the clothing mod slots that Armorsmith Extended adds in at the vanilla armor workbench are messed up, each slot simply duplicates whatever mod you select and copies that to all of the mod slots on the item of clothing, instead of being able to select the individual mods for each different slot. This issue did not show up until I updated to v2.61. Only clothing mod slots are affected, every other item/workbench/menu/category is just fine, working flawlessly.

 

I have since added back Worsin's, and Alternate Furniture since the problem persists whether they are loaded or not.

 

current load order and only the 1 single issue....no CTDs...stable...

 

 

 

Fallout4.esm
SettlementKeywords.esm
ArmorKeywords.esm
Snap'n Build.esm
Homemaker.esm
Worsin's Garage.esm
ConcealedArmor.esm
Homemaker - SK Integration Patch.esp
AndStayBack.esp
Worsins-T60-Headlamp-Fix.esp
NX Pro - Farm Core.esp
NX Pro - Harvest Overhaul.esp
Snap'n Build - Modules.esp
Snap'n Build - Capsule Paints.esp
Homemaker - Streetlights Use Passive Power.esp
Homemaker - Greenhouse and Bunker Disabler SK.esp
DD_AIO_I_Hate_You_All.esp
DD_I_Ran_Out_Of_Funny_Names.esp
DD_Power_armor_option.esp
DD_Castle_Wall_Fix.esp
AlternateFurniture.esp
Simple Intersection.esp
ExpandedSettlementBuildings.esp
ExpandedSettlementBuildings_SimpleIntersection.esp
Locked Doors - Indestructable.esp
Locked Doors - Player House(optional).esp
ConvenientStores.esp
Pos_ShopPositons.esp
Pos_GuardPositions.esp
CleanSoup.esp
RealisticPurifiedWaterRecipe.esp
BetterGenerators.esp
Power Conduits and Pylons - Increased Radius x3.esp
LongerPowerLinesInf.esp
BrighterSettlementLights_LessHarsh.esp
ConstructionLight_Brighter_Shadows_Wireless.esp
BetterSettlers.esp
BetterSettlersLightArmorOnly.esp
BetSetMortalPatch.esp
SettlerRenaming-Indicators.esp
VeryRichMerchants.esp
SkjAlert_RS+.esp
DD_Wasteland_Children_done_right.esp
RealWorldDamages.esp
Realistic Death Physics.esp
realistic headshots.esp
DeadBodyCollision.esp
ReBallisticNPCRebalancer.esp
RainofBrassPetals_Low.esp
LongRangeBulletHoles.esp
VatsOverThere_IncreasedVATSRange_AimIncreaseHigh.esp
ReBallistic.esp
Pre-War Money is not scrap.esp
ConsistentAluminum.esp
LongerDrugEffects.esp
Faster Terminal Displays (5x).esp
CTHHostileNPCsSneakingAndOrWeaponDrawn.esp
Scrapper Corpse Highlighting.esp
Worthless Clothing.esp
RealJetpack.esp
Worsin's Power Armor Garage - Style 2 (Easy).esp
Worsin's Power Armor Garage - Style 4 (Easy).esp
Worsin's Decal Station.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
GlovesOfTheCommonwealth.esp
Crafting Workbench.esp
Crafting Workbench - GlovesOfTheCommonwealth Patch.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Crafting Workbenches - Power Armor.esp
Crafting Workbenches - Pre War and Manufactured.esp
EndorsCustomCombatArmor.esp
Craftable Armor Size.esp
Armorsmith Extended.esp
ConcealedArmor.esp
BetterWeaponModDescriptions.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-UniqueWeaponModRecipes.esp
No Lowered Suppressor and Bayonet Range.esp
BetterWeaponModDescriptionsRB.esp
BetterWeaponModDescriptionsCWMR.esp
BetterWeaponModDescriptionsNLSABR.esp
BetterArmorModDescriptions.esp
BetterArmorModDescriptionsAE.esp
BetterArmorModDescriptionsCAS.esp
EndorsCustomCombatArmor_AE.esp
EndorsCustomCombatArmor_CAS_CCA_Cost.esp
[PPE] Armoursmith Extended + Gloves of the Commonwealth [Patch].esp
[PPE] Armoursmith Extended (Improved Gasmasks) [Add-On].esp
Crafting Workbenches - Removed Crafting Experience.esp
ReBallisticPowerArmorRebalancer.esp
MoreHairstyles4Female4.1.esp
MoreHairstyles4Male3.1.esp
HairVariations_YoungAtHeart.esp
HairVariations_Conversions.esp
MiscHairstyle.esp
Subtle Face Tweaks - Cait.esp
Billyro Curie.esp
Danse Morph.esp.027683.esp
Piper Morph.esp.2F1E.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
A.T.R - Expanded.esp
More Where That Came From Diamond City.esp
Fr4nssonsLightTweaks.esp
PipBoyShadows.esp
DarkerNights.esp
TrueStormsFO4.esp
TrueStormsFO4-LITE-Audio.esp
DarkerNights-TrueStorms-LITE-Audio.esp
TrueStormsFO4-ClimateSettings.esp
TrueStormsFO4-Performance-Fog.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
DarkerNightsDetection.esp
BetterNightVision.esp
Starting Stats Husband.esp(use for male char){do not use both at same time}
Starting Stats Wife.esp(use for female char){do not use both at same time}
DisableAutoAimF4.esp
Depth of Field Removal.esp

 

Link to comment
Share on other sites

Try moving Armorsmith extended up or down in your load order. It sounds like it could be the category keyword cap (doubt it but who knows) or it could be a conflict with another mod.

 

The keywords for the clothing mod slots are actually added to the articles of clothing and not in the vanilla armor workbench. So, I would find it odd if they got messed up by the category keyword cap.

 

The power armor station works the same way as the vanilla armor workbench. I ran into a similar issue with the power armor station and it was caused by two mods conflicting.

 

But it could be caused by the category keyword since the keywords for the mod slots are in the Armorsmith Extended mod not in Armorkeywords (AWKCR). :sad:

 

Moving Armorsmith Extended up might fix it if it is the category keyword cap. Moving Armorsmith Extended down or up might fix it if it is a mod conflict.

 

(Goes back to editing the Armorsmith Extended items. Fun adding a 2nd legendary to them and better lining.)

Edited by kingculex
Link to comment
Share on other sites

Here is a screenshot showing exactly what I'm talking about, notice in the pic all the mod slots show the same mod, well no matter what mod I choose each slot copies the rest, so whether it's ultralight, or biomesh or shielded lining, they all show the same thing, can't select different mods for the different slots, Armorsmith Extended adds the mod slots to the clothing, without it, they don't have any mod slots other than the slot for balistic weave... tried moving it up and down in load order, no change... again issue didn't show up until updated to v2.61, so no clue as to what's going on with it.... everything else works perfect, no issues at all.

 

 

http://i.imgur.com/8hPFAu3.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...