miamasamune Posted January 31, 2016 Share Posted January 31, 2016 I would love if someone with the ability could make a mod where we can edit offline rift pawns like we can the arisen and main pawn. So that we don't end up with pawns who we think are cool until we remove there hat and they have awful hair that doesn't suit them. I mean just look at Adina! She's a fashionable young mage, that hair colour does not look good and the style? Don't get me started DX Thanks in advance to anyone who's currently working on something. =) Link to comment Share on other sites More sharing options...
textitexto Posted February 1, 2016 Share Posted February 1, 2016 Try this: http://www.nexusmods.com/dragonsdogma/mods/87/? Link to comment Share on other sites More sharing options...
jared19 Posted February 2, 2016 Share Posted February 2, 2016 (edited) Dunno if this is what you're looking for, but I've been testing on editing the savegame to change the appearance of the pawns. So far so good. Basically, I use Secret of Metamorphosis to create the appearance I want, exit the game, then hack the savegame to transfer said appearance to the pawn I hired. LMK if you want the detailed guide. Or you can edit the offline pawn template like SnowyOwen's Pawn Star mod. I've read a guide on doing it on reddit, but stopped cold cos IDK how to decrypt the .nrp file. PS: With the savegame hacking approach, I'm thinking that we can start an appearance repository, where people can upload their appearance edits, so others can use it in their own games. The uploads only contains the appearance XML data which is a few kb, not the full save which is 19mb unpacked. Users can then unpack their savegame, copy/paste the data, and repack. A choice set of equipment can then described in the readme.txt file along with the XML data. Users can then use CheatEngine to insert the equipment into the game (the easy route), or further edit the savegame themselves (the hard route). Edited February 2, 2016 by jared19 Link to comment Share on other sites More sharing options...
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