AfroAttack Posted February 1, 2016 Share Posted February 1, 2016 Say I have an NPC that gets into has goes to Embershard Mine and that same NPC gets into the "downed" due to it being essential how do I detect that "downed" state or "bleeding out" state if the player is somewhere say, in riverwood.If I could call or reference the state in a script, then its as easy as using a boolean condition to check whether or not this NPC is "downed" but I don't even know if I can really do that or not :/.Thanks in advance for the advice and help. Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted February 1, 2016 Share Posted February 1, 2016 (edited) You could use the OnEnterBleedout() either in a script attached to the npc or on a alias if the NPC is in an alias to catch when it happens to do the appropriate action you want. http://www.creationkit.com/OnEnterBleedout_-_Actor Edited February 1, 2016 by sLoPpYdOtBiGhOlE Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted February 1, 2016 Share Posted February 1, 2016 If I'm not mistaken though, AI isn't really being processed in unloaded cells anyway, so they may never actually enter bleedout. What's likely to happen is they'll be there for however long their package tells them to be there, then leave unscathed. It's the same reason that NPCs are able to travel from town to town (well, not a lot of NPCs have this kind of package anyway) even if the player normally runs into all kinds of dangers those NPCs aren't supposed to survive. They don't actually walk all the way. The game spawns them in the loaded cell if the time is right. If the player goes to the mine while they're still there, that's when the NPCs start processing their AI. So bandits will suddenly start attacking the NPC if they can detect them, etc. Link to comment Share on other sites More sharing options...
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