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Fallout 4 1.3 Update Now Official!


SirSalami

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In response to post #34107225. #34110340, #34110380, #34113860, #34117570, #34123370, #34125160, #34131120, #34131270 are all replies on the same post.


Augusta Calidia wrote: In the past I waited at least a year before buying and playing a Bethesda RPG. This time I did not. I decided I would suffer with everyone else. I waited a month after Fallout 4 came out and then took the plunge.

The result? Fallout 4 has turned out to be the most stable Bethesda game I have ever played. I have logged almost 200 hours of game play, and I have not experienced one single CTD. I have 32 mods installed via NMM, organize with LOOT, launch with F4SE, and run the game with ultra settings. I installed the beta patch (now out of beta) when it was first made available. The patch improved game play and graphics and was never a problem.

Thank you, Bethesda, for such a stable and fun game.
Roguer wrote: You are either very lucky, or very untruthful.
printerkop wrote: Very lucky for sure..
spanian77 wrote: No guys, he just being careful of what he installs (mods), at least that's what I do and to all of my experience with game ( bought 10 days after it's release) I've CTD two times (random).
So yeah, I believe him.
defectiv wrote: Same here, did have a two CDT's after the patch but uninstalled a few mods I barely used/ wouldn't mind missing, and removed/rebuild the ini's (apart from custom) and have not seen any CTD after it. Still 54 .esp mods installed (incl. several that add items to build menu and many texture mods) and an unknown amount of non-esp mods.

No idea what mod caused it, or what ini setting. But have leveled twice, have built stuff in settlements, have seen a fair bit of combat and no CDT's all evening.

CTD's since release are minimal and up till now 100% linked to freshly installed mods, CTD's that vanished right after removing said mods.
arroya wrote: Name some of the mods you removed please I may have some
Vashdakkari wrote: I've got to jump on the stability train too, F4 has been rock solid for me, and I've been playing since day one. It's possible that maybe it's CTD'd once or twice in my 243 hours of play, but those have been exceptions so infrequent that I can't honestly remember if it's happened or not.

That's not to say i haven't crashed due to mods, cause Lord knows I've crashed repeatedly to mods. But once i get the mod sorted (sometimes deleted), or the nif corrected, it's been bubblegum and lollipops. My only complaint is how the load time goes up when you have more mods installed. Hopefully the patch fixes some of that, but i can't blame the game for mods slowing my load times, because without mods the game loads rather quick.
Cambrin12 wrote: There's a good chance he's not BS-ing, I have a couple hundred hours in it and have never had a CTD that wasn't related to a mod, and once I fixed my 1.3 by disabling the gore overhaul mod it works wonders, I don't get fps drops in the city anymore and the new HBAO+ is a dream come true, the PhysX is cool I guess but I don't even notice it most of the time.
sydney666 wrote: Why would he be lying?

I mean he totally could be, but people usually post to report a problem or to complain. Posts to actually praise something are rare. So maybe we should just trust it? I want to backup his claims.

I have 184 mods installed, run every 4k texture I can find - 4k helps immensely on a 55'' Low latency Sony TV (17ms) - as seen below;

http://www.displaylag.com/display-database/

When I first installed this latest patch I got a tonne of CTD's - my first ever with Fallout 4. It soon was discovered that Gore Overhaul was to blame.

Prior to patch, on everything Ultra I would average about 50fps with a i7 2600k @ 5.0gz, 16gb ram and a GTX980 (Gigabyte G1) - and low fps was around 35-40fps. I had to play with Shadow quality and distance medium and god rays to high to get a smooth 60fps with lowest fps of 58.

I now play with everything ultra, even the new ambient occlusion and particle effects on ultra and I get 60fps everywhere. I also removed a lot of the old tweaks from my ini files as I feel they were not needed anymore (such as texture loading edits etc). My loading times have improved, albeit by not much - but on average by about 5 to 7 seconds.

To get the most out of your game I would recommend using vanilla ini files with the new patch and then only edit things you need (fov, camera edits etc) and completely avoid performance ini changes. Don't do the texture load edits, don't add edits to use all threads or thread the different components of the engine. Avoid increasing gridstoload, grass distance, view distances past ultra.

Don't touch things like bforcesmoothness (which has NOTHING to do with your mouse)...also be careful using things like the Geforce guide to tweaking FO4, as while most of the edits there each only consume 1-5 frames per second, eventually the 8-9 edits they recommend eat up 10-20 fps! The guys who make those tweaks have a gtx980ti as their reference guide - so be wary.

These edits will only slow down your game - trust me!

I wish the best of luck to the rest of you - happy gaming!

Regards,

Tony

P.S If you guys have a Nvidia card, try changing max pre rendered frames to 1 and see if that improves any fps, or try a lower setting like 4. Lower settings will help remove stutters but increase input lag.

Another neat trick that increased some fps for me and eliminated stuttering was playing in fullscreen windowed mode.

Lastly, try to untick motion blur and see if that helps or not.

Take care all!


joining the stability train here too, had a bunch of CTDs in the very beginning of the game (bought at release date), had a problem with starting the game with skype running, changed to windowed borderless and that was fixed. running game on ultra only downside is that the framerate can drop down from time to time, especially in the city on high buildings. these days i dont have many crashes, played well over 300hours, maybe even 400 i dont wanna look it up really..
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Ok so when the update came out I had all my mods working before then wham game crash on start up! Tried everything finally had to delete nmm, mods and game then reinstalled game and if I start a new game every thing works fine vanilla, load save game from before update with mods installed game works all items show up but are invisible! Start new game clean install game and mods everything loads game works but everything stays vanilla! Does any one have ideas on how to fix? It seems like maybe need new .ini fix to me.
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I haven't gotten in too much with the game since the patch, but I've found a weird bug that occurs when I hit the right arrow key. One I hit it once, it locks on that key. I can't craft anything or move a certain amount of items to containers cause the game thinks I'm hitting the right arrow key. I restart the game, everything is going fine. When I need to hit the arrow key again, it locks again.
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In response to post #34128065.


Crimsonhawk87 wrote: The game seems to run fine for me....my problem is the NMM is acting all stupid. Seems everytime I attempt to uninstall a mod the manager freezes up and crashes...sometimes I have to re-install a mod a couple of times before NMM will accept it and let me play.


I too have been having problems with Nexus site and NMM. The nexus site takes an age to load where as my internet is fine on any other site, streaming, this that and the other. Just doesn't like Nexus right now. Can't download any mods either, they constantly time out in the NMM downloading window. Lastly NMM crashes randomly on occasion. More frequently with the most recent update.

In game still having issues. Gore Overhaul uninstall allowed me to play for more than 2 minutes... up to about 30 mins and then a crash walking south toward Quincy.

It seems mods and the new update just don't like each other. I literally cannot be assed with uninstalling and reinstalling one by one. Or verifying game files. If nexus is playing up like it is it'll take a F*cking age to do that. I'll wait it out and play something else.
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In response to post #34107225. #34110340, #34110380, #34113860, #34117570, #34123370, #34125160, #34131120, #34131270, #34135235 are all replies on the same post.


Augusta Calidia wrote: In the past I waited at least a year before buying and playing a Bethesda RPG. This time I did not. I decided I would suffer with everyone else. I waited a month after Fallout 4 came out and then took the plunge.

The result? Fallout 4 has turned out to be the most stable Bethesda game I have ever played. I have logged almost 200 hours of game play, and I have not experienced one single CTD. I have 32 mods installed via NMM, organize with LOOT, launch with F4SE, and run the game with ultra settings. I installed the beta patch (now out of beta) when it was first made available. The patch improved game play and graphics and was never a problem.

Thank you, Bethesda, for such a stable and fun game.
Roguer wrote: You are either very lucky, or very untruthful.
printerkop wrote: Very lucky for sure..
spanian77 wrote: No guys, he just being careful of what he installs (mods), at least that's what I do and to all of my experience with game ( bought 10 days after it's release) I've CTD two times (random).
So yeah, I believe him.
defectiv wrote: Same here, did have a two CDT's after the patch but uninstalled a few mods I barely used/ wouldn't mind missing, and removed/rebuild the ini's (apart from custom) and have not seen any CTD after it. Still 54 .esp mods installed (incl. several that add items to build menu and many texture mods) and an unknown amount of non-esp mods.

No idea what mod caused it, or what ini setting. But have leveled twice, have built stuff in settlements, have seen a fair bit of combat and no CDT's all evening.

CTD's since release are minimal and up till now 100% linked to freshly installed mods, CTD's that vanished right after removing said mods.
arroya wrote: Name some of the mods you removed please I may have some
Vashdakkari wrote: I've got to jump on the stability train too, F4 has been rock solid for me, and I've been playing since day one. It's possible that maybe it's CTD'd once or twice in my 243 hours of play, but those have been exceptions so infrequent that I can't honestly remember if it's happened or not.

That's not to say i haven't crashed due to mods, cause Lord knows I've crashed repeatedly to mods. But once i get the mod sorted (sometimes deleted), or the nif corrected, it's been bubblegum and lollipops. My only complaint is how the load time goes up when you have more mods installed. Hopefully the patch fixes some of that, but i can't blame the game for mods slowing my load times, because without mods the game loads rather quick.
Cambrin12 wrote: There's a good chance he's not BS-ing, I have a couple hundred hours in it and have never had a CTD that wasn't related to a mod, and once I fixed my 1.3 by disabling the gore overhaul mod it works wonders, I don't get fps drops in the city anymore and the new HBAO+ is a dream come true, the PhysX is cool I guess but I don't even notice it most of the time.
sydney666 wrote: Why would he be lying?

I mean he totally could be, but people usually post to report a problem or to complain. Posts to actually praise something are rare. So maybe we should just trust it? I want to backup his claims.

I have 184 mods installed, run every 4k texture I can find - 4k helps immensely on a 55'' Low latency Sony TV (17ms) - as seen below;

http://www.displaylag.com/display-database/

When I first installed this latest patch I got a tonne of CTD's - my first ever with Fallout 4. It soon was discovered that Gore Overhaul was to blame.

Prior to patch, on everything Ultra I would average about 50fps with a i7 2600k @ 5.0gz, 16gb ram and a GTX980 (Gigabyte G1) - and low fps was around 35-40fps. I had to play with Shadow quality and distance medium and god rays to high to get a smooth 60fps with lowest fps of 58.

I now play with everything ultra, even the new ambient occlusion and particle effects on ultra and I get 60fps everywhere. I also removed a lot of the old tweaks from my ini files as I feel they were not needed anymore (such as texture loading edits etc). My loading times have improved, albeit by not much - but on average by about 5 to 7 seconds.

To get the most out of your game I would recommend using vanilla ini files with the new patch and then only edit things you need (fov, camera edits etc) and completely avoid performance ini changes. Don't do the texture load edits, don't add edits to use all threads or thread the different components of the engine. Avoid increasing gridstoload, grass distance, view distances past ultra.

Don't touch things like bforcesmoothness (which has NOTHING to do with your mouse)...also be careful using things like the Geforce guide to tweaking FO4, as while most of the edits there each only consume 1-5 frames per second, eventually the 8-9 edits they recommend eat up 10-20 fps! The guys who make those tweaks have a gtx980ti as their reference guide - so be wary.

These edits will only slow down your game - trust me!

I wish the best of luck to the rest of you - happy gaming!

Regards,

Tony

P.S If you guys have a Nvidia card, try changing max pre rendered frames to 1 and see if that improves any fps, or try a lower setting like 4. Lower settings will help remove stutters but increase input lag.

Another neat trick that increased some fps for me and eliminated stuttering was playing in fullscreen windowed mode.

Lastly, try to untick motion blur and see if that helps or not.

Take care all!
MrVein wrote: joining the stability train here too, had a bunch of CTDs in the very beginning of the game (bought at release date), had a problem with starting the game with skype running, changed to windowed borderless and that was fixed. running game on ultra only downside is that the framerate can drop down from time to time, especially in the city on high buildings. these days i dont have many crashes, played well over 300hours, maybe even 400 i dont wanna look it up really..


I've had some random CTDs but nothing else.
Nothing changed after adding mods.
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This is a fantastic game when it decides to work for me. I get CTD without any warning with or without mods with the latest patch that just came out. As soon as i go into build mode in sanctuary bam straight to the desktop.

 

This is with total vanilla i.e uninstalling game and deleting all ini`s etc and reinstalling game. Im running a 6 core amd with a 2gb 960 gtx, 8 gb ddr3 and installed on a normal HD. Can someone please give me some advice on this?

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In response to post #34107225. #34110340, #34110380, #34113860, #34117570, #34123370, #34125160, #34131120, #34131270, #34135235, #34137910 are all replies on the same post.


Augusta Calidia wrote: In the past I waited at least a year before buying and playing a Bethesda RPG. This time I did not. I decided I would suffer with everyone else. I waited a month after Fallout 4 came out and then took the plunge.

The result? Fallout 4 has turned out to be the most stable Bethesda game I have ever played. I have logged almost 200 hours of game play, and I have not experienced one single CTD. I have 32 mods installed via NMM, organize with LOOT, launch with F4SE, and run the game with ultra settings. I installed the beta patch (now out of beta) when it was first made available. The patch improved game play and graphics and was never a problem.

Thank you, Bethesda, for such a stable and fun game.
Roguer wrote: You are either very lucky, or very untruthful.
printerkop wrote: Very lucky for sure..
spanian77 wrote: No guys, he just being careful of what he installs (mods), at least that's what I do and to all of my experience with game ( bought 10 days after it's release) I've CTD two times (random).
So yeah, I believe him.
defectiv wrote: Same here, did have a two CDT's after the patch but uninstalled a few mods I barely used/ wouldn't mind missing, and removed/rebuild the ini's (apart from custom) and have not seen any CTD after it. Still 54 .esp mods installed (incl. several that add items to build menu and many texture mods) and an unknown amount of non-esp mods.

No idea what mod caused it, or what ini setting. But have leveled twice, have built stuff in settlements, have seen a fair bit of combat and no CDT's all evening.

CTD's since release are minimal and up till now 100% linked to freshly installed mods, CTD's that vanished right after removing said mods.
arroya wrote: Name some of the mods you removed please I may have some
Vashdakkari wrote: I've got to jump on the stability train too, F4 has been rock solid for me, and I've been playing since day one. It's possible that maybe it's CTD'd once or twice in my 243 hours of play, but those have been exceptions so infrequent that I can't honestly remember if it's happened or not.

That's not to say i haven't crashed due to mods, cause Lord knows I've crashed repeatedly to mods. But once i get the mod sorted (sometimes deleted), or the nif corrected, it's been bubblegum and lollipops. My only complaint is how the load time goes up when you have more mods installed. Hopefully the patch fixes some of that, but i can't blame the game for mods slowing my load times, because without mods the game loads rather quick.
Cambrin12 wrote: There's a good chance he's not BS-ing, I have a couple hundred hours in it and have never had a CTD that wasn't related to a mod, and once I fixed my 1.3 by disabling the gore overhaul mod it works wonders, I don't get fps drops in the city anymore and the new HBAO+ is a dream come true, the PhysX is cool I guess but I don't even notice it most of the time.
sydney666 wrote: Why would he be lying?

I mean he totally could be, but people usually post to report a problem or to complain. Posts to actually praise something are rare. So maybe we should just trust it? I want to backup his claims.

I have 184 mods installed, run every 4k texture I can find - 4k helps immensely on a 55'' Low latency Sony TV (17ms) - as seen below;

http://www.displaylag.com/display-database/

When I first installed this latest patch I got a tonne of CTD's - my first ever with Fallout 4. It soon was discovered that Gore Overhaul was to blame.

Prior to patch, on everything Ultra I would average about 50fps with a i7 2600k @ 5.0gz, 16gb ram and a GTX980 (Gigabyte G1) - and low fps was around 35-40fps. I had to play with Shadow quality and distance medium and god rays to high to get a smooth 60fps with lowest fps of 58.

I now play with everything ultra, even the new ambient occlusion and particle effects on ultra and I get 60fps everywhere. I also removed a lot of the old tweaks from my ini files as I feel they were not needed anymore (such as texture loading edits etc). My loading times have improved, albeit by not much - but on average by about 5 to 7 seconds.

To get the most out of your game I would recommend using vanilla ini files with the new patch and then only edit things you need (fov, camera edits etc) and completely avoid performance ini changes. Don't do the texture load edits, don't add edits to use all threads or thread the different components of the engine. Avoid increasing gridstoload, grass distance, view distances past ultra.

Don't touch things like bforcesmoothness (which has NOTHING to do with your mouse)...also be careful using things like the Geforce guide to tweaking FO4, as while most of the edits there each only consume 1-5 frames per second, eventually the 8-9 edits they recommend eat up 10-20 fps! The guys who make those tweaks have a gtx980ti as their reference guide - so be wary.

These edits will only slow down your game - trust me!

I wish the best of luck to the rest of you - happy gaming!

Regards,

Tony

P.S If you guys have a Nvidia card, try changing max pre rendered frames to 1 and see if that improves any fps, or try a lower setting like 4. Lower settings will help remove stutters but increase input lag.

Another neat trick that increased some fps for me and eliminated stuttering was playing in fullscreen windowed mode.

Lastly, try to untick motion blur and see if that helps or not.

Take care all!
MrVein wrote: joining the stability train here too, had a bunch of CTDs in the very beginning of the game (bought at release date), had a problem with starting the game with skype running, changed to windowed borderless and that was fixed. running game on ultra only downside is that the framerate can drop down from time to time, especially in the city on high buildings. these days i dont have many crashes, played well over 300hours, maybe even 400 i dont wanna look it up really..
Ludaus wrote: I've had some random CTDs but nothing else.
Nothing changed after adding mods.


One more for stability. Over 400 hours logged and only 2 ctds so far, and one was a confirmed mod conflict.
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In response to post #34107225. #34110340, #34110380, #34113860, #34117570, #34123370, #34125160, #34131120, #34131270, #34135235, #34137910, #34140375 are all replies on the same post.


Augusta Calidia wrote: In the past I waited at least a year before buying and playing a Bethesda RPG. This time I did not. I decided I would suffer with everyone else. I waited a month after Fallout 4 came out and then took the plunge.

The result? Fallout 4 has turned out to be the most stable Bethesda game I have ever played. I have logged almost 200 hours of game play, and I have not experienced one single CTD. I have 32 mods installed via NMM, organize with LOOT, launch with F4SE, and run the game with ultra settings. I installed the beta patch (now out of beta) when it was first made available. The patch improved game play and graphics and was never a problem.

Thank you, Bethesda, for such a stable and fun game.
Roguer wrote: You are either very lucky, or very untruthful.
printerkop wrote: Very lucky for sure..
spanian77 wrote: No guys, he just being careful of what he installs (mods), at least that's what I do and to all of my experience with game ( bought 10 days after it's release) I've CTD two times (random).
So yeah, I believe him.
defectiv wrote: Same here, did have a two CDT's after the patch but uninstalled a few mods I barely used/ wouldn't mind missing, and removed/rebuild the ini's (apart from custom) and have not seen any CTD after it. Still 54 .esp mods installed (incl. several that add items to build menu and many texture mods) and an unknown amount of non-esp mods.

No idea what mod caused it, or what ini setting. But have leveled twice, have built stuff in settlements, have seen a fair bit of combat and no CDT's all evening.

CTD's since release are minimal and up till now 100% linked to freshly installed mods, CTD's that vanished right after removing said mods.
arroya wrote: Name some of the mods you removed please I may have some
Vashdakkari wrote: I've got to jump on the stability train too, F4 has been rock solid for me, and I've been playing since day one. It's possible that maybe it's CTD'd once or twice in my 243 hours of play, but those have been exceptions so infrequent that I can't honestly remember if it's happened or not.

That's not to say i haven't crashed due to mods, cause Lord knows I've crashed repeatedly to mods. But once i get the mod sorted (sometimes deleted), or the nif corrected, it's been bubblegum and lollipops. My only complaint is how the load time goes up when you have more mods installed. Hopefully the patch fixes some of that, but i can't blame the game for mods slowing my load times, because without mods the game loads rather quick.
Cambrin12 wrote: There's a good chance he's not BS-ing, I have a couple hundred hours in it and have never had a CTD that wasn't related to a mod, and once I fixed my 1.3 by disabling the gore overhaul mod it works wonders, I don't get fps drops in the city anymore and the new HBAO+ is a dream come true, the PhysX is cool I guess but I don't even notice it most of the time.
sydney666 wrote: Why would he be lying?

I mean he totally could be, but people usually post to report a problem or to complain. Posts to actually praise something are rare. So maybe we should just trust it? I want to backup his claims.

I have 184 mods installed, run every 4k texture I can find - 4k helps immensely on a 55'' Low latency Sony TV (17ms) - as seen below;

http://www.displaylag.com/display-database/

When I first installed this latest patch I got a tonne of CTD's - my first ever with Fallout 4. It soon was discovered that Gore Overhaul was to blame.

Prior to patch, on everything Ultra I would average about 50fps with a i7 2600k @ 5.0gz, 16gb ram and a GTX980 (Gigabyte G1) - and low fps was around 35-40fps. I had to play with Shadow quality and distance medium and god rays to high to get a smooth 60fps with lowest fps of 58.

I now play with everything ultra, even the new ambient occlusion and particle effects on ultra and I get 60fps everywhere. I also removed a lot of the old tweaks from my ini files as I feel they were not needed anymore (such as texture loading edits etc). My loading times have improved, albeit by not much - but on average by about 5 to 7 seconds.

To get the most out of your game I would recommend using vanilla ini files with the new patch and then only edit things you need (fov, camera edits etc) and completely avoid performance ini changes. Don't do the texture load edits, don't add edits to use all threads or thread the different components of the engine. Avoid increasing gridstoload, grass distance, view distances past ultra.

Don't touch things like bforcesmoothness (which has NOTHING to do with your mouse)...also be careful using things like the Geforce guide to tweaking FO4, as while most of the edits there each only consume 1-5 frames per second, eventually the 8-9 edits they recommend eat up 10-20 fps! The guys who make those tweaks have a gtx980ti as their reference guide - so be wary.

These edits will only slow down your game - trust me!

I wish the best of luck to the rest of you - happy gaming!

Regards,

Tony

P.S If you guys have a Nvidia card, try changing max pre rendered frames to 1 and see if that improves any fps, or try a lower setting like 4. Lower settings will help remove stutters but increase input lag.

Another neat trick that increased some fps for me and eliminated stuttering was playing in fullscreen windowed mode.

Lastly, try to untick motion blur and see if that helps or not.

Take care all!
MrVein wrote: joining the stability train here too, had a bunch of CTDs in the very beginning of the game (bought at release date), had a problem with starting the game with skype running, changed to windowed borderless and that was fixed. running game on ultra only downside is that the framerate can drop down from time to time, especially in the city on high buildings. these days i dont have many crashes, played well over 300hours, maybe even 400 i dont wanna look it up really..
Ludaus wrote: I've had some random CTDs but nothing else.
Nothing changed after adding mods.
mao_kihan wrote: One more for stability. Over 400 hours logged and only 2 ctds so far, and one was a confirmed mod conflict.


I have 128 esps right now and I never get CTD. Modders know what they are doing a lot better than before also.
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