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Post-patch CTD when in workshop menu/ workshop mode and generally


kevkiev

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Ha ha.

 

Well, at this point it seems the problem was the "Architecture" file in Grafix Texture Overhaul. Installed = CTD. Uninstall = not. When I checked out the mod's post thread, I was surprised to learn that other peeps had been having problems with that one even before the patch. Crazy that a texture file could cause this, and crazy that I had no noticeable issues until the day of the patch. My graphics went totally weird once a couple days ago, but I fixed it by just going back to an earlier save. Chalked it up to just plain weirdness, but maybe it was that file.

 

Anyways... hadn't finished checking all my texture mods when I found this snag, so gonna reload the rest of 'em and hope that there isn't another gremlin in there somewhere.

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well my game is still running fine without patch so what if it still costs me copper to build conduits. and as for the set management thing i have my own system using different suits and outfits. so i know settlers wearing that they are farmers, they are shop keepers etc. :P

Edited by bladexdsl
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Ok, I think I figured out the textures. Verifying Cache with the INIs removed resulted in no Custom.Ini being place in My Documents. I put backmy old custom ini,, i.e. with

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

 

and the textures were all good, and it even brought back the Kerrigan Bodysuit and Nano Armor. (Alas, I didn't try the nano suit, but I'm guessing that was the problem there too.)

This file isn't taken in consideration by my game oO. I have a legit copy of this game, already patched on 1.3.47.

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Ok, I think I figured out the textures. Verifying Cache with the INIs removed resulted in no Custom.Ini being place in My Documents. I put backmy old custom ini,, i.e. with

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

 

and the textures were all good, and it even brought back the Kerrigan Bodysuit and Nano Armor. (Alas, I didn't try the nano suit, but I'm guessing that was the problem there too.)

This file isn't taken in consideration by my game oO. I have a legit copy of this game, already patched on 1.3.47

My copy of the game is legit too. (That I verified the cache was a really good clue.)

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well my game is still running fine without patch so what if it still costs me copper to build conduits. and as for the set management thing i have my own system using different suits and outfits. so i know settlers wearing that they are farmers, they are shop keepers etc. :tongue:

 

Smart move. There seems to something with the patch that causes the game to handle texture files differently, as pointed out in other threads in this forum, and causes instant CTD when the game tries to render them. I added back another bunch of texture mods again this morning and started having CTD issues once more. Narrowing it down once again... sigh. I always thought "no way can a texture mod ever cause a CTD" .... 'til now. Thanks for broadening my way of thinking, Bethesda. Trouble is, trying to identify an offending file is unreal difficult, especially with large overhauls that contain a ton of retextured items. Can play for hours without happening upon a particular texture.

 

Funny thing about the patch is, aside from the problems its causing with certain texture files, is that the changes to settlement management are pretty trivial. The big thing for me wasn't using copper for wires, or even being able to see settler assignments (as you said, you can outfit different settlers according to their assignments easily enough), it was that you couldn't rely on what you saw in the workshop portion of the data menu in your pip boy. After the patch, It still shows the wrong number of settlers, beds, water, etc. when you're not in the particular settlement. Given that settlement management seems to be the driving force behind this game (as opposed to, say, an intriguing story line) it's rather pathetic that Bethesda hasn't been able to get that portion of the game working properly.

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lol beths patches are absolutely useless :laugh:

 

they have made their intentions quite clear they don't want us modding. they put in so your plugins.txt is deliberately wiped ON PURPOSE and now with this new patch it even changes your INI files ON PURPOSE! peeps keep saying wait for GECK but they way beth is acting i don't think it's even coming at all this time they are definitely MODOPHOBIC... :dry:

Edited by bladexdsl
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lol beths patches are absolutely useless :laugh:

 

they have made their intentions quite clear they don't want us modding. they put in so your plugins.txt is deliberately wiped ON PURPOSE and now with this new patch it even changes your INI files ON PURPOSE! peeps keep saying wait for GECK but they way beth is acting i don't think it's even coming at all this time they are definitely MODOPHOBIC... :dry:

People already found steam workshop data, calm down. They said the Q1 of 2016, so it means today or until the very last day of march.

 

They also made a whole mod hosting site, Pete Hines tweeted about it, they confirmed it and talked about it in an interview. No need to be so Bethophobic man. It wiped ini files since mods do break your game when patched, six mods do cause the game to CTD at start up and while gaming. Even enboost is making the game load times long. It better to clear the game to get legit results. It hardly helps when most bugs, CTDS and all sort of problems come from mods and not from patches.

 

And no, they are not useless. You get 10 fps boost all around, most quest bugs are fixed, perks are fixed, workshop in homeplate was changed and new settings are added.

 

Not only that, if you hardly patched your updated mods will act up. They are after all build upon the game based on version and may cause anything from nothing to CTD on startup. Same goes for third part apps like FO4SE.

 

I understand that you want your modded run, but it just a bad idea to keep it forever and never update. Just make sure to update it when the next patch is not faulty.

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lol beths patches are absolutely useless :laugh:

 

they have made their intentions quite clear they don't want us modding. they put in so your plugins.txt is deliberately wiped ON PURPOSE and now with this new patch it even changes your INI files ON PURPOSE! peeps keep saying wait for GECK but they way beth is acting i don't think it's even coming at all this time they are definitely MODOPHOBIC... :dry:

 

They also made a whole mod hosting site, Pete Hines tweeted about it, they confirmed it and talked about it in an interview.

 

yeah using their site, under their rules and full control on what can and can't be modded...NO THNX!

 

 

It better to clear the game to get legit results. It hardly helps when most bugs, CTDS and all sort of problems come from mods and not from patches.

except it does this every single game boot. why not just do it once and leave it? why clear the plugins and ini files every boot?! if you can't see what they are doing than you need to take your beth blinders off. because it is right there in front of you just have to open your eyes and look because they have done this twice now in two patches!

Edited by bladexdsl
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yeah using their site, under their rules and full control on what can and can't be modded...NO THNX!

 

Then don't use it.

 

except it does this every single game boot. why not just do it once and leave it? why clear the plugins and ini files every boot?! if you can't see what they are doing than you need to take your beth blinders off. because it is right there in front of you just have to open your eyes and look because they have done this twice now in two patches!

My beth blinders spotted steam workshop downloaded on steam.

 

Again, many patched games suffer from all kinds of CTD, lag and bugs from dated mods after the patch, this happened with all past games and it normal because of code changes. I myself suffered a CTD from one single texture file. This happens with all the games. And personally, I want to know if my game even runs to mod it in the first place. This also happens with modding, a dude goes to modder and tells him his mod is faulty, turns out the downloader was running a dated mod all along that was never fixed. Happens often and hardly rare.
If the geck is out, rage a war. But this is hardly making sense whatsoever right now to say stuff like controlling modding, no steam workshop, blocking the nexus etc. We don't have any kinds of news to say anything right now. Don't prepare a medicine before the slap. A saying from my country.
Again, patches made by game devs should always have top priority. If beth stopped making patches, and the game stayed buggy and laggy for the sake of your modded run, the mods would be buggy and laggy and modders will suffer while making mods since bugs are not fixed. I want to make mods myself that of mid scale, I don't want to fight in-game bugs while testing and making sure every bit is working. Done it all the time in Skyrim, I don't want to do it fallout 4 since I have more plans some shacks here and there. And I want everything as patched as possible before the geck and dlc drops. It better for everyone.
If you that pissed that the patches are forced, and that a real problem I agree with, suggest steam to have an option to not auto download, ability to roll back patches etc. Not suggest that beth stop making patches for a deletable bunch of files.
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