Jump to content

Mods not working correctly? (Gophers guidance videos)


davidson2354

Recommended Posts

Hey guys could someone give me an advice here? I followed all gopher's videos, didnt install PB and Ihud. Have installed all other ones and DC Interiors and RH. Yes I have UIO and other plugins needed..Followed BloggingLP advice on video 6 on using the new compatability options. Now basically when I load my game which was basically fine untill adding the new Eves and Rhs and MMM Blackened compatabilitys I dont have the grenade icon on HUD anymore, cant even set a grenade hotkey, clicking G just puts me my last weapon choice, Darnified doesnt appear in whatever way in my screen and theres a message from the game when I load it saying conflict between Hotkeys, you should open the zoomed reworked menu In fwe control panel. Dont really know what that is..
Now I dont even know if theres other mod features not working well or not working at all..


Heres my load order:

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
aHUD.esm=1
CINEMATECH.esm=1
CRAFT.esm=1
CALIBR.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
RH_IRONSIGHTS.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
ImaginatorFO3.esp=1
DarNifiedUIF3.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
WeaponModKits.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
Mart's Mutant Mod.esp=1
FO3 Wanderers Edition - Optional VATS Halftime.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Tougher Traders.esp=0
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
F3ProjectRealityMkI.esp=1
Blackened FWE + MMM + EVE.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
Directors Chair - Fallout 3.esp=1
Blackened RH + FWE + EVE.esp=1
Edited by davidson2354
Link to comment
Share on other sites

You need to go back to the mod pages and READ them. There is a load order suggestion on the FWE page. You are not using the correct version of Mart's Mutant Mod. READ the Blackened page. READ to Paradox Ignition page.

 

Also, READ this: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/

 

And this: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/

Link to comment
Share on other sites

Well, im more confused now.. I mean, do I need to just make the merged versions of MMM and RH through paradox ignition and then apply the blackened compatabilitys?
I did read everything you sent me, and thank you for that, I just wanna be completely sure about what I really have to do now..

Edited by davidson2354
Link to comment
Share on other sites

For RH_Ironsights and Mart's Mutant Mod, read the instructions on the Paradox Ignition page and follow them.

 

Then apply the appropriate Blackened patch. Make sure any compatibility patches load after the last mod that is being patched.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...