envyme Posted May 1, 2011 Share Posted May 1, 2011 (edited) I would really appreciate it if someone could help me with a little problem i am having with some nifscope editing. i am modifying a suit of armor that i downloaded, and i was able to take a piece from another suit of armor (a machete that hangs on your back) and pasted over a belt pouch on the suit of armor i am wearing. all that worked fine and i was able to get it to appear in game after much troubleshooting. the problem i am having is that for some reason the machete swings and moves oddly when i walk or run or swing a weapon. the pouch that i pasted it over did not do this. it was a static item that just hung on the belt. however the machete was an item that was attached to the back of the armor i copied it from. that is obviously the problem. the machete is still acting as tho it was attached to the back, and moves accordingly. how would i go about making the newly added machete stay still on my waist like all the other pouches, and not move as tho it were on my back? i have searched and searched and looked through forum after forum figuring out what i have so far to be able to do this. but i just cant seem to figure out how to get past this problem. would somebody please help me out? again, i would greatly appreciate it. Edited May 1, 2011 by envyme Link to comment Share on other sites More sharing options...
Takako123 Posted May 4, 2011 Share Posted May 4, 2011 I would really appreciate it if someone could help me with a little problem i am having with some nifscope editing. i am modifying a suit of armor that i downloaded, and i was able to take a piece from another suit of armor (a machete that hangs on your back) and pasted over a belt pouch on the suit of armor i am wearing. all that worked fine and i was able to get it to appear in game after much troubleshooting. the problem i am having is that for some reason the machete swings and moves oddly when i walk or run or swing a weapon. the pouch that i pasted it over did not do this. it was a static item that just hung on the belt. however the machete was an item that was attached to the back of the armor i copied it from. that is obviously the problem. the machete is still acting as tho it was attached to the back, and moves accordingly. how would i go about making the newly added machete stay still on my waist like all the other pouches, and not move as tho it were on my back? i have searched and searched and looked through forum after forum figuring out what i have so far to be able to do this. but i just cant seem to figure out how to get past this problem. would somebody please help me out? again, i would greatly appreciate it. You are trying to add the machete from re5 right? you have to edit the location in blender and it should work. Link to comment Share on other sites More sharing options...
Ghogiel Posted May 13, 2011 Share Posted May 13, 2011 This sounds like the maxhete is rigged (skinned) to the spine bones. What you need to do is re rig it to the pelvis bone. You need to do this in a 3d app. alternatively the maybe a nifskope solution, and use prn attachmnet node to bind the mesh to the pelvis bone. Basically this is the same as how weapons are attached to the actor. I know helmets and hats are prn'd too. So I suppose prn'd amor addons work in other biped slots. I think that works...can't remember though. Link to comment Share on other sites More sharing options...
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