mancika Posted May 2, 2011 Share Posted May 2, 2011 Hey! Id like to know how to define the way how a holstered weapon is attached to the armor mesh. On the hip and on the back. Some1 plz explain me. Thx in advance. Link to comment Share on other sites More sharing options...
Ghogiel Posted May 3, 2011 Share Posted May 3, 2011 (edited) these are nodes/bones on the player skeleton. I THINK when using the side weapon, the weapon bone is dettached from the R hand bone and then attached to the pelvis bone. the animations have controlled blocks and special txt keys that basically (prn) attach/detach the weapon bone to another bone, ie ro and from the R hand to the pelvis or spine2 depending on if its side or back weapon. the wepaon nifs contain an prn attachment node- this allows the game to know where abouts and how exactly to align the weapon in relation to the weapon bone. I suppose you can't actually modify those points, as they aren't separate bones and are just the actualy character rig bones ie the pelvis and spine2 though all this data is not hardcoded, you can in theory make new controlled blocks, nodes and prn attachments. you just have to know how it all works and edit a equip kf, the skeleton.nif and the weapon nif. :shrug: Edited May 3, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
mancika Posted May 3, 2011 Author Share Posted May 3, 2011 (edited) Thank you for your answer very much. Edited May 3, 2011 by mancika Link to comment Share on other sites More sharing options...
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