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Nifskope - Weapon holster attach point


mancika

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these are nodes/bones on the player skeleton. I THINK when using the side weapon, the weapon bone is dettached from the R hand bone and then attached to the pelvis bone.

 

the animations have controlled blocks and special txt keys that basically (prn) attach/detach the weapon bone to another bone, ie ro and from the R hand to the pelvis or spine2 depending on if its side or back weapon.

 

the wepaon nifs contain an prn attachment node- this allows the game to know where abouts and how exactly to align the weapon in relation to the weapon bone.

 

I suppose you can't actually modify those points, as they aren't separate bones and are just the actualy character rig bones ie the pelvis and spine2

 

though all this data is not hardcoded, you can in theory make new controlled blocks, nodes and prn attachments. you just have to know how it all works and edit a equip kf, the skeleton.nif and the weapon nif. :shrug:

Edited by Ghogiel
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