Hammerstein2k11 Posted February 7, 2016 Share Posted February 7, 2016 So if I boil my problem down to the core then it looks like this:CharacterBaseStats[eStat_Offense] = RandRange(55.0,75.0) I wish it was as simply as just adding that line to the ini.... Link to comment Share on other sites More sharing options...
RapidXX Posted February 7, 2016 Share Posted February 7, 2016 Amineri, I have another question. Why are there 14 voicebanks for every voice? all the voicebanks have the identical files, why are there 14 banks? Link to comment Share on other sites More sharing options...
Peewi Posted February 7, 2016 Share Posted February 7, 2016 Thank you so much for the response! Loc file with the mod name worked. Link to comment Share on other sites More sharing options...
3n3rgx Posted February 7, 2016 Share Posted February 7, 2016 Would love to know if there is a way to either:make Flashbang a support grenade rather than an offensive grenade (so you can equip it alongside Frag grenades and such); oralter/remove the grenade limit for soldiers so they can equip multiple offensive grenades at once.Thanks! Link to comment Share on other sites More sharing options...
Hammerstein2k11 Posted February 7, 2016 Share Posted February 7, 2016 (edited) At least re-creating Hidden Potential was easy. Just add this to the DefaultClassData.ini under [XComGame.X2SoldierClassTemplateManager] GlobalStatProgression=(StatType=eStat_Offense,RandStatAmount=3)...I still gotta compare the numbers with the original Second Wave option, for now you can get 0-2 extra points of Aim per level, pretty sure this could also be used directly under the ClassTemplates instad of the ClassManager. Although it would be nice if this could go into the negative too. Edited February 7, 2016 by Hammerstein2k11 Link to comment Share on other sites More sharing options...
Roxas123 Posted February 7, 2016 Share Posted February 7, 2016 Arno has created a VoicePack on the nexus forums and when you select it in the character pool it works fine but when you use it in a actual game it freezes when you select it. Any ideas as to why that might be? Do we need to do anything with "static event InstallNewCampaign" or "static event OnLoadedSavedGame" in "X2DownloadableContentInfo" for voicepacks? Seems like it shouldnt be neccessary? Link to comment Share on other sites More sharing options...
Amineri Posted February 7, 2016 Author Share Posted February 7, 2016 So if I boil my problem down to the core then it looks like this: CharacterBaseStats[eStat_Offense] = RandRange(55.0,75.0) I wish it was as simply as just adding that line to the ini.... I know, right? However, this is Unrealscript, with no lua run-time added, so there's no pseudo-code allowed in config files. Link to comment Share on other sites More sharing options...
Joshuahoeth Posted February 7, 2016 Share Posted February 7, 2016 ah thanks, I was hoping I could just edit the values Link to comment Share on other sites More sharing options...
zephyrr66 Posted February 7, 2016 Share Posted February 7, 2016 How can one add new skills/abilities? I'm kind of in a pickle here, as I've searched every single config file. Link to comment Share on other sites More sharing options...
Joshuahoeth Posted February 7, 2016 Share Posted February 7, 2016 So if I were to copy all the weapons that eject shells but increase their lifetimes, how would I also do this for the LWS SMG as it's a mod its self Link to comment Share on other sites More sharing options...
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