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Daggerfall to Morrowind: Recreation


Pikeman85

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Ok, here's my idea. Several people here who have played morrowind, have also played Daggerfall. Many of you know that Daggerfall had a great deal of land, many dungeons and was in general larger than Morrowind by a good deal. The only downfalls to this were that Daggerfall is a little less than 10 years old, has crappy graphics, is VERY buggy, and doesn't work on many computers (like my laptop) so what I was wondering is if it's possible, using some sort of conversion program, to convert the cities, dungeons, etc of Illiac (sp?) bay, to the Morrowind engine.

 

Now, I know many of you will think this is insane (and it is) but is it possible for someone with both Daggerfall and Morrowind to write something that converts the textures, land, etc of Daggerfall into the Morrowind engine? I've seen something like it for other games I've played, where you could take an in-game area of one game, and change it to a different one for another game, and it still worked fine, with little need for tweaking.

 

Of course this doesn't deal with the quests, way to get there, or any of the inherent problems, but for now, let us assume we'd make it as a stand alone .esm file, without any part of the province of Morrowind. After that, it would be possible to make a way of travel between them, or perhaps contribute to the Tamriel Rebuilt project by giving them a whole other province and a half. It would take meticulous effort on someone's part, finding all the textures, what they looked like, where they went, and matching them up, but I personally think it's possible. The only problem might be triggers/scripts and also the water, which to my knowledge was completely flat.

 

Does anyone have any idea how the technical workings of this would happen? Or if it's even possible?

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Direct conversion: Probably not. I doubt that compatability is going to be true for games that far apart. And stuff like scripting language, model format, etc is almost definitely going to be so different Morrowind would have no idea what to do with it.

 

Conversion: Probably possible. If you can get at the actual data, converting it should be possible. A picture file's a picture file, so if you can extract the original textures, it would be simple to convert them to .tga and use them in Morrowind. So if you've got the patience, you could probably convert the game to the Morrowind engine.

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As far as i know (which isnt a great deal to be honest with you), there is no conversion program around, and it would take quite a deal of technical brains to code one. Its a cool idea though; i've never played Daggerfall (i was about 6 at the time) but the extra landmass would make for a huge game, and with the MW graphics it would be amazing. Only way i can think of getting this done woul dbe to mod it using the editor, and would be one of the biggest modding jobs ever undertaken (just ask the Tameril Rebuild guys). Like i said cool idea though.

 

BTW: If anyone can prove me wrong, post now. Im interested in this idea alot, and if anyone can find a way to do it i'd like to know it.

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Hrm, can you post a link? If no one else wants to work on this... and I have time, I'll work on it after I complete my Solstheim: Revised project, but seeing as I'm only on the ideas phase of that right now... it'll be a long time (also going to be hard since the only time I can actually play Daggerfall is during the summer, as my laptop, the only comp I have at college, chokes when I load Daggerfall up)
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Daggerfall chokes your laptop? I assume thats because you have a small harddrive in your laptop.

 

Anyway, would you just be wanting to change the quests in it, or just do a straight carbon-copy of the game, with snazzy updated graphics and all?

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I do not think, that character conversion is possible at all, since Daggerfall characters are based on sprites, which means, that the engine just handles 2D layers and creates visual effects by simple moving or resizing this layers (and some animation steps within the sprite), there aren't any models involved. The only thing you could possibly recycle is the exterior terrain and its textures, if Daggerfall is text-file based like MW and no disassembling is needed (would not be worth the effort).
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