Masterofnet Posted February 6, 2016 Author Share Posted February 6, 2016 "Sure of course. No problem. If you have something productive to add to this thread or any other of my threads you are welcome." You could have simply said yes, but instead you play the superior role. Not interested in ever helping you. Hand withdrawn. Oh No!!!!!! No I was genuinely telling you that you were welcome here if you have something useful to add. Not acting Superior. Please sir be respectful in my thread. I didn't create this thread for all this anger sir so if you have nothing positive to add please stop posting in my thread sir Holy Sh**. You are good for something more that exhibiting yourself. Keep up the good work!! Link to comment Share on other sites More sharing options...
DDProductions83 Posted February 6, 2016 Share Posted February 6, 2016 "Sure of course. No problem. If you have something productive to add to this thread or any other of my threads you are welcome." You could have simply said yes, but instead you play the superior role. Not interested in ever helping you. Hand withdrawn. Oh No!!!!!! No I was genuinely telling you that you were welcome here if you have something useful to add. Not acting Superior. Please sir be respectful in my thread. I didn't create this thread for all this anger sir so if you have nothing positive to add please stop posting in my thread sir Holy Sh**. You are good for something more that exhibiting yourself. Keep up the good work!!Please sir keep comments in my thread civil sir Link to comment Share on other sites More sharing options...
Masterofnet Posted February 6, 2016 Author Share Posted February 6, 2016 That was mean good sir. I expected more class out of you in your thread sir. I was about to get all my friends to download all of your mods sir. Oh wait. I guess. The problem is that is also true. My bad sir. I can't wait to see what sir has in store with a 2 year secretive mod. 2.5 year secretive mod Have a nice day sir and please be constructive here. That's what this thread is for sir so be civil. Amen!!! Link to comment Share on other sites More sharing options...
Masterofnet Posted February 6, 2016 Author Share Posted February 6, 2016 Please sir keep comments in my thread civil sir Doesn't a super modder like you Sir have something better to do than hijack someone else's thread like a two year old??? You bess get back to Modding or you are not going to be able to show off anymore. You are just so predictable. I knew when I posted this you were going to start dancing again. I have a couple of nagging issues with my mod I have been unable to solve and would like to be able to find a way to solve them in the Kit. 1. Poisoning a weapon: When you select a poison the game stops and asks you if you are sure you want to poison the weapon. I want to mod it so I can use a poison to poison a weapon and it does not stop the game to ask me about it is just does it. There must be a way to access the script that triggers that text box. 2. The favorites menu. This game has hundreds of items one might equip yet you can only equip 2 items using the current favorites menu without stopping the game.I would like to have a favorites menu similar to Fallout 4 or half life 2 so I have the option of equipping several items without stopping the game. 3. In my mod the player does not level up. I would like to not show the players level in the UI and have the perks menu not available in the UI. 4. When the player in Skyrim levels up it affects the gameplay in many ways. They are harder to detect, the opponents are much less aggressive toward them. When you first start Skyrim the opponents are rabid toward the player. If you have leveled up by the end of the game they are standing around looking at you, if they can find you. In my mod I keep the player at level 1, and it is very effective in regards to keeping the opponents aggressive. It also makes stealth game play more challenging. One other huge benefit to not leveling up the game is you can optimize the environment for combat. I have discovered a very bizarre issue while doing this and have tracked it to the level of the player. -----Arrows when fired from a long distance( Unfortunately it is not a very long distance at all) will bounce off of higher level opponents. Regardless of their armor.----- Does anyone know how I might address this??? Everyone likes to strike a long shot with a bow. ThanksMasterofnet Link to comment Share on other sites More sharing options...
DDProductions83 Posted February 7, 2016 Share Posted February 7, 2016 Please sir keep comments in my thread civil sir Doesn't a super modder like you Sir have something better to do than hijack someone else's thread like a two year old??? You bess get back to Modding or you are not going to be able to show off anymore. You are just so predictable. I knew when I posted this you were going to start dancing again. I have a couple of nagging issues with my mod I have been unable to solve and would like to be able to find a way to solve them in the Kit. 1. Poisoning a weapon: When you select a poison the game stops and asks you if you are sure you want to poison the weapon. I want to mod it so I can use a poison to poison a weapon and it does not stop the game to ask me about it is just does it. There must be a way to access the script that triggers that text box. 2. The favorites menu. This game has hundreds of items one might equip yet you can only equip 2 items using the current favorites menu without stopping the game.I would like to have a favorites menu similar to Fallout 4 or half life 2 so I have the option of equipping several items without stopping the game. 3. In my mod the player does not level up. I would like to not show the players level in the UI and have the perks menu not available in the UI. 4. When the player in Skyrim levels up it affects the gameplay in many ways. They are harder to detect, the opponents are much less aggressive toward them. When you first start Skyrim the opponents are rabid toward the player. If you have leveled up by the end of the game they are standing around looking at you, if they can find you. In my mod I keep the player at level 1, and it is very effective in regards to keeping the opponents aggressive. It also makes stealth game play more challenging. One other huge benefit to not leveling up the game is you can optimize the environment for combat. I have discovered a very bizarre issue while doing this and have tracked it to the level of the player. -----Arrows when fired from a long distance( Unfortunately it is not a very long distance at all) will bounce off of higher level opponents. Regardless of their armor.----- Does anyone know how I might address this??? Everyone likes to strike a long shot with a bow. ThanksMasterofnet 1. I don't think that is scripted, and I am pretty sure there is a mod that does that 2. not even sure what you mean 3. why? there are several ways to achieve what you want without getting rid of the ui. setting the level to 1 on levelup, empty perk trees, no perk points etc. 4. the way level affects ai is negligible. you are harder to detect because of your sneak skill, not level. anyway, how would any of that be a problem if you are keeping the player at level 1 to begin with? the arrow thing does not sound like a level issue. could be anything else. not enough info. Link to comment Share on other sites More sharing options...
Masterofnet Posted February 7, 2016 Author Share Posted February 7, 2016 (edited) 1. I don't think that is scripted, and I am pretty sure there is a mod that does that I was speaking directly to the author of this post, but you have made this a community issue so I will be happy to address it further. It may even do some good. Who knows. If this was the only thing that was posted I most likely would not have commented. Howvever, Yes this is scripted somewhere in the UI. I do not know how to find it., and yes if there were a mod that does this SKYUI Iassume that could be somewhat useful. 2 not even sure what you mean This is what he is responding to: 2. The favorites menu. This game has hundreds of items one might equip yet you can only equip 2 items using the current favorites menu without stopping the game.I would like to have a favorites menu similar to Fallout 4 or half life 2 so I have the option of equipping several items without stopping the game. How could he not know what I meant???? Does he not know what the favorites menu is??? It starts to appear that he is not reading the post or taking any time to think about what he is posting. 3. why? there are several ways to achieve what you want without getting rid of the ui. setting the level to 1 on levelup, empty perk trees, no perk points etc. This is what he is responding to: 3. In my mod the player does not level up. I would like to not show the players level in the UI and have the perks menu not available in the UI. What is he even talking about????? How could he have read the post and taken anytime to understand what he was commenting on and posted that??? This was my response.Can you not read??? The player does not level up and remains at level 1 the entire game. I do not want that to show in the UI. Without the player leveling up and acquiring perks there is no reason to have a page in the UI that shows the perks. I want the link to that page disconnected. 4. the way level affects ai is negligible. you are harder to detect because of your sneak skill, not level. anyway, how would any of that be a problem if you are keeping the player at level 1 to begin with? My God. What is he talking about???? If you go back and read my post there is no coherent explanation for this post other than he did not take the time to read the post before typing. Wasting my time and other peoples time. How would what be a problem if you are keeping the player at level 1 to begin with??? What is he talking about??? And the way the level affects the ai is not negligible. It has certainly not been negligible in my mod. the arrow thing does not sound like a level issue. could be anything else. not enough info. Just when you think the guy can not get anymore incoherent he comes up with this. He has no idea what it is but has concluded that it is not what I already tracked it down to. This is what he is responding to: "I have discovered a very bizarre issue while doing this and have tracked it to the level of the player. -----Arrows when fired from a long distance( Unfortunately it is not a very long distance at all) will bounce off of higher level opponents. Regardless of their armor.----- Does anyone know how I might address this??? Everyone likes to strike a long shot with a bow." As clearly stated the arrows are bouncing off of higher level opponents at a distance and not lover level opponents. It's an issue with leveling. Now could the heavy armor skill being at 100 because the NPC is set a a Higher Level cause this even if the NPC is not wearing any armor??? There is a deflect arrows setting the the gamesettings for heavy armor. However, They bounce off high level wizards could be ebony flesh. I don't know. High level Giants, Light Armor Bandits and so on. At least that was my observation when playing the game which I did for a fairly extended period of time. Could I have thought the arrows bounced off a bandit wearing light armor sure. But Wizards??? Edited February 7, 2016 by Masterofnet Link to comment Share on other sites More sharing options...
Ridonk Posted February 7, 2016 Share Posted February 7, 2016 All of this nonsense reminds me of a scene from Doctor Who where the characters just can't stop saying Sir. From the Family of Blood.("Headmaster, sir. Good evening, sir. Come to give me a caning, sir? Would you like that, sir?") Anyway, back to the arrow thing. Did a little testing myself and confirmed deflection on heavy armor from large level disparities (1 to 80, like you recommended) but not with smaller gaps (IE: 1 to 10). Same results with light armor, but wasn't able to confirm/deny on no armor. As near as I can tell there is nothing that governs this in variables. From my limited view of it, I see two solutions. Either reduce/eliminate leveled enemies to match the player and then just adjust the AI's attributes to provide the desired level of difficulty (extensive testing required to achieve any balance) or perhaps try to use scripting as an alternative (detect arrow fired, see if it would hit, apply the damage like it normally would). Downsides to the second option would be potential instability from the scripting engine, possibly high overhead in larger conflicts. Link to comment Share on other sites More sharing options...
Masterofnet Posted February 7, 2016 Author Share Posted February 7, 2016 (edited) I knew it. This does pose a problem. The level of the player has more than just an effect on the deflection of arrows. It effects a lot of other things and I have had really great results with the player set at level 1. Interesting information though and useful for someone who may encounter this issue and not know what is causing it. I am about to start a new game and want to finish some things on my mod before I do so I can not do any testing right at the moment. If it is not two much trouble or you have some interest in this could you test say from 10 to 80? Then 20 to 80 etc.? A long shot could be the armor skill. Maybe a 100 armor skill light or heavy could cause the issue. And it could be a combination of that and the level of the player. For example what happens if the level 80 opponent has their light and heavy armor level only set to 50??? This will cause a problem too because it will offset damage but it can be dealt with by adjusting the opponents health. Thanks Again Edited February 7, 2016 by Masterofnet Link to comment Share on other sites More sharing options...
Staff BigBizkit Posted February 7, 2016 Staff Share Posted February 7, 2016 the arrow thing does not sound like a level issue. could be anything else. not enough info. Just when you think the guy can not get anymore incoherent he comes up with this. He has no idea what it is but has concluded that it is not what I already tracked it down to. [...] A long shot could be the armor skill. Maybe a 100 armor skill light or heavy could cause the issue. And it could be a combination of that and the level of the player. For example what happens if the level 80 opponent has their light and heavy armor level only set to 50???Thanks AgainSo, now you are saying something other than merely player level could be causing this? IMPOSSIBRU!!! I TESTED IT! CAN YOU EVEN READ?????????????????? Of course, this could have been solved by now if you followed my advice and provided more info on how exactly you tested. Clearly, even though you seem to believe you know what you are doing, your testing was flawed leaving way more than the variables you think you did unknown. 2. The favorites menu. This game has hundreds of items one might equip yet you can only equip 2 items using the current favorites menu without stopping the game.I would like to have a favorites menu similar to Fallout 4 or half life 2 so I have the option of equipping several items without stopping the game. This is as incoherent (your favourite word) as it gets. Unsurprisingly, no one but me even attempted to respond to this. My response was asking you to elaborate, as in make this incoherent statement coherent. "Using" the favourites menu is vague. If you mean opening it, then by default the game will pause. You cannot even equip one item that way without stopping the game. If you use the menu to hotkey items you can use it to equip up to nine items without stopping the game. Not everyone has played fo4/halflife to know how they handle favourites. Asking you to clarify this incoherent mess was spot on and no reason for you to throw a tantrum. As I said the way level affects AI is indeed negligible. Me bursting your bubble that way must have been really frustrating after all the flawed testing you did. Still, no reason for a hissy fit. As has been pointed out, it is the actor values which can be, but don't have to be, tied to level. Here is a list of them since apparently in 2,5 years of modding you have not heard of them: http://www.creationkit.com/Actor_Value. I wonder if some of the AI data like aggression and confidence, or the detection governing actor value, sneak, could be relevant? Nah, it must be level. You tested it, right? :D At this point I feel bad for you, since with your tantrum here you managed to alienate some of the most knowledgeable people who frequent these forums and what would equate around >20 years of modding/coding experience. Link to comment Share on other sites More sharing options...
BobbyP92 Posted February 7, 2016 Share Posted February 7, 2016 Wow okay, as an aspiring modder also interested in the limitations and what is possible within the skyrim engine and modding tools, this is the first post I read. What an asshat. I hope the calibre of behaviour Masterofnone has displayed isn't what I have to look forward to :). To keep this relevent maybe give a detailed methodology for your testing ... ? Link to comment Share on other sites More sharing options...
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