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Solstheim: Revised


Pikeman85

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I plan on soon, after beating a few more quests, to start modding. I figure I'll take a couple of months to learn, and then start working with Solstheim, attempting to edit it. Now I know many if not most of you have played bloodmoon, so I have to ask, what would you like me to change about Solstheim?

 

Any ideas for new factions, quests, beasts, changed amount of beasts, or anything of the sort? I plan on making so far:

 

A new vampire clan, an association of werewolves (with a way to join either as a diseased werewolf, or as a user of Hircine's ring) with the ability to meet and travel with other werewolves to accomplish an end, as well as the chance to meet Hircine, and talk to him about various things, and do quests for him, Fort Frostmoth expanded, in other words, a small town will have grown up around it, like in Pelagiad, a chance to hire a contractor to fix Fort Frostmoth after the main quest of Bloodmoon, a new Nordic town, with several quests and NPCs as well as a Mead Hall in the center, and several services and merchants. The ability to take over/reside in/colonize Castle Karstaag, and change it's name (possibly to whatever your character's name is) Considering making that the new home of the werewolf clan as well. Possibly the ability to change yourself into a Draughr, and perhaps adding Snow Elves.

 

I'm considering a bunch of stuff, but personally I'd like to see what people in the community want before I start to work on this.

 

Anyone who wants to offer their help or mention any sort of expertise, please, mention yourselves as well!

 

PS, depending on what people want, I may have a way to greatly reduce the amount of rickling raiders.

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Wow you'll need a good team to do all that!

 

One of the main pains of Solstheim is the lack of transport. Some sort of boating service would be nice... to Skaal Village and such.

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Dense dark forrests with atmosphear those toothpicks morrowind calls trees dont cut it in the real game and even less in the bloodmoon expantion... (where they get all that wood from to build that mining colony with these tiny trees)
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Well I'll do what I can, but I don't want to kill everyone's framerates.

 

And seeing as I don't have at top of the line PC... when it's slow for me, I'm going to reduce it a tad, because I am the one who will be developing it for the next few months ;)

 

As for transportation, I'll make a quest where you can improve Skaal village, and possibly Thirsk and add some sort of boat transport. I might also put one of my Nordic religious altars in Skaal village, which will allow for very fast transport.

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Hrm, can someone mention EVERYTHING known about Hircine as well? As well as all info on lycanthropes, not just werewolves, but wererats, wereboars, and werebears? (Oh and if you feel like it, weresharks :P)

 

But mostly the info on Hircine from Daggerfall and any other Elder Scrolls games or lore would be absolutely great.

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