Zyxpsilon Posted March 29, 2016 Author Share Posted March 29, 2016 (edited) And -- the last in the currently planned Wolf Pack... F5. http://s32.postimg.org/k7oo0g1cl/FB_Grids_Pack5.png This is all speculations at this point - but, the latest ingame tests have been going just fine. I'll probably release the first two Packs as general introduction to the concept soon followed by the last three.Not sure yet if i will bother with complex new Name-Lists though, cuz - ya know... there would be a very high amount of ultra files to accomodate those; Aside from the 36 defaults that everyone knows about...NA == 16SA == 11EU == 24AF == 54 (--duh, you certainly can blame the East-Africa Advent sector for including the Middle-East we're familiar with.)AS == 21OC == 15XX == United Nations, XCom, Antarctica... 3, only?YY == Stargate-SG1, Serenity, Predator, Star Trek, Rebels (SW)... 5 -- so far. ZZ == I'll think of something like my "GeoscApps" Logos (16 Regions in 6 Continents) with a cool design twist that refers to real countries as side inserts similar to this early phase sample for Western-US; http://s23.postimg.org/5j2cdkthn/XC09_Flag_Western_US_duo.png Total == approximately ... 201 more !!! :wink: I think i'm gonna have to figure out how to somehow create an optional "Configuration/Setting" MOD specially designed to let people pick & choose which and how many different extra Nations they'd prefer to have during any of their games. In fact, that should rapidly become a must for this sort of super-data crunching. Crazy stuff. :D PS; Take note that new Cities were added to these Packs, btw! Edited May 16, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
Dragon32 Posted March 29, 2016 Share Posted March 29, 2016 These flags look good enough to eat, Zyxpsilon. Great work. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted March 29, 2016 Author Share Posted March 29, 2016 (edited) Thanks Dragon32... i'm deep into UC-Scripting them all (( kind of repetitive tasks.. but the fun in watching the results during my test-gameplay sessions far outweighs the expectations! )) within the packages model. F1 is ready to go & F2 just got its full set of bonus "Countries" (i'll update the sample image of a previous post above). Might have the first two release files for a Steam upload this week-end or early next week. Keep watch for this splasher picture! http://s28.postimg.org/mr281oov1/q_UIck_Splasher_FP1.png And, you guessed it -- the other... http://s18.postimg.org/v38o8w7nt/q_UIck_Splasher_FP2.png :D Edited March 29, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
Zyxpsilon Posted March 30, 2016 Author Share Posted March 30, 2016 qUIck_FLG (Package #1) is now up & running on Steam. :D Get it from here -- https://steamcommunity.com/sharedfiles/filedetails/?id=656115338 Enjoy. (( PS; More to come! )) :geek: Link to comment Share on other sites More sharing options...
Zyxpsilon Posted April 11, 2016 Author Share Posted April 11, 2016 And... qUIck_RCP finally got its long overdue colored Rank Icons, thanks to some solid swift UC script code created by (co-authoring) Infectedm!! Link == https://steamcommunity.com/sharedfiles/filedetails/?id=630404126 Perks?! Not sure anymore if i should provide such alternate assets since that new "Cost based Ability Colors" mod is an excellent solution to something else i had in mind for them. Maybe just the Tactical controls (top-right corner) would be enough of a cool HUD addon. Still thinking.... ;) Link to comment Share on other sites More sharing options...
Zyxpsilon Posted May 23, 2016 Author Share Posted May 23, 2016 Been busy over the last few weeks...qUIck_FLG has been offering 201 more Cities for about two weeks -- did you know? :D Link to comment Share on other sites More sharing options...
Zyxpsilon Posted May 23, 2016 Author Share Posted May 23, 2016 Yet, i've still got some relatively important progress things to share; 1) SwappImg is getting very near to official release. It's a tool that mimics what oldish TexMod could do for HUD+UI customization.. only for XC2 and its quite tricky "Graphic Assets" structure. More details.. soon. 2) qUIck_FLG might soon receive a proper Mod-Options feature (( Designed via this excellent code gimmick -- https://steamcommunity.com/sharedfiles/filedetails/?id=667104300&searchtext=Mod+config )) where a number of useful Config-settings will allow players to control which & how many various Nationalities get into their games. Stay tuned, the entire QuiCK agenda is an on-going effort that keeps growing -- by the hours! :laugh: Link to comment Share on other sites More sharing options...
Zyxpsilon Posted June 6, 2016 Author Share Posted June 6, 2016 (edited) After a silly stalled programming flaw (INI file naming convention) that hooked me for nearly a week of hair pulling frustration! :wink: qUIck_FLO .. is now available on the Steam-Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=698635602 -- No political statements were implied while developping this new feature! :D Edited June 6, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
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