mm137 Posted February 8, 2016 Share Posted February 8, 2016 Hi, I'm working on a mod that adds several tiers of new material mods to certain armors, and I can't figure out how to force them to appear at the bottom of the list. Any Ideas? I suspect it's got something to do with the "unknown" number in the OMOD file list, but it doesn't seem to be working properly. I feel like I've seen a topic on this but couldn't find it, so sorry if this is redundant. Link to comment Share on other sites More sharing options...
ruddy88 Posted February 9, 2016 Share Posted February 9, 2016 So you want to add the OMODs in to the same material category but you want them to appear after the vanilla ones correct?If that's the case I assumed they just ordered by their requirements (rank 1 armorer would go before rank 2 etc) Link to comment Share on other sites More sharing options...
mm137 Posted February 9, 2016 Author Share Posted February 9, 2016 That's what I thought but they're all rank 4, and still appear in random order. Even beyond that I want them to appear in a specific order related to rank, as they continue to scale up after vanilla materials. Link to comment Share on other sites More sharing options...
DarthWayne Posted February 9, 2016 Share Posted February 9, 2016 I am not sure if this applies on armors/weapons, but you can set the order of settlement crafting by editing the priority of the Constructible Object. As weapon and armor mods use this too, you might want to give it a try... Link to comment Share on other sites More sharing options...
mm137 Posted February 9, 2016 Author Share Posted February 9, 2016 Ahh, interesting! Thanks, that very well might be what I'm looking for. I'll report back if it works. Link to comment Share on other sites More sharing options...
mm137 Posted February 10, 2016 Author Share Posted February 10, 2016 No dice. They appear at the end of the list, but in alphabetical order, despite giving them all different numbers in the order I wanted. Oh well, back to the drawing board. Link to comment Share on other sites More sharing options...
SamFisher338 Posted April 26, 2016 Share Posted April 26, 2016 Did you ever figure this out? I can't for the life of me understand how it's sorting the sights in my weapon mod. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 26, 2016 Share Posted April 26, 2016 For settlement objects, I never had any luck changing priorities, it never changed anything. In order to get objects to appear at the start, I simply added 000 in front, as it sorted alphabetically. I haven't messed with weapon mods and such, so not sure how relevant it is, but settlement objects always seem to stick to alphabetical, so when I am testing new things, I add 000 and they always appear at the front. *shrug* Link to comment Share on other sites More sharing options...
Ethreon Posted April 26, 2016 Share Posted April 26, 2016 EDID and FULL determine it for workshop mod items. Not sure about the other crafting menus. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 26, 2016 Share Posted April 26, 2016 EDID and FULL determine it for workshop mod items. Not sure about the other crafting menus. Yeah, I meant I added 000 to the FULL. Oops! Link to comment Share on other sites More sharing options...
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