codenamedois Posted February 10, 2016 Posted February 10, 2016 I do not know if other people are having this problem, but I have a series of texture (custom body textures, skimpy armors, re-colors, etc...) and rebalancing (weight modifiers, lower consumption of stamina on sprint, etc ...) mods, and apparently, none of them work in hard mode. A guy on Reddit's DDDA modding forum mentioned that the game uses different files on hard mode. I tried to find variations of files with similar names in the DDDA instalation folder, but without success. Anyone know anything about this?
Signette Posted February 11, 2016 Posted February 11, 2016 I'm interested in Hard Mode modding and mainly gameplay mechanics, don't have solid ground to start yet, but posting anything regarding neccessary files would be most helpful here.
codenamedois Posted March 1, 2016 Author Posted March 1, 2016 OK, new discoveries: When you start the hard mode, that the game realy uses a back up of all the textures of the maps and the player, but if you save the game, turn off, restart and load your save the modified textures will be back.
textitexto Posted March 2, 2016 Posted March 2, 2016 In fact during the character creation and some others places, the game use a backup of some files they can be found inside the nativePC\rom\Title.arc for what I know... source: http://forums.nexusmods.com/index.php?/topic/3749890-where-are-the-default-player-textures/
Signette Posted March 5, 2016 Posted March 5, 2016 Any clues where skill stamina consumption, exp rate, gold drop and etc files are? Dug through all files I can think of with 0 success, I can't imagine devs duplicated every file and hid it somewhere, I think difficulty multiplier must be global. Any ideas?
textitexto Posted March 6, 2016 Posted March 6, 2016 On 3/5/2016 at 6:27 PM, Signette said: Any clues where skill stamina consumption, exp rate, gold drop and etc files are? Dug through all files I can think of with 0 success, I can't imagine devs duplicated every file and hid it somewhere, I think difficulty multiplier must be global. Any ideas? Inside the bbsrpg_core.arc probably .
Signette Posted March 6, 2016 Posted March 6, 2016 Could you be more specific? Went through both bbsrpg_core.arc which seems like mostly contains messages and textures, and bbs_rpg.arc where I also didn't find any related files...
textitexto Posted March 6, 2016 Posted March 6, 2016 On 3/6/2016 at 5:49 PM, Signette said: Could you be more specific? Went through both bbsrpg_core.arc which seems like mostly contains messages and textures, and bbs_rpg.arc where I also didn't find any related files...Sadly I can't really help you on this, I think the file we need are inside the effect folder but I can't look by myself because I can't open any of those files... Edit: game_main.arc/param/pl/
textitexto Posted March 6, 2016 Posted March 6, 2016 By the way, this guy change the exp rate in is mod, he should be more helpful than me... http://www.nexusmods.com/dragonsdogma/mods/256/?
Signette Posted March 7, 2016 Posted March 7, 2016 (edited) Hmm, as I said, bbsrpg_core.arc contains mostly textures and encrypted language files from what I can tell. On exp, well I have an idea how that's done and how to mod it, but I don't see any difficulty indications there, maybe this guy knows, gotta ask, thanks for the tip. Edited March 7, 2016 by Signette
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