HaKLin Posted February 12, 2016 Share Posted February 12, 2016 I would like to install the following mods and want to know if there are any special things I need to look out for, launchorder etc .. Homemaker - Expanded SettlementsRobot Home DefenceSpring CleaningAlternate SettlementsSnap'n BuildRepairable SanctuaryFantastic Food PlantersFarming EqualizedAuto DoorsCraftable Castle Wall PatchesSettlement KeywordsPlace EverywhereIncreased Settler Population with Infinite Settlement Budget I have tried to install these mods once before but something went wrong resulting in a loss of all textures in Sanctuary,so all help with installing them is appreciated .. /HaKLin Link to comment Share on other sites More sharing options...
robhartman9 Posted February 12, 2016 Share Posted February 12, 2016 Are you using the mods manager? All I can really suggest is trying them one at a time. Use the manager to enable/disable one at a time. You can also log into steam and verify the fallout 4 game cache just to make sure none of the original files have been effected. Link to comment Share on other sites More sharing options...
tomomi1922 Posted February 12, 2016 Share Posted February 12, 2016 Use Nexus Mod Manager, can't go wrong with that. And only 2 things you need to pay attention to is compatibility (which most of the time authors offer notes on), and load order. For instance, Settlement Keywords should be on top of Homemaker (that loads first). In fact, put it at the very top, any keyword. I would put Repaired Sanctuary above Spring Cleaning. I don't use half of these mods so I can't give you more advice. But in general, please trim down on settlement related mods, they are the buggiest of all. Not saying each individual mod is buggy and the authors don't know what they are doing, it's more like this is the hot zone in FO4 that one tiny mistake can screw lots of things up.At my current state I use Homemaker and Springcleaning, along with some modules from Snap and Build. The categories are all messed up. I get 1 gigantic Light category (instead of 4-5 sub categories), etc.... It sucks. But at least now the game is stable for me. I don't crash anymore when building stuff. And I don't intend to experience anymore at this version, I can live with the lack of category. This is just to show how much compromise I have to make in exchange for a stable game. Link to comment Share on other sites More sharing options...
wax2k Posted February 13, 2016 Share Posted February 13, 2016 (edited) http://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ Edited February 13, 2016 by wax2k Link to comment Share on other sites More sharing options...
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