NorthernNinja Posted May 10, 2011 Share Posted May 10, 2011 I've installed the following mods on Oblivion; Active Mod Files:00 Oblivion.esm01 All Natural Base.esm [Version 1.3]02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]04 Francesco's Optional New Creatures Add-On.esm [Version 4.5bSI]05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]06 Mart's Monster Mod.esm [Version 3.7b3p3]07 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]08 FCOM_Convergence.esm [Version 0.9.9a7]09 Better Cities Resources.esm [Version 4.9.5]0A DLCShiveringIsles.esp0B Better Cities .esp [Version 4.7.0]0C Francesco's Optional Chance of Stronger Bosses.esp0D Francesco's Optional Chance of Stronger Enemies.esp0E Francesco's Optional Chance of More Enemies.esp0F Francesco's Optional Leveled Guards.esp10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]11 Natural_Weather_by_Max_Tael.esp12 Natural_Weather_HDR_by_Max_Tael.esp13 Natural_Habitat_by_Max_Tael.esp14 All Natural.esp [Version 1.3]15 All Natural - SI.esp [Version 1.3]16 Immersive Interiors.esp [Version 0.7]17 Immersive Interiors - Lights Addon.esp [Version 0.7]18 Enhanced Water v2.0 ND.esp19 Enhanced Water v2.0 HD.esp1A Natural_Water_by_Max_Tael.esp1B AmbientTownSounds.esp1C Storms & Sound.esp1D Rainbows.esp1E All Natural - Real Lights.esp [Version 1.3]1F WindowLightingSystem.esp20 Living Economy.esp21 Living Economy - Items.esp22 Bob's Armory Oblivion.esp23 Cheat Bob's Armory Oblivion.esp24 FCOM_BobsArmory.esp [Version 0.9.9]25 Oblivion WarCry EV.esp [Version 1.08a]26 FCOM_WarCry.esp [Version 0.9.9]27 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]28 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]29 FCOM_Convergence.esp [Version 0.9.9]2A FCOM_RealSwords.esp [Version 0.9.9]2B Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]2C Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]2D Mart's Monster Mod - Foxes.esp [Version 3.5.5b4]2E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]2F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]30 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]31 OOO-WaterFish.esp [Version 1.34]32 VaultsofCyrodiilBC.esp33 Knights.esp34 Natural_Vegetation_by_Max_Tael.esp35 Harvest [Flora].esp [Version 3.0.0]36 Better Cities Full.esp [Version 4.9.5]37 Better Cities - VWD of the IC.esp [Version 4.7.0]38 Better Imperial City.esp [Version 4.9.5]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3]39 Bashed Patch, 0.esp That's my active load order. I'm using wrye bash, OBMM and BOSS, aswell as having v20 OBSE, and have followed tutorials to the letter, yet when I walk to go across the Imperial Bridge to Weye, the game CTD's on me... Again. Could anyone tell me why? I'd be gratefull for any feedback. Thankyou Mark Sutcliffe Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted May 11, 2011 Share Posted May 11, 2011 (edited) That's a really messed up FCOM installation you have there. You should reinstall and start from scratch following this thread. Updating to UFCOM solves some problems. The Unofficial Oblivion Patch is required by FCOM. OMOBS is also required to balance the game with the mods integrated into FCOM. All this and the following information is available in the above thread. Make sure you follow the install instructions closely, along with the Bashed Patch guidelines. If any of the links are broken, the one's at the top of the thread are up to date. To start, these plugins don't work with FCOM and should be removed.07 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] (Not used for FCOM)23 Cheat Bob's Armory Oblivion.esp (Only use Bob's Armory Oblivion.esp) Use only one of these, not both at the same time:18 Enhanced Water v2.0 ND.esp19 Enhanced Water v2.0 HD.esp Use Enhanced Economy instead of Living Economy. Also use either Natural Weather or All Natural, not both. Make absolutely SURE that you have all required .BSAs installed and properly named. Edited May 11, 2011 by ArmeniusLOD Link to comment Share on other sites More sharing options...
NorthernNinja Posted May 11, 2011 Author Share Posted May 11, 2011 Okie Dokie, thanks. :) I thoiught bit might be something screwie on my part. You're a god send :D Link to comment Share on other sites More sharing options...
NorthernNinja Posted May 11, 2011 Author Share Posted May 11, 2011 Ok, I've tried that to. the. letter. but still it CTD's when I try and leave imperial city. It looks like it's worse than before. I tried a new save and It crashes on leaving for the outside world. Also, I found that there's a missing mesh on some of the torches the guards are carrying of the guards and I dunno what that is from. If you can help I'd be grateful. Current Active Load Order: 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]04 Mart's Monster Mod.esm [Version 3.7b3p3]05 FCOM_Convergence.esm [Version 0.9.9MB3]06 Unofficial Oblivion Patch.esp [Version 3.2.0]07 DLCShiveringIsles.esp08 Unofficial Shivering Isles Patch.esp [Version 1.4.0]09 Francesco's Optional Chance of Stronger Bosses.esp0A Francesco's Optional Chance of Stronger Enemies.esp0B Francesco's Optional Chance of More Enemies.esp0C Francesco's Optional Leveled Guards.esp0D FCOM_Francescos.esp [Version 0.9.9]0E FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]0F FCOM_FrancescosNamedBosses.esp [Version 0.9.9]10 Living Economy.esp11 Living Economy - Items.esp** Oblivion WarCry.esp [Version 1.085a]12 Oblivion WarCry EV.esp [Version 1.08a]13 FCOM_WarCry.esp [Version 0.9.9MB5]14 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]15 OMOBS.esp [Version 2.0]16 OMOBS_SI.esp [Version 2.0]17 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]18 FCOM_Convergence.esp [Version 0.9.9Mb3]19 FCOM_RealSwords.esp [Version 0.9.9]1A Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]1B Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]1C Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]1D Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]1E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]1F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]20 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]21 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]** Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]** Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]22 OOO-WaterFish.esp [Version 1.34]23 Knights.esp** FCOM_Knights.esp [Version 0.9.9Mb3]24 Harvest [Flora].esp [Version 3.0.0]25 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]26 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp27 Bashed Patch, 0.esp ** ones with two asterisks arent active. ** Link to comment Share on other sites More sharing options...
NorthernNinja Posted May 11, 2011 Author Share Posted May 11, 2011 Ok, I think I know what one of the problems may be. I don't have the .bsa for MMM. I can't find a working download anywhere. If someone could post one, I'd be grateful. Thanks for this, guys. :) Link to comment Share on other sites More sharing options...
HeyYou Posted May 12, 2011 Share Posted May 12, 2011 Scroll down a bit here for the 373 bsa. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted May 18, 2011 Share Posted May 18, 2011 Or Newest: http://forums.bethsoft.com/index.php?/topic/1182827-relz-fcom-convergence-and-ufcom/ Also, running All Natural and Max Teal HDR together will get you CTD. Link to comment Share on other sites More sharing options...
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