Shurikeeen Posted February 13, 2016 Share Posted February 13, 2016 Seems like all the item mods I install have pink textures. Doesn't matter if I install the mods with NMM or manually. Also, there are no firing sounds on the weapon mods, only the echo sound. Screenshots Mods installed Link to comment Share on other sites More sharing options...
MadMAX713 Posted February 14, 2016 Share Posted February 14, 2016 you may need to activate archive invalidation, or try this: A guide to setting up your PC version of Fallout 4 for modding. This does not show you how to install mods, but rather set your game up ready for mods to be installed. These edits are required for installed mods to work in your game.You will need to add the following line to the Fallout4Prefs.ini file below the section marked [Launcher]:bEnableFileSelection=1You will need to change the following line in Fallout4.ini:sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ Link to comment Share on other sites More sharing options...
MadMAX713 Posted February 14, 2016 Share Posted February 14, 2016 taken from this http://www.nexusmods.com/fallout4/videos/87/? Link to comment Share on other sites More sharing options...
Ethreon Posted February 14, 2016 Share Posted February 14, 2016 Missing textures. if installed manually and weapons still purple, contact mod author. Link to comment Share on other sites More sharing options...
brt88965 Posted February 14, 2016 Share Posted February 14, 2016 Might be a typo in the NIF or Material file not pointing to the correct texture location. I think the game with CTD if the string is wrong in the NIF, at least that happens to me if I typo something in a mod I'm making. But, if the path is wrong in the material file, you'll get the pink texture affect. Link to comment Share on other sites More sharing options...
Hutspot01 Posted February 14, 2016 Share Posted February 14, 2016 sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ Actually: that's outdated information. And it has been for some time. The actual line needs to be changed to: sResourceDataDirsFinal= Add nothing behind it. It needs to be empty. Link to comment Share on other sites More sharing options...
wax2k Posted February 14, 2016 Share Posted February 14, 2016 (edited) sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ Actually: that's outdated information. And it has been for some time. The actual line needs to be changed to: sResourceDataDirsFinal= Add nothing behind it. It needs to be empty. Which then wouldn't work due to being incomplete. The correct lines for activating archive invalidation in Fallout4Custom.ini, thus enabling custom assets, are: [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= Source: http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation Edited February 14, 2016 by wax2k Link to comment Share on other sites More sharing options...
Hutspot01 Posted February 14, 2016 Share Posted February 14, 2016 sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ Actually: that's outdated information. And it has been for some time. The actual line needs to be changed to: sResourceDataDirsFinal= Add nothing behind it. It needs to be empty. Which then wouldn't work due to being incomplete. The correct lines for activating archive invalidation in Fallout4Custom.ini, thus enabling custom assets, are: [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= Source: http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation Note that I only quoted the sResourceDataDirsFinal line he posted and corrected that. Link to comment Share on other sites More sharing options...
wax2k Posted February 14, 2016 Share Posted February 14, 2016 (edited) And do you think it would have helped him? Thing is: the emtpy line ONLY works with the additional line I posted. Edited February 14, 2016 by wax2k Link to comment Share on other sites More sharing options...
Hutspot01 Posted February 14, 2016 Share Posted February 14, 2016 And do you think it would have helped him? Thing is: the emtpy line ONLY works with the additional line I posted. Sheesh. I know that. You're right though. Link to comment Share on other sites More sharing options...
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