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Weapons Mod Penaltiess are not emersive or real.


BrotherReaperGrymm

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I think he meant every weapon he's used IRL doesn't get slowed down by such things. Although I don't know how many 100rd drum mags he's used, that much weight will def make the weapon heavier and a bit harder to move around quickly. The thing to understand is that weapon mods in the game are a tactical decision, and if there were no penalties at all then you'd simply use the top mod in each category and there would be no reason for the others. With upsides and downsides you have to make a decision: Do you want a lot of ammo and a powerful scope? Or would you settle for less ammo and magnification if it meant faster firing rate? This is how game designers create balance so all the mods can be useful and not just the top 5.

 

Another RL example is suppressors. Shooting standard ammo with a suppressor makes little sense as you're still going to have to deal with the sonic boom from the bullet. This is why subsonic ammo exists. The bullet is slower, quieter, and has less range and knockdown power. It's a trade-off.

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I think he meant every weapon he's used IRL doesn't get slowed down by such things. Although I don't know how many 100rd drum mags he's used, that much weight will def make the weapon heavier and a bit harder to move around quickly. The thing to understand is that weapon mods in the game are a tactical decision, and if there were no penalties at all then you'd simply use the top mod in each category and there would be no reason for the others. With upsides and downsides you have to make a decision: Do you want a lot of ammo and a powerful scope? Or would you settle for less ammo and magnification if it meant faster firing rate? This is how game designers create balance so all the mods can be useful and not just the top 5.

 

Another RL example is suppressors. Shooting standard ammo with a suppressor makes little sense as you're still going to have to deal with the sonic boom from the bullet. This is why subsonic ammo exists. The bullet is slower, quieter, and has less range and knockdown power. It's a trade-off.

 

The main thing that doesn't make sense is the receiver mods increasing accuracy, penetration etc.... & the legendary mods.

 

If someone were to get rid of these then bring back the ammo system that was in New Vegas the game would be quite a bit more balanced and realistic.

Would also be nice if we could get all the weapons from New Vegas back as well.

Edited by zc123
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The main thing that doesn't make sense is the receiver mods increasing accuracy

 

Legendary mods

 

>Fire bullet at higher velocity

>Has better chance to hit target before it moves out of the way

>"Them being more accurate makes no sense!"

 

>Complaining about mythical powers on weapons in a videogame

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